Search found 19 matches
- Sun Nov 08, 2020 12:57 pm
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68838
Re: BDLite [V1.2 RELEASED - 2019-12-20]
Is this ever getting updated again? It feels... incomplete, as much as I do like it.
- Wed Sep 09, 2020 7:35 am
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 170060
Re: ZDoom Community Top Works of All Time
Oh, sorry. That's me. Wait, you can post without logging in? I didn't know.m8f wrote:It seems you forgot to log in.
- Sun Sep 06, 2020 10:24 am
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 170060
Re: ZDoom Community Top Works of All Time
Let me redo then.
5 for Hunter's Moon.
4 for Lithium.
3 for Quake Champions Doom Edition.
1 for Death Foretold.
1 for Treasure Tech.
1 for ZMovement (if possible; otherwise 2 to Treasure Tech)
5 for Hunter's Moon.
4 for Lithium.
3 for Quake Champions Doom Edition.
1 for Death Foretold.
1 for Treasure Tech.
1 for ZMovement (if possible; otherwise 2 to Treasure Tech)
- Sat Aug 22, 2020 1:54 am
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 123286
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Truly, one of the best Doom mods I have ever played. The balance is pristine, but I haven't been able to find a mapset that fits well gameplay-wise (I tried Mayhem 2017 for its theme, but it seems not to work that well in gameplay). If there is a problem in balance, all I could say would be the ...
- Wed Aug 19, 2020 4:48 am
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 123286
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Truly, one of the best Doom mods I have ever played. The balance is pristine, but I haven't been able to find a mapset that fits well gameplay-wise (I tried Mayhem 2017 for its theme, but it seems not to work that well in gameplay). If there is a problem in balance, all I could say would be the ...
- Fri Aug 14, 2020 2:40 am
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 170060
Re: ZDoom Community Top Works of All Time
5 points for Hunter's Moon
4 for QCDE
3 for D4T
3 for Hideous Destructor
4 for QCDE
3 for D4T
3 for Hideous Destructor
- Sun Jul 12, 2020 5:04 am
- Forum: Gameplay Mods
- Topic: Doom64: Unabsolved - [Zandronum]
- Replies: 31
- Views: 11386
Re: Doom64: Unabsolved - [Zandronum]
OMG AIN'T IT DEAD YET ?!?! (Still requires Zandronum and SamuZero15's SuperDoom64 fork in order to run, I'm only crossposting here for anyone interested.) >> ALPHA 10 << (updated 7/7/2020) alpha10: Flamethrower is waaaaay better now. Actually acts like a flamethrower! The blood looks so fucking ...
- Fri May 15, 2020 1:06 pm
- Forum: Gameplay Mods
- Topic: BURL TUMD but I fixed two things
- Replies: 7
- Views: 8297
Re: BURL TUMD but I fixed two things
I've got addicted to this. I litterally cannot play any other gameplay mod after this. This is not a joke based on the fact this is a BD parody mod. I actually love this THAT much.
- Wed Apr 15, 2020 6:37 am
- Forum: Gameplay Mods
- Topic: Omega Zero mod - Version 2 Release
- Replies: 49
- Views: 16226
Re: Omega Zero mod - Alpha release
You don't and can't know just how much I wanted something like this.
- Sat Apr 04, 2020 8:53 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257866
Re: Lithium 1.6.3 (Mar. 15, 2020)
Playing this after a lot of time and oh god it's gone a long way. It's still good old Lithium... but EVEN BETTER! The Dark Lord is looking unique as far as I've seen, but since it's WIP I just picked the Marine.
- Sat Apr 04, 2020 12:07 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1088805
Re: Hideous Destructor 4.3.3d
I played through Diabolus Ex with this. Before I could press the exit switch, I had to fight a Baron. With a chainsaw. While we were both on fire. The Dwarf Fortress of Doom indeed.
- Wed Apr 01, 2020 12:48 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462870
Re: Corruption Cards - Vanilla Doom, but with twists you cho
Good stuff. Gonna 'smoke' this later. 

- Wed Apr 01, 2020 9:14 am
- Forum: Gameplay Mods
- Topic: Colorful Maps v1.3 - More options !
- Replies: 41
- Views: 15923
Re: Colorful Maps v1.3 - More options !
Thank you. Just... thank you. This can be used both to cursed effect and to spice up existing maps. I can't stress enough how much we needed this. Now the only feature that could directly enhance this is an option for saving/loading colors so that interesting randomizations don't get lost.
- Sat Feb 15, 2020 8:41 am
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68838
Re: BDLite [V1.2 RELEASED - 2019-12-20]
Sometimes there's weird flames popping up on the floor. How do I fix that?
- Mon Jan 13, 2020 1:48 pm
- Forum: Gameplay Mods
- Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
- Replies: 119
- Views: 57241
Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
Niiiiice, this is Megaman X-in-Doom!
But there is a major problem... what map pack should I play with this? Valiant seems in line as for the theme, but I feel the mod might break the intended sequences too much. Any suggestions for this poor man?
But there is a major problem... what map pack should I play with this? Valiant seems in line as for the theme, but I feel the mod might break the intended sequences too much. Any suggestions for this poor man?