Search found 19 matches

by DYD
Sun Nov 08, 2020 12:57 pm
Forum: Gameplay Mods
Topic: BDLite [V1.2 RELEASED - 2019-12-20]
Replies: 212
Views: 68838

Re: BDLite [V1.2 RELEASED - 2019-12-20]

Is this ever getting updated again? It feels... incomplete, as much as I do like it.
by DYD
Wed Sep 09, 2020 7:35 am
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 170060

Re: ZDoom Community Top Works of All Time

m8f wrote:It seems you forgot to log in.
Oh, sorry. That's me. Wait, you can post without logging in? I didn't know.
by DYD
Sun Sep 06, 2020 10:24 am
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 170060

Re: ZDoom Community Top Works of All Time

Let me redo then.
5 for Hunter's Moon.
4 for Lithium.
3 for Quake Champions Doom Edition.
1 for Death Foretold.
1 for Treasure Tech.
1 for ZMovement (if possible; otherwise 2 to Treasure Tech)
by DYD
Sat Aug 22, 2020 1:54 am
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 123286

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Truly, one of the best Doom mods I have ever played. The balance is pristine, but I haven't been able to find a mapset that fits well gameplay-wise (I tried Mayhem 2017 for its theme, but it seems not to work that well in gameplay). If there is a problem in balance, all I could say would be the ...
by DYD
Wed Aug 19, 2020 4:48 am
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 123286

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Truly, one of the best Doom mods I have ever played. The balance is pristine, but I haven't been able to find a mapset that fits well gameplay-wise (I tried Mayhem 2017 for its theme, but it seems not to work that well in gameplay). If there is a problem in balance, all I could say would be the ...
by DYD
Fri Aug 14, 2020 2:40 am
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 170060

Re: ZDoom Community Top Works of All Time

5 points for Hunter's Moon
4 for QCDE
3 for D4T
3 for Hideous Destructor
by DYD
Sun Jul 12, 2020 5:04 am
Forum: Gameplay Mods
Topic: Doom64: Unabsolved - [Zandronum]
Replies: 31
Views: 11386

Re: Doom64: Unabsolved - [Zandronum]

OMG AIN'T IT DEAD YET ?!?! (Still requires Zandronum and SamuZero15's SuperDoom64 fork in order to run, I'm only crossposting here for anyone interested.) >> ALPHA 10 << (updated 7/7/2020) alpha10: Flamethrower is waaaaay better now. Actually acts like a flamethrower! The blood looks so fucking ...
by DYD
Fri May 15, 2020 1:06 pm
Forum: Gameplay Mods
Topic: BURL TUMD but I fixed two things
Replies: 7
Views: 8297

Re: BURL TUMD but I fixed two things

I've got addicted to this. I litterally cannot play any other gameplay mod after this. This is not a joke based on the fact this is a BD parody mod. I actually love this THAT much.
by DYD
Wed Apr 15, 2020 6:37 am
Forum: Gameplay Mods
Topic: Omega Zero mod - Version 2 Release
Replies: 49
Views: 16226

Re: Omega Zero mod - Alpha release

You don't and can't know just how much I wanted something like this.
by DYD
Sat Apr 04, 2020 8:53 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257866

Re: Lithium 1.6.3 (Mar. 15, 2020)

Playing this after a lot of time and oh god it's gone a long way. It's still good old Lithium... but EVEN BETTER! The Dark Lord is looking unique as far as I've seen, but since it's WIP I just picked the Marine.
by DYD
Sat Apr 04, 2020 12:07 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1088805

Re: Hideous Destructor 4.3.3d

I played through Diabolus Ex with this. Before I could press the exit switch, I had to fight a Baron. With a chainsaw. While we were both on fire. The Dwarf Fortress of Doom indeed.
by DYD
Wed Apr 01, 2020 12:48 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462870

Re: Corruption Cards - Vanilla Doom, but with twists you cho

Good stuff. Gonna 'smoke' this later. :D
by DYD
Wed Apr 01, 2020 9:14 am
Forum: Gameplay Mods
Topic: Colorful Maps v1.3 - More options !
Replies: 41
Views: 15923

Re: Colorful Maps v1.3 - More options !

Thank you. Just... thank you. This can be used both to cursed effect and to spice up existing maps. I can't stress enough how much we needed this. Now the only feature that could directly enhance this is an option for saving/loading colors so that interesting randomizations don't get lost.
by DYD
Sat Feb 15, 2020 8:41 am
Forum: Gameplay Mods
Topic: BDLite [V1.2 RELEASED - 2019-12-20]
Replies: 212
Views: 68838

Re: BDLite [V1.2 RELEASED - 2019-12-20]

Sometimes there's weird flames popping up on the floor. How do I fix that?
by DYD
Mon Jan 13, 2020 1:48 pm
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 119
Views: 57241

Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Niiiiice, this is Megaman X-in-Doom!
But there is a major problem... what map pack should I play with this? Valiant seems in line as for the theme, but I feel the mod might break the intended sequences too much. Any suggestions for this poor man?

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