You could use damage sparkles mod for the time being viewtopic.php?t=80205SomeAutisticDev wrote: ↑Thu Mar 06, 2025 5:04 pm I think it would make sense to make it, so enemies don't bleed when getting hit if low violence is turned on.
Search found 14 matches
- Mon Mar 10, 2025 5:41 pm
- Forum: Gameplay Mods
- Topic: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
- Replies: 209
- Views: 160528
Re: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
- Thu Mar 06, 2025 9:55 am
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (May 24, 2025)
- Replies: 85
- Views: 21210
Re: SoM's GunBonsai Addons and Patches (March 1, 2025)
Hi, I'm not sure if it's an issue with your rapid swing addon or the walpurgis mod, but when I play walpurgis as a druid and upgrade the dagger to 2x speed, every time my falcon attacks somebody the game crashes, since falcon's attack speed also scales from this
- Tue Oct 04, 2022 6:55 am
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 827
- Views: 154709
Re: Faspons [SEP 28 2022] - Now Monster Pack Compatible!
Hello. The kill ratio for me is bugged for some reason https://imgur.com/a/Ez9XWuT
- Tue May 31, 2022 1:37 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 245943
Re: Beautiful Doom 7.1.6 (June 2nd, 2021)
I solved the issue! The problem was that I had some old settings from a previous version in my cfg file, I deleted them and now I see the splashes EDIT: Oh wait, I think I found what my problem actually was and it looks like a bug. If I have bullet tracers off splashes don't appear, there's only ...
- Sun May 29, 2022 5:28 am
- Forum: Graphic/Audio Patches
- Topic: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandronum)
- Replies: 21
- Views: 4505
Re: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandro
Nice! It seems to work perfectly now, thank you! 

- Fri May 27, 2022 4:30 pm
- Forum: Graphic/Audio Patches
- Topic: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandronum)
- Replies: 21
- Views: 4505
Re: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandro
oh and btw I found a very weird issue with zandronum: for some reason when I'm using this mod I can't use the super shotgun, just like when you play doom 1, even with idkfa I get only the regular shotgun
- Fri May 27, 2022 3:35 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 245943
Re: Beautiful Doom 7.1.6 (June 2nd, 2021)
Hi! I've been playing this lately and I love it a lot. Although I've noticed a weird thing, not sure if that's intentional: there's no water splashes but there is a sound so it feels weird, and unfortunately the splashes mod viewtopic.php?f=37&t=35547 is not compatible with your mod as well. So I ...
- Thu May 26, 2022 2:53 am
- Forum: Graphic/Audio Patches
- Topic: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandronum)
- Replies: 21
- Views: 4505
Re: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandro
Played for a few minutes, looks good! The only bug I found so far is that the blood stays in the air sometimes
- Sat May 21, 2022 5:06 pm
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated March 27, 2025]
- Replies: 265
- Views: 263230
Re: Simple HUD Add-ons [Updated May 18, 2022]
Nice! Thanks a lot!
- Mon May 16, 2022 7:15 pm
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated March 27, 2025]
- Replies: 265
- Views: 263230
Re: Simple HUD Add-ons [Updated March 12, 2022]
Hi! I'm loving the levelinfo addon a lot! But I was wondering, is there a way to make it so that it didn't show items? I'd like to see just kills and secrets
- Fri May 06, 2022 9:11 am
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 34900
Re: [WIP] HXRTC HUD Platinum v0.01
This looks cool! I wonder if it would it be possible to make it compatible with supercharge https://www.doomworld.com/forum/topic/1 ... ier-enemy/
- Wed Nov 04, 2020 8:22 am
- Forum: Graphic/Audio Patches
- Topic: Thematically Improved Mouse Cursors
- Replies: 19
- Views: 9998
Re: Thematically Improved Mouse Cursors
would be cool if it was in gzdoom straight out of the box 

- Mon Jan 13, 2020 5:52 pm
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40816
Re: Voyage Infernal [1.00]
Awesome weapon pack with great balance, especially with babel monsters, the only complain is that the rifle is on 3 and shotgun on 4, other than that it's great!
- Thu Jul 18, 2019 11:12 pm
- Forum: Gameplay Mods
- Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
- Replies: 150
- Views: 73422
Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)
Discovered a review of the mod that I found interesting. Unfortunately, it's in Russian, and I don't speak the language myself. Would anyone be able to give me the gist of the review? It seems quite intricate. https://www.youtube.com/watch?v=8bTfi1HAu2k The author liked pretty much everything about ...