Search found 44 matches
- Mon Oct 24, 2005 5:15 pm
- Forum: General
- Topic: [TRAILER] do-tims!
- Replies: 16
- Views: 1200
- Wed Sep 21, 2005 8:18 am
- Forum: Editing (Archive)
- Topic: [zdaemon/zdoom 1.23] large textures - fucked up offsets?
- Replies: 11
- Views: 503
- Wed Sep 21, 2005 6:55 am
- Forum: Editing (Archive)
- Topic: [zdaemon/zdoom 1.23] large textures - fucked up offsets?
- Replies: 11
- Views: 503
That looks like what happens if you have transparecy in the texture. Have a close look to see if there's any cyan pixels hiding around in it. nope, no transparent pixels there, thing is, the textures which fuck up in that shot aren't mine, neither added in the wad containing my level (i add them ...
- Wed Sep 21, 2005 6:32 am
- Forum: Editing (Archive)
- Topic: [zdaemon/zdoom 1.23] large textures - fucked up offsets?
- Replies: 11
- Views: 503
- Wed Sep 21, 2005 5:21 am
- Forum: Editing (Archive)
- Topic: [zdaemon/zdoom 1.23] large textures - fucked up offsets?
- Replies: 11
- Views: 503
[zdaemon/zdoom 1.23] large textures - fucked up offsets?
okay, following problem: i have a texture which has a dimension of 320x240
now see the problem for yourself
problem 1: fucked up offsets
zdoom:
http://mitglied.lycos.de/lamedoom/zdoom.png
zdaemon:
http://mitglied.lycos.de/lamedoom/zdaemon.png
i've also encounter the same problem in my map LA ...
now see the problem for yourself
problem 1: fucked up offsets
zdoom:
http://mitglied.lycos.de/lamedoom/zdoom.png
zdaemon:
http://mitglied.lycos.de/lamedoom/zdaemon.png
i've also encounter the same problem in my map LA ...
- Mon Feb 21, 2005 3:35 pm
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 416283
- Thu Jan 20, 2005 5:07 pm
- Forum: Editing (Archive)
- Topic: Castlevania Doom2 TC - Who Wants In On It?
- Replies: 59
- Views: 2984
- Sat Jan 01, 2005 5:43 am
- Forum: General
- Topic: 2 Hours and a Bottle of Heh Later...
- Replies: 46
- Views: 2060
- Sat Jan 01, 2005 2:51 am
- Forum: General
- Topic: 2 Hours and a Bottle of Heh Later...
- Replies: 46
- Views: 2060
- Mon Dec 20, 2004 12:17 pm
- Forum: Editing (Archive)
- Topic: Calling all sprite artists!
- Replies: 3
- Views: 256
kinda off-topic but maybe ask the ppl at http://www.wolfenstein3d.co.uk/ if they already did so or wanna do so, there should be a link somewhere to a big custom sprite database.
maybe they can help you out.
the sprite you were talking about is the angel of death from spear of destiny. btw
maybe they can help you out.
the sprite you were talking about is the angel of death from spear of destiny. btw
- Mon Dec 20, 2004 12:13 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1551
- Views: 360443
- Mon Oct 25, 2004 9:40 pm
- Forum: Editing (Archive)
- Topic: Custom weapons documentation for .91
- Replies: 33
- Views: 1431
- Fri Oct 22, 2004 4:53 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicate] Crash while / [after] talking to marcyl
- Replies: 7
- Views: 419
- Fri Oct 22, 2004 4:49 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicate] Crash while / [after] talking to marcyl
- Replies: 7
- Views: 419
Crash while / [after] talking to marcyl
using 2.0.91 that is.
Code: ACCESS_VIOLATION
Tried to read address 00080103
Flags: 00000000
Address: 00489c05
Windows NT 5.0 Build 2195 Service Pack 4
GS=0000 FS=0038 ES=0023 DS=0023
EAX=0012faec EBX=00000002 ECX=00000000 EDX=00000002
ESI=00000009 EDI=00080103
EBP=00000030 EIP=00489c05 ESP ...
Code: ACCESS_VIOLATION
Tried to read address 00080103
Flags: 00000000
Address: 00489c05
Windows NT 5.0 Build 2195 Service Pack 4
GS=0000 FS=0038 ES=0023 DS=0023
EAX=0012faec EBX=00000002 ECX=00000000 EDX=00000002
ESI=00000009 EDI=00080103
EBP=00000030 EIP=00489c05 ESP ...
- Thu Oct 21, 2004 1:38 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicate] Crash
- Replies: 2
- Views: 184
Crash
happens when i enter the radiation area of the sewers and i shoot the turrent (or shot the turrent before)
Code: ACCESS_VIOLATION
Tried to read address 0e0e0ea4
Flags: 00000000
Address: 0047c9a5
Windows NT 5.0 Build 2195 Service Pack 4
GS=0000 FS=0038 ES=0023 DS=0023
EAX=0e0e0e0e EBX=00000000 ...
Code: ACCESS_VIOLATION
Tried to read address 0e0e0ea4
Flags: 00000000
Address: 0047c9a5
Windows NT 5.0 Build 2195 Service Pack 4
GS=0000 FS=0038 ES=0023 DS=0023
EAX=0e0e0e0e EBX=00000000 ...