Search found 44 matches

by Shockwav3
Mon Oct 24, 2005 5:15 pm
Forum: General
Topic: [TRAILER] do-tims!
Replies: 16
Views: 1200

DO-TIMS FTW!!!!
by Shockwav3
Wed Sep 21, 2005 8:18 am
Forum: Editing (Archive)
Topic: [zdaemon/zdoom 1.23] large textures - fucked up offsets?
Replies: 11
Views: 503

Perhaps ZDoom is capable of processing multiple TEXTURE1 entries, but ZDaemon isn't? I could well be wrong, however.

That feature exists since 2.0.48, hence not in ZDaemon. okay, got rid of the fucked up texture problem shown in shot4 then :) thx guys
prolly was due to not synchronizing the ...
by Shockwav3
Wed Sep 21, 2005 6:55 am
Forum: Editing (Archive)
Topic: [zdaemon/zdoom 1.23] large textures - fucked up offsets?
Replies: 11
Views: 503

That looks like what happens if you have transparecy in the texture. Have a close look to see if there's any cyan pixels hiding around in it. nope, no transparent pixels there, thing is, the textures which fuck up in that shot aren't mine, neither added in the wad containing my level (i add them ...
by Shockwav3
Wed Sep 21, 2005 6:32 am
Forum: Editing (Archive)
Topic: [zdaemon/zdoom 1.23] large textures - fucked up offsets?
Replies: 11
Views: 503

this is exactly the reason why i usually don't use these forums.

i know the question is regarding an outdated version, yet i thought people could maybe help me [faster] on here. i've posted an almost identical thread on the zdaemon forums, but thought you guys might be a little more competent ...
by Shockwav3
Wed Sep 21, 2005 5:21 am
Forum: Editing (Archive)
Topic: [zdaemon/zdoom 1.23] large textures - fucked up offsets?
Replies: 11
Views: 503

[zdaemon/zdoom 1.23] large textures - fucked up offsets?

okay, following problem: i have a texture which has a dimension of 320x240
now see the problem for yourself

problem 1: fucked up offsets
zdoom:
http://mitglied.lycos.de/lamedoom/zdoom.png

zdaemon:
http://mitglied.lycos.de/lamedoom/zdaemon.png

i've also encounter the same problem in my map LA ...
by Shockwav3
Mon Feb 21, 2005 3:35 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 416283

super narcists are go!
by Shockwav3
Thu Jan 20, 2005 5:07 pm
Forum: Editing (Archive)
Topic: Castlevania Doom2 TC - Who Wants In On It?
Replies: 59
Views: 2984

awesome, i was just thinking of doing exactly the same :)
but then i realized i stuck at everything but mapping, so count me in for a map or two
by Shockwav3
Sat Jan 01, 2005 5:43 am
Forum: General
Topic: 2 Hours and a Bottle of Heh Later...
Replies: 46
Views: 2060

heh, it was just a silly little thing we did for fun, it's not like we were interrupting ppls conversations.
by Shockwav3
Sat Jan 01, 2005 2:51 am
Forum: General
Topic: 2 Hours and a Bottle of Heh Later...
Replies: 46
Views: 2060

-08:53:14- ¹¹º¹ Nick» (Shockwav3) is now known as (Hehwav3)
-08:53:28- ¹¹º¹ Nick» (Hehwav3) is now known as (Shockwav3)
-09:14:21- ¹¹º¹ Nick» (Shockwav3) is now known as (Anyone)
-09:14:51- ¹¹º¹ Nick» (Anyone) is now known as (Shockwav3)
-09:15:06- ¹¹º¹ Nick» (Shockwav3) is now known as (Someone ...
by Shockwav3
Mon Dec 20, 2004 12:17 pm
Forum: Editing (Archive)
Topic: Calling all sprite artists!
Replies: 3
Views: 256

kinda off-topic but maybe ask the ppl at http://www.wolfenstein3d.co.uk/ if they already did so or wanna do so, there should be a link somewhere to a big custom sprite database.
maybe they can help you out.
the sprite you were talking about is the angel of death from spear of destiny. btw
by Shockwav3
Mon Dec 20, 2004 12:13 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1551
Views: 360443

what about using mp3s/oggs at low bitrates (32/64kbps)?
by Shockwav3
Mon Oct 25, 2004 9:40 pm
Forum: Editing (Archive)
Topic: Custom weapons documentation for .91
Replies: 33
Views: 1431

timmie wrote:I vote for "1.24 beta 1" just to mess everyone up.
nice one, but i'd go for 1.23 beta (.)64
by Shockwav3
Fri Oct 22, 2004 4:53 am
Forum: Closed Bugs [GZDoom]
Topic: [Duplicate] Crash while / [after] talking to marcyl
Replies: 7
Views: 419

happy now?
by Shockwav3
Fri Oct 22, 2004 4:49 am
Forum: Closed Bugs [GZDoom]
Topic: [Duplicate] Crash while / [after] talking to marcyl
Replies: 7
Views: 419

Crash while / [after] talking to marcyl

using 2.0.91 that is.
Code: ACCESS_VIOLATION
Tried to read address 00080103
Flags: 00000000
Address: 00489c05

Windows NT 5.0 Build 2195 Service Pack 4

GS=0000 FS=0038 ES=0023 DS=0023
EAX=0012faec EBX=00000002 ECX=00000000 EDX=00000002
ESI=00000009 EDI=00080103
EBP=00000030 EIP=00489c05 ESP ...
by Shockwav3
Thu Oct 21, 2004 1:38 pm
Forum: Closed Bugs [GZDoom]
Topic: [Duplicate] Crash
Replies: 2
Views: 184

Crash

happens when i enter the radiation area of the sewers and i shoot the turrent (or shot the turrent before)

Code: ACCESS_VIOLATION
Tried to read address 0e0e0ea4
Flags: 00000000
Address: 0047c9a5

Windows NT 5.0 Build 2195 Service Pack 4

GS=0000 FS=0038 ES=0023 DS=0023
EAX=0e0e0e0e EBX=00000000 ...

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