Search found 5 matches
- Thu Jun 24, 2021 3:42 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Separate saves by IWAD in the saves dir.
- Replies: 11
- Views: 5950
Re: Separate saves by IWAD in the saves dir.
I'm not sure if you already know, but there is a -savedir command line switch, that allows you specify the save directory. You can use this with a launcher to setup separate save directories for each wad/mod.
- Sun Nov 22, 2020 5:38 am
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 120618
Re: Shades of Doom v3.0 - Off the chart (02/02/20)
V.4 is coming. :D Yey! :D One feature I would like to suggest is a settings for each monster variant, whether (or with what chance) it will be selected randomly. I know that this has been requested many times before and that you don't know exactly how to implement it. Well here you go! ;) Random ...
- Sun Jul 21, 2019 5:37 am
- Forum: Scripting
- Topic: HardwareShader uniform assigment
- Replies: 0
- Views: 143
HardwareShader uniform assigment
I try to use a HardwareShader to rotate a sprite (SPRTA0), instead of rotating the image (SPRITE) itself. But I don't know how to define/set the "Angle" uniform correctly. Sprite "SPRTA0", 320, 200 { Patch "SPRITE", 160, 160 } HardwareShader Sprite SPRTA0 { Shader "Shaders/rotate.fp" //Speed 1.0 ...
- Thu Jun 27, 2019 12:09 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1537
- Views: 489594
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Thank you very much for the advice!
I modified the Eviternity WAD and renamed the texture RANDA0 to RAINA0 and applied the changes to the ZSCRIPT file.
I modified the Eviternity WAD and renamed the texture RANDA0 to RAINA0 and applied the changes to the ZSCRIPT file.
- Wed Jun 26, 2019 1:51 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1537
- Views: 489594
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
I just found out about this great gameplay mod. Shame on me... Currently I play Trailblazer with the episodic map-pack Eviternity and I noticed something strange right in the first map of the first episode. Here is a screenshot that shows some sprites of the shotgun floating/jumping in the air and ...