Search found 12 matches
- Sat Feb 08, 2025 11:54 pm
- Forum: Levels
- Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
- Replies: 227
- Views: 130353
Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
The download link currently just throws a 404 for me.
- Sat Feb 06, 2021 11:11 pm
- Forum: Graphic/Audio Patches
- Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
- Replies: 79
- Views: 79815
Re: Neural Smooth Doom (ANOTHER Massive update)
Personally works for me loading Nashgore after Smooth Doom in my ZDL setup:Eeyore wrote:Hello, a lot of the weapons are invisible, also while holding the plasma gun, it just shows the plasma gun pickup on screen
What is the load order?
https://imgur.com/a/8xBuRw6
- Fri Oct 09, 2020 7:27 am
- Forum: Graphic/Audio Patches
- Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
- Replies: 79
- Views: 79815
Re: Neural Smooth Doom (ANOTHER Massive update)
I personally don't use the neural upscale textures as I prefer the vanilla visuals but, just wanted to say, as simply a mod pack I use this the most in general nowadays for playing DOOM. It seems like this is the only easy way to play Smooth Doom + Nashgore without loads of bugs and incorrect blood ...
- Mon Apr 20, 2020 2:40 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670946
Re: Smooth Doom [UPDATE 9/25/19]
Not sure if anyone else is having this issue (did a search and didn't see it mentioned), but I tried the latest version with nothing edited and nothing else loaded, and it seems caco gibs are spawning some red wall blood in addition to blue. I included a few additional screens taken while also using ...
- Sun Apr 19, 2020 4:00 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 247341
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
It's not NashGore, it's Smooth Doom's Blood system, something gets lost in translation and every Gib with colored blood will make 1 red splash. Solution; Remove the entire blood system letting NashGore work freely. I replaced the GORE.txt in Smooth Doom's DECO folder with the one you provided (is ...
- Thu Apr 16, 2020 5:45 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 247341
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
You can delete the "HiRes" folders to convert them back into native res, as for Smooth Doom, all you need is that GORE file (removes blood, replace with Nashgore's blood and enjoy the Gibs from both mods) Well I deleted the hires folders and that works as expected, but either due to bugs or a ...
- Wed Apr 15, 2020 1:20 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 247341
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
Check this. viewtopic.php?f=46&t=67699 There is a patched Smooth Doom and Nashgore as well, if that works for you. Hey thanks for the heads up, I've actually seen that before and was planning to give it a go sometime. Kazudra told me how to fix an error with the green blood in Smooth Doom recently ...
- Tue Apr 14, 2020 1:10 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 247341
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
Could someone who has it please send me the last available development build directly (if that's alright?), I wanted to try nashgore with smooth doom but I ran into the imp fireball thingy. Otherwise I'll just wait till the next release I guess.
- Tue Apr 14, 2020 1:00 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670946
Re: Smooth Doom [UPDATE 9/25/19]
Ah I see where it was mentioned after doing a search, sorry I should have checked first, my bad!
- Mon Apr 13, 2020 3:01 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670946
Re: Smooth Doom [UPDATE 9/25/19]
I noticed when running Nashgore with Smooth Doom (running them both through ZDL, Nashgore under SD in load order) for some reason imp fireball sprite animations bug out weirdly, and I don't understand why because as far as I can tell Nashgore doesn't edit projectiles. https://imgur.com/a/KoU93aj If ...
- Sat Mar 28, 2020 3:51 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670946
Re: Smooth Doom [UPDATE 9/25/19]
Hey thanks so much for checking into it Kazudra! I tried cracking the file open previously myself in Slade but I had absolutely no idea what I was doing so out of curiosity I just tried changing the tint on the sprites that were spawning incorrectly to green, which fixed the knight/baron but ...
- Wed Mar 25, 2020 11:06 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670946
Re: Smooth Doom [UPDATE 9/25/19]
For some reason Hellknights and Barons seem to have a little bit of red blood particles in addition to the green when gibbed, is there a fix for this? EDIT: I searched and found out this has been reported a few times already a couple years ago, so maybe there's no way to fix it then I guess? This ...