Search found 12 matches
- Fri May 22, 2020 12:50 pm
- Forum: Gameplay Mods
- Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
- Replies: 237
- Views: 165996
Re: Hellrider v0.7 - Swift demon killing!
Really enjoying this one. I did like your Slayer's Rampage but a few of the guns recoil/muzzle flash was a bit much for me. This one seems a little more subdued in that category. The sounds are powerful and all the weapons are fun to use. The only minor issue I'd have is the upper left corner ...
- Fri Apr 03, 2020 11:36 am
- Forum: Abandoned/Dead Projects
- Topic: [Maybe later] Universal Glory Kill
- Replies: 28
- Views: 18219
Re: [WIP] Universal Glory Kill
Really liking those new weapon sounds.
- Thu Aug 15, 2019 6:10 am
- Forum: Gameplay Mods
- Topic: [BETA 0.21] FINAL DOOMER CUSTOMIZER
- Replies: 20
- Views: 18167
Re: [BETA 0.1] FINAL DOOMER CUSTOMIZER
Really like this mod of a mod! Should be fun to experiement with combos. I'm having an issue however: Weapons and ammunition can be picked up but they are not visible. I've tried running just Final Doomer+ 2.4 and the newest download of Customizer in both GZDoom 3.7.2 and the newest development ...
- Tue Aug 13, 2019 1:43 pm
- Forum: Gameplay Mods
- Topic: Legion of Bones [1.05]
- Replies: 73
- Views: 46742
Re: Legion of Bones [1.02]
So I'm playing this with Soldier Z and I can't seem to get the Double Death mode to come up. I'm wondering if there is anything I can do on the development end to get the two mods to work together. This really is a wonderful monster mod so I want my stuff to work with it at max capacity. Did you ...
- Sat Aug 10, 2019 6:41 pm
- Forum: Gameplay Mods
- Topic: Legion of Bones [1.05]
- Replies: 73
- Views: 46742
Re: Legion of Bones [1.0]
Played a few maps with Zagemod and enjoyed this. Double Death works as intended. I also quickly tested a regular difficulty and the skeletons were the default enemy. Sprites look nice and the bone splatter on death is a nice touch.
- Sun Jul 28, 2019 9:34 am
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 332653
Re: Cool mods people might have missed.
Just recently checked out The Veteran.
Good selection of weapons and firing modes. Some seem a bit overpowered but enemy attacks have been enhanced. Also has a nice looking custom HUD and crosshairs.
Good selection of weapons and firing modes. Some seem a bit overpowered but enemy attacks have been enhanced. Also has a nice looking custom HUD and crosshairs.
- Thu Jul 18, 2019 8:49 am
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 169830
Re: ZDoom Community Top Mods of All Time (update 2019-07-09)
3 - Zagemod
3 - Beautiful Doom
3 - The Trailblazer
3 - NCHud
3 - m8f's toolbox
3 - Beautiful Doom
3 - The Trailblazer
3 - NCHud
3 - m8f's toolbox
- Sat Jul 06, 2019 4:27 am
- Forum: Technical Issues
- Topic: Actor.CountInv Error
- Replies: 2
- Views: 351
Re: Actor.CountInv Error
Thanks Weasel, I sure have checked for a topic on the mod first.
- Fri Jul 05, 2019 9:48 am
- Forum: Gameplay Mods
- Topic: Boom Power Reborn - 1.01
- Replies: 11
- Views: 5161
Re: Boom Power Reborn - 1.00
(I reported this originally in the Technical Issue forum) https://ibb.co/QmJPT24 When using the Boom Power Reborn mod this error comes up using the latest beta build. Running the mod with the 3.7 version of GZDoom works without issue. I also tried the latest official release (4.1.3) and the same ...
- Fri Jul 05, 2019 9:13 am
- Forum: Technical Issues
- Topic: Actor.CountInv Error
- Replies: 2
- Views: 351
Actor.CountInv Error
https://ibb.co/QmJPT24
When using the Boom Power Reborn mod this error comes up using the latest beta build. Running the mod with the 3.7 version of GZDoom works without issue. I also tried the latest official release (4.1.3) and the same error came up. No other mods were running at the time.
When using the Boom Power Reborn mod this error comes up using the latest beta build. Running the mod with the 3.7 version of GZDoom works without issue. I also tried the latest official release (4.1.3) and the same error came up. No other mods were running at the time.
- Wed Jul 03, 2019 8:26 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 246303
Re: Beautiful Doom pre-7 build 7d9dbf8 (June 11, 2019)
One minor issue I've come across when using the newest version of Beautiful Doom with mods such as Zagemod and Pandemonia: When Imps throw a fireball, they enter a death animation even though they haven't been damaged/killed. Using only Beautiful Doom doesn't cause the imps to do the death fireball ...
- Sun Jun 23, 2019 8:02 am
- Forum: Abandoned/Dead Projects
- Topic: [minimod][v3.10.1] Weapon Menu +
- Replies: 160
- Views: 72487
Re: [minimod][v3.8] Weapon Menu +
Thanks for making this! Having the priority change editor really helps in mods with a lot of weapon choices.