Search found 5 matches

by Baby Doomer
Fri Jun 21, 2019 11:04 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286518

Re: WadSmoosh - merge all official id releases into one PK3

The skies should all be either RSKY1 or one of three slightly varying starfields included within each PWAD itself, eg MANOR, VIRGIL, etc. So all those should look the same as they do when running with doom2.wad. I think I made one mistake there with BLACKTWR though, it's MAP25 so it should use ...
by Baby Doomer
Fri Jun 21, 2019 4:42 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286518

Re: WadSmoosh - merge all official id releases into one PK3

Sure, I didn't know how to change that stuff via wadsmoosh_data.py but I did know it could retroactively be changed via the MAPINFO at least. No, what I'm curious about is why they're changed to begin with. Is it a subjective/artistic liberty on your part or because that's how it was on PSN (from ...
by Baby Doomer
Fri Jun 21, 2019 1:47 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286518

Re: WadSmoosh - merge all official id releases into one PK3

Sure, I didn't know how to change that stuff via wadsmoosh_data.py but I did know it could retroactively be changed via the MAPINFO at least. No, what I'm curious about is why they're changed to begin with. Is it a subjective/artistic liberty on your part or because that's how it was on PSN (from ...
by Baby Doomer
Thu Jun 20, 2019 8:26 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286518

Re: WadSmoosh - merge all official id releases into one PK3

Hey, I'm just curious why a lot of the WadSmooshed Master Levels have different music & skies than what the individual PWADs call (I know all the D_RUNNIN & RSKY1 can get monotonous, but for authenticity that's what I'd prefer). Is it because that's what the PS3/PSN version did?

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