Search found 1361 matches
- Sat Feb 01, 2025 8:53 am
- Forum: Bugs [GZDoom]
- Topic: [g4.15pre-45-g162ab3c4e] Player detection issue
- Replies: 14
- Views: 1073
Re: [g4.15pre-45-g162ab3c4e] Player detection issue
This is very strange then. Thank you for testing this out. It must be something on my end somehow.
- Sat Feb 01, 2025 8:12 am
- Forum: Bugs [GZDoom]
- Topic: [g4.15pre-45-g162ab3c4e] Player detection issue
- Replies: 14
- Views: 1073
Re: [g4.15pre-45-g162ab3c4e] Player detection issue
I suppose then my question is, how do I turn this off? If the compat option won't do it, is that a bug, or is this something else?
- Fri Jan 31, 2025 9:30 am
- Forum: Bugs [GZDoom]
- Topic: [g4.15pre-45-g162ab3c4e] Player detection issue
- Replies: 14
- Views: 1073
Re: [g4.15pre-45-g162ab3c4e] Player detection issue
I have a fuzzy recollection that there was something like this in the original doom. I remember having a discussion about it a very long time ago - but I can't find anything to back it up. so, pleas forgive me if this is wrong but, isn't there some sort of behaviour in Doom where once a sound has ...
- Fri Jan 31, 2025 7:01 am
- Forum: Bugs [GZDoom]
- Topic: [g4.15pre-45-g162ab3c4e] Player detection issue
- Replies: 14
- Views: 1073
Re: [g4.15pre-45-g162ab3c4e] Player detection issue
Ultimately this is a cheat, so unless it reveals any quirky behaviour that can happen in a real game play setting without it, I don't think this will be addressed. The thing to remember is notarget is only taking the player off of normal sight and sound checks. It does not prevent the player from ...
- Thu Jan 30, 2025 12:01 pm
- Forum: Bugs [GZDoom]
- Topic: [g4.15pre-45-g162ab3c4e] Player detection issue
- Replies: 14
- Views: 1073
Re: [g4.15pre-45-g162ab3c4e] Player detection issue
This sounds like you have the "Use original sound target handling" compat flag enabled, which works exactly as described. Basically, in vanilla Doom, monster "hearing" works by the player's weapons setting a pointer in the sector's data to point to the player, and "sleeping" monsters check that ...
- Wed Jan 29, 2025 6:19 pm
- Forum: Bugs [GZDoom]
- Topic: [g4.15pre-45-g162ab3c4e] Player detection issue
- Replies: 14
- Views: 1073
[g4.15pre-45-g162ab3c4e] Player detection issue
I've noticed an issue with player detection in certain circumstances. Below are the steps to reproduce this issue. 1. set notarget on. 2. summon a monster and make sure its back is turned away from the player. then back up so it won't wake up from you touching it. 3. set notarget off and shoot and ...
- Sun Sep 08, 2024 8:08 am
- Forum: Scripting
- Topic: Type casting null
- Replies: 2
- Views: 236
Re: Type casting null
That works perfectly. Thank you for the help.
- Sat Sep 07, 2024 7:57 am
- Forum: Scripting
- Topic: Type casting null
- Replies: 2
- Views: 236
Type casting null
The following code in the See state does not work. I understand that I can't use statelabels in ternary expressions and that I must cast it. I'm only vaguely familiar with casting, but I'm not sure how to cast "null" in this situation. Is there a better way than what I'm doing? class Archvile ...
- Mon May 20, 2024 11:53 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.12 - 4.12.2] A_LookEx looking all around.
- Replies: 2
- Views: 1981
Re: [4.12 - 4.12.2] A_LookEx looking all around.
Well, it seems the fix didn't fix the problem.
My mistake, it seems DRD Team builds are a bit behind.
My mistake, it seems DRD Team builds are a bit behind.
- Mon May 20, 2024 7:02 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.12 - 4.12.2] A_LookEx looking all around.
- Replies: 2
- Views: 1981
[4.12 - 4.12.2] A_LookEx looking all around.
There were changes to how A_LookEx handles fov in 4.12. It seems that in this version with default parameters, A_LookEx will use a fov setting of 360. I have attempted to subvert this by explicitly setting the fov to 180 but that does not seem to work.
- Thu Jun 15, 2023 2:33 pm
- Forum: Scripting
- Topic: Using Mugshot xdeath and animated god mode
- Replies: 2
- Views: 443
Re: Using Mugshot xdeath and animated god mode
I appreciate the reply, even if more than 3 years later. I will say that I have recently figured this out based on example code from other mods and have implemented it in a personal mod. The code you posted looks very much like what I found. I hope that it can help others.
- Mon May 01, 2023 9:24 am
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 45843
Re: Changes In Forum Administration
I don't know what to say. I've been a member for 8 years and in all my time of being one I have never seen a disaster on this scale. I didn't even know about it until today, right when I'm in the middle of a low patch, and it's just... I turn my back for one second and all hell breaks loose! I'll ...
- Tue Apr 25, 2023 1:32 pm
- Forum: Graphic/Audio Patches
- Topic: [ZScript HUD] Minimalist Doom64-Inspired Hud
- Replies: 0
- Views: 2659
[ZScript HUD] Minimalist Doom64-Inspired Hud
Hey all, I decided to dabble with zscript huds late last year to create a minimalistic hud for a mapping project I am working on. I was inspired by WildWeasels Doom64 hud to create two huds based on his design. Features: Two huds. One overriding the regular status bar and the other overriding the ...
- Fri Apr 21, 2023 8:44 am
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 45843
Re: Changes In Forum Administration
To echo what everyone has said so far, this was the best possible outcome. I wasn't sure if it would mean so many people stepping down (WW was a surprise, to say the least, I had hoped he might stay despite everything) so quickly but with everything that Cali has put forward, I feel that I can ...
- Thu Apr 20, 2023 9:55 am
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 79330
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Moving forward, I would like to also publicly advocate that we start holding regular (yearly?) moderator and community guide "elections". I don't know what form this will take, but probably something where users can suggest people to be considered as moderators, and also show confidence/no ...