Search found 67 matches

by ASO3000
Tue Jul 19, 2022 12:46 pm
Forum: Gameplay Mods
Topic: [Hideous Destructor] ASO3000's HDest Addons
Replies: 1
Views: 1453

[Hideous Destructor] ASO3000's HDest Addons

While slowly getting back into ZScript to eventually continue working on Judge Doom I had a few ideas for addons for Hideous Destructor, so here they are: Destructible Lamps Tall and short techlamp are now destructible, including snuffing out the lights; the column can be destroyed even more and ...
by ASO3000
Tue Jul 19, 2022 11:58 am
Forum: Gameplay Mods
Topic: War Rooster v1.3 (20/08/2022)
Replies: 152
Views: 57487

Re: War Rooster v1.1 (Updated 16/07/2022)

YEAAHHHHH HERE COME THE ROOSTEEEEEERRRRRR
YEEAAAAAAHHHHHHHH
YOU KNOW HE AIN'T GONNA DIIIIEEEE

I really dig the weapon sprites and general menu style.
by ASO3000
Sat Jul 16, 2022 8:20 am
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) JUDGE DOOM Early Alpha - A Megacity-1 themed TC
Replies: 10
Views: 5448

Re: (WIP) JUDGE DOOM Early Alpha - A Megacity-1 themed TC

Eyy glad you're back! I was wondering what's gonna happen to this thread since i'm intrigued that Judge Dredd themed doom TC is being made. And say, you can arrest Perps without killing them? Then is pacifist run going to be possible in all levels? Yeah, real life got in the way and so on.... It ...
by ASO3000
Fri Jul 15, 2022 1:56 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089062

Re: Hideous Destructor 4.7.1c

Matt wrote:...
At last I truly see. This has helped me a lot, thanks! Now I only have to make nice sprites lol.
by ASO3000
Thu Jul 14, 2022 12:51 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089062

Re: Hideous Destructor 4.7.1c

Cheers Matt, I'm currently trying to make remote detonators for the doorbusters and ieds. The items themselves work, but I just can't wrap my head around how to access the currently deployed devices' tags and then give a command to them. Sorry if this is the wrong thread, I'm not really a regular ...
by ASO3000
Thu Jul 14, 2022 12:43 pm
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) JUDGE DOOM Early Alpha - A Megacity-1 themed TC
Replies: 10
Views: 5448

Re: (WIP) JUDGE DOOM Early Alpha - A Megacity-1 themed TC

Just her to say "hi, I'm still alive" - I also plan to continue working on the mod in the near future, maybe make a new map or two. Enemy overhaul is also needed, I realized having that many 360 noscope hitscanners might be a bit too much, *cough*. Great work so far. My only complaint is that it's a ...
by ASO3000
Tue Jun 01, 2021 3:37 am
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) JUDGE DOOM Early Alpha - A Megacity-1 themed TC
Replies: 10
Views: 5448

(WIP) JUDGE DOOM Early Alpha - A Megacity-1 themed TC

http://imgur.com/yWZeLcU America is an irradiated wasteland. Within it lies a city. Outside the boundary walls, a desert. A cursed earth. Inside the walls, a cursed city, stretching from Boston to Washington D.C. An unbroken concrete landscape. 800 million people living in the ruin of the old world ...
by ASO3000
Fri Nov 06, 2020 2:07 pm
Forum: Scripting
Topic: Actor death counting as secret
Replies: 5
Views: 534

Re: Actor death counting as secret

Ah yes, thanks, that did the trick. I actually tried around with players[].mo, but for some reason I didn't get the idea to use the 0 index, I shouldn't drink so much on a friday evening. Anyway, now it works as intended, thanks again. And don't worry about MP; this is for a purely single player TC ...
by ASO3000
Fri Nov 06, 2020 1:33 pm
Forum: Scripting
Topic: Actor death counting as secret
Replies: 5
Views: 534

Re: Actor death counting as secret

Sorry for coming back to this, but I noticed that it will only count the secret if the monster is killed by myself, so if anything happens by infighting, it won't count. Is there a way to change that so that ANY death, no matter how it happened (be it by my hand, another monster, an explosion ...
by ASO3000
Fri Nov 06, 2020 11:54 am
Forum: Scripting
Topic: Actor death counting as secret
Replies: 5
Views: 534

Re: Actor death counting as secret

You know what? That was *exactly* what I was looking for.
Thank you very much!
by ASO3000
Thu Nov 05, 2020 4:36 pm
Forum: Scripting
Topic: Actor death counting as secret
Replies: 5
Views: 534

Actor death counting as secret

Is it possible to make the death of a certain monster a secret? If I set the "count as secret" flag in GZDB or UDB, it won't activate when I kill it. With ACS I need to assign a new TID each time I do that. With secret things I also need to assign TIDs and have basically doubled my thing count, so ...
by ASO3000
Mon Nov 02, 2020 5:22 pm
Forum: Requests
Topic: Explosives throwing zombie
Replies: 1
Views: 397

Explosives throwing zombie

Cheers, can anybody point me into the direction of where to get my hands on a sprite of a zombie (or other human enemy) throwing something? I want to make an enemy that throws grenades and/or molotovs, but it seems like my googl-fu is weaker than my forum-search-function-fu, because I couldn't find ...
by ASO3000
Wed Oct 28, 2020 2:35 pm
Forum: Mapping
Topic: [4.4.2] Sloped Ceiling not sloped in game
Replies: 2
Views: 765

Re: [4.4.2] Sloped Ceiling not sloped in game

Alright, sorry, but right now when I loaded the wad with GZD just to test it without UDB, the slopes were there. And when I then tested it again in UDB, the slopes were there! I HAVEN'T CHANGED ANYTHING! So sorry for the commotion, maybe it was just a gremlin. I will continue monitoring the issue ...
by ASO3000
Wed Oct 28, 2020 11:29 am
Forum: Mapping
Topic: [4.4.2] Sloped Ceiling not sloped in game
Replies: 2
Views: 765

[4.4.2] Sloped Ceiling not sloped in game

I am building a map (UDMF in UDB). I have several sloped ceilings. Almost all of which are shown the way they should be in visual mode and ingame. However, one of them is NOT shown as sloped. It's definitely applied, since if I remove the line special, I get HOM from empty textures - but it just won ...

Go to advanced search