Search found 47 matches

by Darman Macray
Wed Apr 17, 2024 1:35 am
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.6.5 Episode 6 Release
Replies: 159
Views: 96867

Re: Venturous 1.5 Release

I just finished playing Version 1.5, and I have to say--As a big Indy fan--This is quite the treat. So much creativity is on display here, from the level design, to the monsters, to the weapons, to the story. The build-engine inspiration is apparent, but I like the more earnest, straight-laced tone ...
by Darman Macray
Thu Apr 04, 2024 3:40 am
Forum: Gameplay Mods
Topic: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
Replies: 147
Views: 45023

Re: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)

This is hecka neat. I love the idea and all of the FLEXIbility. This mod would be absolutely perfect if it could play nice with PY Weapon Wheel (https://forum.zdoom.org/viewtopic.php?t=61061). Right now, engaging py's weapon-wheel button crashes the game when loaded with FlexiHUD. EDIT: The conflict ...
by Darman Macray
Tue Jun 15, 2021 11:54 pm
Forum: Technical Issues
Topic: GZDoom 4.6.0 Game-Ending Lag
Replies: 3
Views: 526

Re: GZDoom 4.6.0 Game-Ending Lag

wildweasel wrote: > Which build of Windows are you running (as reported by WINVER), and what are your > hardware specs? Windows 10 Version 2004 (OS Build 19041.1052) Installed Ram 4GB Processor Intel Core i5-3210 @ 2.50 GHz 2.50 GHz System Type 64 bit OS, x64 Based-Processor EDIT: Here's some ...
by Darman Macray
Tue Jun 15, 2021 3:36 pm
Forum: Technical Issues
Topic: GZDoom 4.6.0 Game-Ending Lag
Replies: 3
Views: 526

GZDoom 4.6.0 Game-Ending Lag

Following a windows update this week, I decided to retrieve my GZDoom file (Updated to v4.6.0) from the recycle bin, only discover that, from the startup menu to the game itself, the game now runs at an unplayable crawl. I've uninstalled, reinstalled GZDoom, swapped out different Iwads, restored ...
by Darman Macray
Fri Feb 19, 2021 11:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM to Heretic conversion pack and resource pack [V 1.25]
Replies: 103
Views: 19169

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

This is a really cool idea. I wish there was way to play this with wads that don't use stock textures. It would be neat to tool around something like Episode 2 of BTSX ( https://www.doomworld.com/forum/topic/6 ... g-13-2020/ ) as Corvus.
by Darman Macray
Fri Oct 02, 2020 10:48 pm
Forum: Levels
Topic: heXen Upstart Mapping Project (RELEASED!)
Replies: 32
Views: 7446

Re: heXen Upstart Mapping Project (RELEASED!)

I just finished playing this! Excellent job to everyone involved. The puzzles were great, especially Map10's. However, I have to say that Map10's arena fight at the end was a little much for my taste, and following that fight immediately with a slaughter-battle in the hub and then another slaughter ...
by Darman Macray
Wed Mar 18, 2020 10:09 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 171577

Re: Nobody Told Me About id v0.2.4 - Build Engine-styled mod

jdredalert wrote:
Darman Macray wrote:Any plans for implementing Quake III's unused Doomguy voice for the authentic Build experience?
Check three pages back.
Aw! Very good--such a discussion has already been had :D
by Darman Macray
Wed Mar 18, 2020 6:21 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 171577

Re: Nobody Told Me About id v0.2.4 - Build Engine-styled mod

Any plans for implementing Quake III's unused Doomguy voice for the authentic Build experience?

by Darman Macray
Tue Mar 17, 2020 2:04 pm
Forum: Gameplay Mods
Topic: Episodic Doom 2 (And Final Doom!)
Replies: 13
Views: 7940

Re: Episodic Doom 2 (And Final Doom!)

irukanjji wrote:Here we go:
Thanks a bundle :D
by Darman Macray
Sun Mar 15, 2020 1:49 pm
Forum: Gameplay Mods
Topic: Episodic Doom 2 (And Final Doom!)
Replies: 13
Views: 7940

Re: Episodic Doom 2 (And Final Doom!)

Download links are broken :cry:
by Darman Macray
Mon Feb 24, 2020 1:43 am
Forum: Levels
Topic: Master Levels for Heretic
Replies: 14
Views: 5607

Re: Master Levels for Heretic

This is an amazing idea with excellent execution. I'm Loving, loving, loving these maps! It's like H-Zone--but BETTER :D EDIT: I just beat this collection today! The maps were really nice--I only had to cheat on Smudge part II, as I was wandering aimlessly for 40 minutes and decided to noclipped to ...
by Darman Macray
Sun Feb 16, 2020 2:34 pm
Forum: Gameplay Mods
Topic: Rampancy - [2.1]
Replies: 105
Views: 86171

Re: Rampancy - [1.0]

This is an absolute masterpiece. Love the robo-dialogue, the robo-projectiles and all of the robo-explosions!
by Darman Macray
Sat Nov 23, 2019 7:18 pm
Forum: Gameplay Mods
Topic: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Page 4!
Replies: 82
Views: 30464

Re: Kriegsland II: Untergrund [v1.3 16/11/19]

I was playing through Strife and encountered a bug where the story stops once you acquire the sigil. It seems Forest cannot enter into dialog or switch weapons from the sigil once he defeats the Programmer.
by Darman Macray
Tue Nov 12, 2019 9:50 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 243140

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

While i'm working on something else right now, i could make a monster pack when i'm done with my current project (with monster stats scaled down for normal play, of course). Probably wouldn't be too hard to chop out everything that would not function in non-gmota doom. I would rather you do not. I ...

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