Search found 30 matches
- Tue Jun 02, 2020 12:05 pm
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 124174
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Hey, I was playing this just and the ammo pickups didn't seem to work?
- Fri Apr 17, 2020 6:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REKKR - V1.16
- Replies: 223
- Views: 82919
Re: REKKR - V1.16
Is there ever a possiblity of this getting a Steam release?
- Sun Apr 12, 2020 10:22 am
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49415
Re: Doom 4 Vanilla 3.1 [NEW!!] - Compatible with BTSX
Is there a chance of there being a Doom Eternal for Vanilla?
- Tue Apr 07, 2020 6:35 pm
- Forum: Gameplay Mods
- Topic: Embers Of Armageddon
- Replies: 129
- Views: 68743
Re: Embers Of Armageddon
Any screenshots?
- Sun Mar 01, 2020 5:14 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 258697
Re: Lithium 1.6.2 (Feb. 29, 2020)
I can't seem to find weapon opacity anywhere and I've checked the menus/console, nothing
- Sun Mar 01, 2020 7:56 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 258697
Re: Lithium 1.6.2 (Feb. 29, 2020)
It's on all the classes.Marrub wrote:Which class are you playing as? Only Marine and Cyber-Mage are implemented.Thorogrimm wrote:I just loaded the mod up and for some reason the weapons/hands aren't showing up?
- Sat Feb 29, 2020 8:34 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 258697
Re: Lithium 1.6.2 (Feb. 29, 2020)
I just loaded the mod up and for some reason the weapons/hands aren't showing up?
- Wed Feb 26, 2020 3:59 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1203
- Views: 449696
Re: [3.3!] FINAL DOOMER +
i would like to suggest the idea for this mod: make lilith weapon class i want this so bad plzplzplzplzplzlpzlz plzzzzzzz D: ... But seriously, though. Would be nice if we stop suggesting new weapon class ideas from now on. As cool and creative as they are, the creator cannot fathom suggestions ...
- Sat Jan 18, 2020 10:33 am
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 41382
Re: Voyage Infernal [1.09]
Fun mod, great weapons and sounds! +1
- Mon Dec 30, 2019 9:52 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 90615
Re: Angled Doom v0.666 and ADP addon Released! 19/12/2019
I love the new enemy models you've added. I also noticed you removed the UAC logo from the rocket launcher, which seems like it's more in line with the original aesthetic. Nice work!
- Sun Dec 15, 2019 2:14 pm
- Forum: Gameplay Mods
- Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
- Replies: 150
- Views: 74338
Re: NAKU-NARU - バンザイ! (V1.2 OUT NOW!)
Version 1.2 is out! with a whole bunch of new features and sprites :) I love the new sounds, man! Everything feels a lot pucnhier and satistying, even the menu! The weapons feel great as well, I noticed the change on the hook weapon, when there's a continuous slash attack as opposed to a combo with ...
- Thu Dec 12, 2019 5:10 pm
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 206382
Re: [NEW VERSION!] Doom Delta v2.2!
Hey, I've noticed that the HUD keeps swapping back to the grey one when I reload the game. Also, the version number in the menu still says '2.1' 

- Sun Nov 10, 2019 8:58 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 90615
Re: Angled Doom v0.4 is out! Updated 11/09/2019
Hey man, I'm loving the new swapped sprites for the shotguns. I thought it was a nice and necessary touch! Glad to see you're keeping up the quality and staying true to the angled vanilla aesthetic
- Thu Oct 31, 2019 9:30 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 90615
Re: jdredalert presents: Angled Doom!
While sorting things out to the next update, i was wondering about something: would it be acceptable to include the Skulltag railgun into the mod? Sonik.o.Fan did this beautiful angled version that i almost included in mod since day one, but removed as soon as i realized that at least for the first ...
- Wed Oct 30, 2019 9:12 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 90615
Re: jdredalert presents: Angled Doom!
Loving the sprites on these weapons, they almost look updated on some, definitely on the chainsaw. The added effects are nice as well, but coloured blood would be a welcome addition if it's possible. I tried it with BloodFixer and the droplets of blood weren't affected. And one small nitpick is the ...