Search found 30 matches

by Thorogrimm
Tue Jun 02, 2020 12:05 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 124174

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Hey, I was playing this just and the ammo pickups didn't seem to work?
by Thorogrimm
Fri Apr 17, 2020 6:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: REKKR - V1.16
Replies: 223
Views: 82919

Re: REKKR - V1.16

Is there ever a possiblity of this getting a Steam release?
by Thorogrimm
Sun Apr 12, 2020 10:22 am
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49415

Re: Doom 4 Vanilla 3.1 [NEW!!] - Compatible with BTSX

Is there a chance of there being a Doom Eternal for Vanilla?
by Thorogrimm
Tue Apr 07, 2020 6:35 pm
Forum: Gameplay Mods
Topic: Embers Of Armageddon
Replies: 129
Views: 68743

Re: Embers Of Armageddon

Any screenshots?
by Thorogrimm
Sun Mar 01, 2020 5:14 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 258697

Re: Lithium 1.6.2 (Feb. 29, 2020)

I can't seem to find weapon opacity anywhere and I've checked the menus/console, nothing
by Thorogrimm
Sun Mar 01, 2020 7:56 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 258697

Re: Lithium 1.6.2 (Feb. 29, 2020)

Screenshot_463.jpg
Marrub wrote:
Thorogrimm wrote:I just loaded the mod up and for some reason the weapons/hands aren't showing up?
Which class are you playing as? Only Marine and Cyber-Mage are implemented.
It's on all the classes.
by Thorogrimm
Sat Feb 29, 2020 8:34 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 258697

Re: Lithium 1.6.2 (Feb. 29, 2020)

I just loaded the mod up and for some reason the weapons/hands aren't showing up?
by Thorogrimm
Wed Feb 26, 2020 3:59 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1203
Views: 449696

Re: [3.3!] FINAL DOOMER +

i would like to suggest the idea for this mod: make lilith weapon class i want this so bad plzplzplzplzplzlpzlz plzzzzzzz D: ... But seriously, though. Would be nice if we stop suggesting new weapon class ideas from now on. As cool and creative as they are, the creator cannot fathom suggestions ...
by Thorogrimm
Sat Jan 18, 2020 10:33 am
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 41382

Re: Voyage Infernal [1.09]

Fun mod, great weapons and sounds! +1
by Thorogrimm
Mon Dec 30, 2019 9:52 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 90615

Re: Angled Doom v0.666 and ADP addon Released! 19/12/2019

I love the new enemy models you've added. I also noticed you removed the UAC logo from the rocket launcher, which seems like it's more in line with the original aesthetic. Nice work!
by Thorogrimm
Sun Dec 15, 2019 2:14 pm
Forum: Gameplay Mods
Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
Replies: 150
Views: 74338

Re: NAKU-NARU - バンザイ! (V1.2 OUT NOW!)

Version 1.2 is out! with a whole bunch of new features and sprites :) I love the new sounds, man! Everything feels a lot pucnhier and satistying, even the menu! The weapons feel great as well, I noticed the change on the hook weapon, when there's a continuous slash attack as opposed to a combo with ...
by Thorogrimm
Thu Dec 12, 2019 5:10 pm
Forum: Gameplay Mods
Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
Replies: 708
Views: 206382

Re: [NEW VERSION!] Doom Delta v2.2!

Hey, I've noticed that the HUD keeps swapping back to the grey one when I reload the game. Also, the version number in the menu still says '2.1' :wink:
by Thorogrimm
Sun Nov 10, 2019 8:58 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 90615

Re: Angled Doom v0.4 is out! Updated 11/09/2019

Hey man, I'm loving the new swapped sprites for the shotguns. I thought it was a nice and necessary touch! Glad to see you're keeping up the quality and staying true to the angled vanilla aesthetic
by Thorogrimm
Thu Oct 31, 2019 9:30 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 90615

Re: jdredalert presents: Angled Doom!

While sorting things out to the next update, i was wondering about something: would it be acceptable to include the Skulltag railgun into the mod? Sonik.o.Fan did this beautiful angled version that i almost included in mod since day one, but removed as soon as i realized that at least for the first ...
by Thorogrimm
Wed Oct 30, 2019 9:12 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 90615

Re: jdredalert presents: Angled Doom!

Loving the sprites on these weapons, they almost look updated on some, definitely on the chainsaw. The added effects are nice as well, but coloured blood would be a welcome addition if it's possible. I tried it with BloodFixer and the droplets of blood weren't affected. And one small nitpick is the ...

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