Search found 11 matches
- Tue Mar 28, 2023 5:09 pm
- Forum: Gameplay Mods
- Topic: [WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!
- Replies: 21
- Views: 12573
Re: [WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!
Unseen Evil is looking so awesome! I love the new concept arts and the shotgun reload is fantastic!
- Fri Feb 10, 2023 10:16 am
- Forum: Gameplay Mods
- Topic: [WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!
- Replies: 21
- Views: 12573
Re: [WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!
Very cool! And did you make that Doom 64 logo too?? 

- Sat May 21, 2022 11:39 pm
- Forum: Shaders
- Topic: Bandither - Retro Shader for GZDoom, FTEQW, Doom 64, ReShade
- Replies: 8
- Views: 8731
Re: Bandither - Retro Shader for GZDoom, FTEQW, Doom 64, ReS
Bandither has been updated to 1.4! This does not add any more new features, rather better support for more software. - ReShade support has been added, thus allowing it to be used for a lot more software. I had to convert the coding from GLSL to HLSL, thus I can leverage this for more application ...
- Sun May 08, 2022 11:40 am
- Forum: Shaders
- Topic: Bandither - Retro Shader for GZDoom, FTEQW, Doom 64, ReShade
- Replies: 8
- Views: 8731
Re: Bandither - Another Retro Shader for GZDoom and FTEQW
Looks good :D I been having too much fun with it! And perhaps jumping the shark with this one, but the latest Bandither update lets you blend dither styles. This is to quench my obsession to add a bit of noise to dithers. But also I found you could get some funky results by blending two unrelated ...
- Thu May 05, 2022 10:35 am
- Forum: Shaders
- Topic: Bandither - Retro Shader for GZDoom, FTEQW, Doom 64, ReShade
- Replies: 8
- Views: 8731
Re: Bandither - Another Retro Shader for GZDoom and FTEQW
It's an honor to get such kind words from someone whose programming I have learned so much from! Also thanks for answering our questions on the In The Keep podcast!Nash wrote:Looks cool, judging from the screens. Will be giving this a try in my games, for sure. Thanks for putting this out!

- Wed May 04, 2022 9:33 am
- Forum: Shaders
- Topic: Bandither - Retro Shader for GZDoom, FTEQW, Doom 64, ReShade
- Replies: 8
- Views: 8731
Re: Bandither - Another Retro Shader for GZDoom and FTEQW
Thank you so much! It's greatly appreciated. And if anyone has a dither style they would like me to add, feel free to suggest. 

- Tue May 03, 2022 10:47 am
- Forum: Shaders
- Topic: Bandither - Retro Shader for GZDoom, FTEQW, Doom 64, ReShade
- Replies: 8
- Views: 8731
Re: Bandither - Another Retro Shader for GZDoom and FTEQW
Woops, I was a doof, and I think I posted this in the wrong section. If a mod is around and its not too hard, can this be moved to here: viewforum.php?f=103 ? And I have updated it to version 1.2 which improves some of the dithering and adds a few extra dither types too! See comparisons here https ...
- Sat Apr 30, 2022 6:25 pm
- Forum: Shaders
- Topic: Bandither - Retro Shader for GZDoom, FTEQW, Doom 64, ReShade
- Replies: 8
- Views: 8731
Bandither - Retro Shader for GZDoom, FTEQW, Doom 64, ReShade
Bandither is a non-linear color banding and dithering shader for GZDoom, FTEQW, Doom 64, and ReShade. It quantizes each color channel similar to 3D graphics hardware of the 1990's (Sega Saturn, Playstation 1, Nintendo 64, Voodoo 1/2) and can be skewed for darker games. It has multiple dithering ...
- Wed Nov 03, 2021 11:53 am
- Forum: Scripting
- Topic: Radius Calculation in Security Camera Class Issue
- Replies: 3
- Views: 246
Re: Radius Calculation in Security Camera Class Issue
This worked like a charm! Thank you22alpha22 wrote:You use the length function for vectors like this:
Code: Select all
Vector2 SomeVector = (X, Y); Double SomeRadius = SomeVector.Length();

- Tue Nov 02, 2021 3:48 pm
- Forum: Scripting
- Topic: Radius Calculation in Security Camera Class Issue
- Replies: 3
- Views: 246
Radius Calculation in Security Camera Class Issue
I am trying to calculate the radius of two offsets in a zscript security camera class using: double radius = sqrt(x*x + y*y); But I get the error "Sqrt is not a member function...". So it seems I am using the wrong function. I also found a VectorLength function but that gave a similar error. Perhaps ...
- Wed Apr 14, 2021 8:28 pm
- Forum: Graphic/Audio Patches
- Topic: Doom 64 facelift (Update 23.5.22 )
- Replies: 40
- Views: 31838
Re: Doom 64 facelift
Nice work with these edits! When I did a few upscales, I found for some weapons and particularly enemies, it would be too much work to fix. But I think these sprites would incorporate well into Retribution! Perhaps the upscales in Doom 64 CE might make for a good base for edits since the base ...