Search found 380 matches

by Phucket
Wed Jan 19, 2011 3:27 am
Forum: General
Topic: Demos
Replies: 73
Views: 3838

Re: Demos

and they call me a dick. Sometimes it's better just to let things slide. Yeah, I've noticed you've been doing that a lot yourself with posts like this: I hate people like you. "It has to be THIS EXACT WAY and NO OTHER WAY!" cake you, get off my forum and go do that to someone else's project.
by Phucket
Mon Dec 20, 2010 11:54 pm
Forum: Resources
Topic: [Resource] StarCraft 2 Resource Thread
Replies: 22
Views: 3030

Re: [Resource] StarCraft 2 Resource Thread

Honestly, I think it's safe to say this won't last long after it's released. You're using these rips for an iwad, not just a pwad, in other words, what's essentially a stand alone game. Needless to say, that's a big no no.
by Phucket
Tue Nov 23, 2010 2:15 pm
Forum: Levels
Topic: Dawn of Reality - new version release
Replies: 244
Views: 31760

Re: Dawn of Reality - new version release

Heh, it is a pretty demanding wad. I'm running it on a rig that can max out Crysis and I still had a few drops in framerate.
by Phucket
Fri Nov 12, 2010 3:59 am
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56271

Re: [Stronghold] Final version 1.0 out!

nonono you see essel the thing is that it DOES count as development time even if you're not working on it.
by Phucket
Fri Nov 12, 2010 3:22 am
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56271

Re: [Stronghold] Final version 1.0 out!

Even though crystalwolf was a bit crude, she might be right. http://www.jennqpublic.com/wp-content/uploads/2010/08/austin-powers-man-baby.JPG Is this how you see Stronghold? Some thing you made, and no longer want to think about? It seems like you see criticism and feedback as a waste of time. I ...
by Phucket
Fri Oct 15, 2010 3:00 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1528460

Re: The New What Did You Last Do Thread

FuzzballFox wrote:Well I've indirectly made an arse of myself on Doomworld...><
Meh nothing worth starting drama about..

This is a funny trend I've noticed going on. Every time someone does something stupid over on Doomworld they come crying to the Zdoom forums.
by Phucket
Tue Aug 17, 2010 1:38 pm
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56271

Re: [Stronghold] Release-Party (RC1 is out! - p.63)

Essel found that turning off shaders for colormaps really makes a difference in terms of performance. I'd suggest you turn off dynamic lighting as well, as that seems to cause a noticeable drop in framerate due to the fact that a lot of times they are used in place of what should be sector lighting.
by Phucket
Mon Aug 16, 2010 3:22 pm
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56271

Re: [Stronghold] Release-Party (RC1 is out! - p.63)

There are some promising maps in here, and I like the concept, but it does need a bit of trimming. Right now it suffers from the same problem as zpack in that it's a real mixed bag of maps. It might be nice if it mixed up the game modes a bit to keep it from getting boring. This particularly seems ...
by Phucket
Mon Aug 16, 2010 12:05 pm
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56271

Re: [Stronghold] Release-Party (RC1 is out! - p.63)

Cutmanmike wrote:The only change in AI is the fact they will try to walk towards the base, but also fire at you while doing so. Actually I'm still not sure how that was pulled off :ninja:
I figured they just used monster move points.
by Phucket
Mon Aug 16, 2010 11:13 am
Forum: Abandoned/Dead Projects
Topic: SpaceDM9: Newschool Oldschool DM. In space.
Replies: 51
Views: 2875

Re: SpaceDM9: Newschool Oldschool DM. In space.

Marty Kirra wrote:Yeah, I'm really diggin' the screenshots you put up, the text and what not looks really good! Shogouki has to be my favorite.
I actually got a chance to try Shogouki. The walk through aquarium is by far my favorite part of it. Hell, I spent most of my time on the map in that area watching the fish.
by Phucket
Mon Aug 16, 2010 11:10 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1528460

Re: The New What Did You Last Do Thread

Sonnyboy wrote:I was referring to the post directly above my own. :P

I could never ignore someone with Courage as his avatar.
Well good for you! I respect a man who feels the need to announce the fact that he's just added someone to his ignore list. It speaks volumes about what a man he is and is in no way smug.
by Phucket
Sun Aug 15, 2010 8:30 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1528460

Re: The New What Did You Last Do Thread

That video touched me in ways I've never been touched except by myself when nobody is looking.
by Phucket
Sun Aug 15, 2010 6:32 pm
Forum: Abandoned/Dead Projects
Topic: SpaceDM9: Newschool Oldschool DM. In space.
Replies: 51
Views: 2875

Re: SpaceDM9: Newschool Oldschool DM. In space.

esselfortium wrote:
Out of curiosity, what would you guys suggest as important or attractive features of a newschool-ish multiplayer wad?

Jetsons vs. Flintstones TDM.
The Jetsons team gets laser pistols and the Flintstone team gets clubs and slingshots.
by Phucket
Sun Aug 15, 2010 3:39 pm
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56271

Re: [Stronghold] Release-Party (RC1 is out! - p.63)

This mod is incredibly hard, even on some of the lighter difficulties You're kidding right? I'm guessing you've pretty much ignored everything I said about entry points on Doomworld. Most of the maps are way too too easy because there's only one path or one entrance for the enemies to use. I've ...
by Phucket
Sat Aug 14, 2010 1:26 pm
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56271

Re: Stronghold - Countdown: 24 hours remaining!!!

Excuse me? At least I don't bash stuff just because isn't like Hell Revealed (vanilla). And just so you know, ZDoom was never my hug box (ew), rather Doomworld (still ew). What I was doing in the quoted post was compare the community reactions, and my opinion somewhat (because I grew out of being a ...

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