Search found 3 matches
- Sat Jan 09, 2021 1:26 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 668397
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Can anyone tell me if there is a way to make Smooth Doom compatible with Reikall's Voxels (viewtopic.php?f=46&t=58340&hilit=reikall) ? Or is it a lost cause? There seem to be some incompatibilities in regards to the explosive barrels and the plasma gun. Here is one I updated to work with Smoothdoom ...
- Sat Jun 15, 2019 7:53 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 668397
Re: Smooth Doom [UPDATE 6/6/19]
Reading through this thread i get the impression that Gifty is considering to let his sprites get the Neural upscale treatment someday. And that it is a matter of time and getting his sprites as close to perfection as possible before going highdef. I pray to Odin and just sacrificed a virgin in the ...
- Sun Jun 02, 2019 8:02 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 668397
Re: Smooth Doom [UPDATE 5/16/19]
hope the "zombieman corpse blocking the player" bug is fixed soon. i tried fixing it myself, but i couldnt figure out how to make it happen Uhh, is this a bug? I haven't experienced it at all, nor have I seen anyone else report it. I have been having the same issue with zombieman corpse's blocking ...