Search found 13 matches

by HLRaven
Thu Nov 12, 2020 5:00 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1708783

Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

I've been having this same issue aswell and have tried to tweak the PDA X and Y sensitivity, Didn't work
by HLRaven
Tue Nov 10, 2020 9:51 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1415
Views: 335489

Re: Hexen: Walpurgis 0.9 (For Doom, Heretic & Hexen) New Vid

You can actually fix this by going in Options, Full Options, Miscellaneous and turning "Disabling Menu Clean Scaling" to on
by HLRaven
Wed Mar 04, 2020 2:51 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170391

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

I don't actually know if this is possible or is already in the sourceport but you should change the automaps player icon with a sprite of the character like the build engine games
by HLRaven
Sat Feb 29, 2020 3:05 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170391

Re: Nobody Told Me About id v0.2 - Build Engine-styled mod

WOOOOOOOOOOOOOOO!!!

0.2 BABY LET'S GO!
by HLRaven
Fri Feb 28, 2020 6:46 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1415
Views: 335489

Re: Hexen: Walpurgis [0.8- "Rise of the CVARs"]

Looking sick! Time to do my first playthrough of hexen with this mod
by HLRaven
Fri Feb 28, 2020 6:44 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170391

Re: Nobody Told Me About id v0.1.8 - Build Engine-styled mod

Excuse me if this is already in the sourceport, but just for that extra build engine feel I think you should limit looking up and down
by HLRaven
Sun Feb 23, 2020 7:09 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170391

Re: Nobody Told Me About id v0.1.8 - Build Engine-styled mod

Also another suggestion i was thinking about is, what about adding alot more lines for doom guy? make him taunt his demons too (but make that optional)
by HLRaven
Sat Feb 22, 2020 9:53 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170391

Re: Nobody Told Me About id v0.1.7 - Build Engine-styled mod

You should add jump animations for the player too
by HLRaven
Sat Feb 15, 2020 5:13 am
Forum: Gameplay Mods
Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
Replies: 708
Views: 205879

Re: [NEW VERSION!] Doom Delta v2.2!

Is there a way to fix this without downgrading your version?
by HLRaven
Mon Feb 03, 2020 1:08 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1415
Views: 335489

Re: Hexen: Walpurgis [ITS OUT! 0.72 New Update]

Wooo it's out! what a treat when il come home
by HLRaven
Tue Jan 28, 2020 6:49 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1415
Views: 335489

Re: Hexen: Walpurgis [Doom Compatibility!]

Yep, Heretic is going to be in. It's actually easier than Doom to implement (and the statusbar actually works innately with hardly any tweaks!), so I wanted to get Doom ready first. Heretic is just needs a few more spawners set-up correctly and few tests and that should be good to go. I expect it ...
by HLRaven
Mon Jan 27, 2020 3:27 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1415
Views: 335489

Re: Hexen: Walpurgis [Doom Compatibility!]

Nice Doom Compatiblity, now you got me sold even more! What about Heretic?
by HLRaven
Fri May 31, 2019 7:50 am
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 417219

Re: MetaDoom v5.3 "Klave" (What's Next? p106)

Hey Kinsie just wanted to say that i really love your mod! I was wondering will there be more optimizations?

Go to advanced search