Search found 444 matches

by ZDL_800
Fri Feb 19, 2021 7:30 am
Forum: Abandoned/Dead Projects
Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Replies: 392
Views: 120065

Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7

Hello and thanks for the replies much appreciated.

Sent everyone a DM.

Regarding the Ai neural, yes indeed the next update will have a big improvement, if all goes to plan, should be ready in 9 days!

Irontusk that's a shame about the laptop, hope all is well soon!

Thanks again.
by ZDL_800
Thu Feb 18, 2021 2:14 pm
Forum: Abandoned/Dead Projects
Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Replies: 392
Views: 120065

Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7

Hello Irontusk hope you are good.

Not really because I'm spending a huge amount of time with the Ai neural for the same artistic style. Also you would need to render all the textures and sprites again the same art style too large of a task right now.

I prefer this art style on Hexen.

Thanks again.
by ZDL_800
Thu Feb 18, 2021 8:34 am
Forum: Scripting
Topic: Missing Frame on Weapon Fire
Replies: 1
Views: 283

Missing Frame on Weapon Fire

Hello Zdoom community and hope everyone is good. I've tried to figure this out for the past week and basically in the firing animation at the end of the sequence there's a missing frame? It does loop back to the ready state and works again, but the quick fire command always has this missing frame at ...
by ZDL_800
Wed Feb 17, 2021 7:38 am
Forum: TCs, Full Games, and Other Projects
Topic: IronTusks - Diablo3D V1.2.25 + Patch (Links UPDATED)
Replies: 592
Views: 146613

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Blizzard like, Hey play my Diablo2 GOG fix buy now!

No thanks, we got Diablo3D!!! DiabloVR!!! Go away Blizzard you useless!!!
by ZDL_800
Wed Feb 17, 2021 7:32 am
Forum: TCs, Full Games, and Other Projects
Topic: ALIENS ACM 2121 (ZDL Edition) v2.0
Replies: 29
Views: 7698

Re: ALIENS ACM 2121 (ZDL Edition) v2.0

I'm not sure what to do here to be honest?

Is it possible to force a beta version of GZDoom to the mod? Should I include the 2021 version with the mod?

Thanks again.
by ZDL_800
Wed Feb 17, 2021 7:26 am
Forum: Abandoned/Dead Projects
Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Replies: 392
Views: 120065

Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7

Hello and thanks for the replies. Zorba2030 regarding the summoning abilities, I have fixed this for the next update, it took me nearly 2 years to implement for coop online, also balanced the playerclasses and an absolute tonne of other fixes. Valken regarding the torches, it has a dynamic flare ...
by ZDL_800
Sat Feb 13, 2021 6:53 am
Forum: TCs, Full Games, and Other Projects
Topic: IronTusks - Diablo3D V1.2.25 + Patch (Links UPDATED)
Replies: 592
Views: 146613

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Concept HUD for Diablo3D.

If anyone is reading and can assist with the Diablo HUD, I'm sure Irontusk and the ZDoom community would be very grateful.



Thanks again.
by ZDL_800
Fri Feb 12, 2021 4:16 am
Forum: Abandoned/Dead Projects
Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Replies: 392
Views: 120065

Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7

Hello and thanks for the replies. Sorry about that Valken I thought you had some sort of asset rip in mind, let us talk in DM as to not go offtopic, this sounds awesome and I'm sure we can work something out here. Colerx really sorry about this, allow me to send another DM, you don't need to ...
by ZDL_800
Thu Feb 11, 2021 6:20 am
Forum: Abandoned/Dead Projects
Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Replies: 392
Views: 120065

Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7

Hello and thanks for the replies. Sent you over a DM, hope you are good. Regarding ripping assets from Brutal Hexen or Brutal Heretic, this is a unique experience and should not be watered down into other addons, with the highest respect, its merely a suggestion, how about creating some brand new ...
by ZDL_800
Thu Feb 11, 2021 5:58 am
Forum: Abandoned/Dead Projects
Topic: BRUTAL HERETIC RPG (ZDL Edition) v2.2
Replies: 33
Views: 42074

Re: BRUTAL HERETIC RPG (ZDL Edition) v2.2

Hello Inconspicuousduck and thanks for the reply. I understand now, the video is a perfect demonstration, very much appreciated. We debugged in COOP to test out the game many times and completely missed this one! I fixed the lighting system on newer versions of GZDoom so I'm going to work on this ...
by ZDL_800
Thu Feb 11, 2021 2:21 am
Forum: Scripting
Topic: SP Selection Screen works but COOP syncs clients to host
Replies: 4
Views: 520

Re: SP Selection Screen works but COOP syncs clients to host

Hello Virathas, just an update.

You are a majestic genius! It didn't work at first and I was going to reduce the code but I just rewrote the segments using the new strings.

Tested in COOP and its absolutely EPIC!!!!

Cant thankyou enough! You are the best!

Thanks again!!
by ZDL_800
Wed Feb 10, 2021 11:40 am
Forum: Abandoned/Dead Projects
Topic: BRUTAL HERETIC RPG (ZDL Edition) v2.2
Replies: 33
Views: 42074

Re: BRUTAL HERETIC RPG (ZDL EDITION) v2.2

Hello and thanks for the reply. I'm sure it works as intended using more mana with the Tome of power. Indeed that's a good idea for the update regarding the alt fires. The VR Edition is one of the best experiences ever, lighting up the dark crypts holding a flame torch in realtime is truly amazing ...
by ZDL_800
Wed Feb 10, 2021 11:31 am
Forum: Abandoned/Dead Projects
Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Replies: 392
Views: 120065

Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7

Hello Camul hope you are good.

Sent you over a DM, you cant distribute the MegaWAD on the public forum I'm afraid.

Thanks again.
by ZDL_800
Wed Feb 10, 2021 3:30 am
Forum: Abandoned/Dead Projects
Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Replies: 392
Views: 120065

Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7

Just an update here. Ai Neural Network Upscale of the iced Chainmail Ettin after cleaning up the artwork, I'll mark it as a spoiler. Around 25 sprites left to resize and optimize. https://m.imgur.com/g1saXzM.png Takes around 45mins to clean up each sprite after the Ai upscale, pixel art is difficult ...
by ZDL_800
Wed Feb 10, 2021 3:17 am
Forum: Scripting
Topic: SP Selection Screen works but COOP syncs clients to host
Replies: 4
Views: 520

Re: SP Selection Screen works but COOP syncs clients to host

Hello Virathas and hope you are good, thankyou very much for the reply. I thought the PlayerNumber was allocated as playerclass '0 to 1' and so, in COOP it would set playerclass '0 to 1' my mistake as usual. Allow us to test this out online I'll report back asap. I would to say a massive thankyou ...

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