Search found 43 matches

by MasterBeavis
Tue Oct 18, 2022 6:38 pm
Forum: Closed Bugs [GZDoom]
Topic: Problem with Vulkan's HDR
Replies: 5
Views: 3995

Re: Problem with Vulkan's HDR

yea have the same issue no amount of tweaking fixes HDR in GZDoom its always too dark then washed out
by MasterBeavis
Fri Sep 13, 2019 10:06 am
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 412
Views: 169621

Re: ZDoom Community Top Mods of All Time (update 2019-09-13)

there i updated it with all 15 points used
by MasterBeavis
Fri Sep 13, 2019 9:12 am
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 412
Views: 169621

Re: ZDoom Community Top Mods of All Time (update 2019-09-13)

2 Brutal Doom 64
2 Project Brutality
2 DOOM For DooM (D4D)
2 The Adventures of Square
1 Castlevania - Simon's Destiny
1 Pirate Doom
1 Soundless Mound
1 Unloved
1 Winter's Fury
1 La Tailor Girl
1 Brutal Doom

My Faves in Order
by MasterBeavis
Thu Aug 15, 2019 8:42 pm
Forum: Abandoned/Dead Projects
Topic: Soundless Mound: Demo Version [Update 11]
Replies: 107
Views: 75144

Re: Soundless Mound: Demo Version [Update 10.1]

Just tried this and I love it. I hope theres more in the future
by MasterBeavis
Sun Aug 11, 2019 5:06 pm
Forum: General
Topic: Separate Configs
Replies: 2
Views: 787

Re: Separate Configs

DabbingSquidward wrote:From the ZDoom Wiki article about command line parameters:
-config configfile
Causes ZDoom to use an alternative configuration file. If configfile does not exist, it will be created.
For example, gzdoom.exe -config gzdoom-eviternity.ini

You can make as many shortcuts as you want.
thank you ^^
by MasterBeavis
Sun Aug 11, 2019 3:46 pm
Forum: General
Topic: Separate Configs
Replies: 2
Views: 787

Separate Configs

So I usually have GZDoom mods stored in separate folders so that i dont have to reconfigure keys for certain mods, that also includes multiple instances of GZDoom. im curious if there's a way to keep my multiple configs but not need multiple GZDooms in each folder. the problem is if i launch a mod ...
by MasterBeavis
Sat Jun 08, 2019 12:16 am
Forum: Closed Bugs [GZDoom]
Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
Replies: 71
Views: 5551

Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Rachael wrote:Vulkan is disabled on the 32 bit builds, so that's why it doesn't crash. This doesn't really mean anything.
Yea we already figured that out lol its Bloom in Post Processing with Vulkan thats causing it
by MasterBeavis
Fri Jun 07, 2019 11:43 pm
Forum: Closed Bugs [GZDoom]
Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
Replies: 71
Views: 5551

Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

im just glad you narrowed it down more lol
by MasterBeavis
Fri Jun 07, 2019 11:41 pm
Forum: Closed Bugs [GZDoom]
Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
Replies: 71
Views: 5551

Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Dwailing wrote:Hang on, no, I think I've got it. I, uh, I think it's the Bloom shader again. XD

Edit: Yeah, when I turn bloom off I can save and load as many times as I like, but when I turn it on it immediately crashes when I try to save.
yep you found it mulisampling isnt the issue i tried
by MasterBeavis
Fri Jun 07, 2019 11:40 pm
Forum: Closed Bugs [GZDoom]
Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
Replies: 71
Views: 5551

Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

I just turn on Bloom effect, Lens Distortion, and Ambient ocolision and after going in game and saving 2 or 3 times boom crash but turning them off fixes it
by MasterBeavis
Fri Jun 07, 2019 11:33 pm
Forum: Closed Bugs [GZDoom]
Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
Replies: 71
Views: 5551

Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

I'm having the same problem using an AMD Radeon RX 580 on the most recent 19.5.2 drivers. I'll try to load a game and it'll crash, usually after the second time I try to load a save. This isn't just one person's problem. Edit: For clarification, I'm using the latest dev build of GZDoom. Double Edit ...
by MasterBeavis
Fri Jun 07, 2019 10:16 pm
Forum: Closed Bugs [GZDoom]
Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
Replies: 71
Views: 5551

Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

oh that explains it lol false alarm then
by MasterBeavis
Fri Jun 07, 2019 9:47 pm
Forum: Closed Bugs [GZDoom]
Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
Replies: 71
Views: 5551

Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

interesting new find.

https://ci.appveyor.com/project/coelcke ... /artifacts
this build crashes

https://ci.appveyor.com/project/coelcke ... /artifacts
This build does not crash

seems to be a bug in the 64bit build

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