Search found 43 matches
- Tue Oct 18, 2022 6:38 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Problem with Vulkan's HDR
- Replies: 5
- Views: 3995
Re: Problem with Vulkan's HDR
yea have the same issue no amount of tweaking fixes HDR in GZDoom its always too dark then washed out
- Fri Sep 13, 2019 10:06 am
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 412
- Views: 169621
Re: ZDoom Community Top Mods of All Time (update 2019-09-13)
there i updated it with all 15 points used
- Fri Sep 13, 2019 9:12 am
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 412
- Views: 169621
Re: ZDoom Community Top Mods of All Time (update 2019-09-13)
2 Brutal Doom 64
2 Project Brutality
2 DOOM For DooM (D4D)
2 The Adventures of Square
1 Castlevania - Simon's Destiny
1 Pirate Doom
1 Soundless Mound
1 Unloved
1 Winter's Fury
1 La Tailor Girl
1 Brutal Doom
My Faves in Order
2 Project Brutality
2 DOOM For DooM (D4D)
2 The Adventures of Square
1 Castlevania - Simon's Destiny
1 Pirate Doom
1 Soundless Mound
1 Unloved
1 Winter's Fury
1 La Tailor Girl
1 Brutal Doom
My Faves in Order
- Thu Aug 15, 2019 8:42 pm
- Forum: Abandoned/Dead Projects
- Topic: Soundless Mound: Demo Version [Update 11]
- Replies: 107
- Views: 75144
Re: Soundless Mound: Demo Version [Update 10.1]
Just tried this and I love it. I hope theres more in the future
- Sun Aug 11, 2019 5:06 pm
- Forum: General
- Topic: Separate Configs
- Replies: 2
- Views: 787
Re: Separate Configs
thank you ^^DabbingSquidward wrote:From the ZDoom Wiki article about command line parameters:
For example, gzdoom.exe -config gzdoom-eviternity.ini-config configfile
Causes ZDoom to use an alternative configuration file. If configfile does not exist, it will be created.
You can make as many shortcuts as you want.
- Sun Aug 11, 2019 3:46 pm
- Forum: General
- Topic: Separate Configs
- Replies: 2
- Views: 787
Separate Configs
So I usually have GZDoom mods stored in separate folders so that i dont have to reconfigure keys for certain mods, that also includes multiple instances of GZDoom. im curious if there's a way to keep my multiple configs but not need multiple GZDooms in each folder. the problem is if i launch a mod ...
- Mon Jun 10, 2019 2:22 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
- Replies: 71
- Views: 5551
Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
one build failed
https://ci.appveyor.com/project/coelcke ... 14f0aq8aic
the issue is fixed after trying the studio 2015 one
https://ci.appveyor.com/project/coelcke ... 120fug18ba
https://ci.appveyor.com/project/coelcke ... 14f0aq8aic
the issue is fixed after trying the studio 2015 one
https://ci.appveyor.com/project/coelcke ... 120fug18ba
- Mon Jun 10, 2019 2:47 am
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
- Replies: 71
- Views: 5551
- Sat Jun 08, 2019 12:16 am
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
- Replies: 71
- Views: 5551
Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
Yea we already figured that out lol its Bloom in Post Processing with Vulkan thats causing itRachael wrote:Vulkan is disabled on the 32 bit builds, so that's why it doesn't crash. This doesn't really mean anything.
- Fri Jun 07, 2019 11:43 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
- Replies: 71
- Views: 5551
Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
im just glad you narrowed it down more lol
- Fri Jun 07, 2019 11:41 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
- Replies: 71
- Views: 5551
Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
yep you found it mulisampling isnt the issue i triedDwailing wrote:Hang on, no, I think I've got it. I, uh, I think it's the Bloom shader again. XD
Edit: Yeah, when I turn bloom off I can save and load as many times as I like, but when I turn it on it immediately crashes when I try to save.
- Fri Jun 07, 2019 11:40 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
- Replies: 71
- Views: 5551
Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
I just turn on Bloom effect, Lens Distortion, and Ambient ocolision and after going in game and saving 2 or 3 times boom crash but turning them off fixes it
- Fri Jun 07, 2019 11:33 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
- Replies: 71
- Views: 5551
Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
I'm having the same problem using an AMD Radeon RX 580 on the most recent 19.5.2 drivers. I'll try to load a game and it'll crash, usually after the second time I try to load a save. This isn't just one person's problem. Edit: For clarification, I'm using the latest dev build of GZDoom. Double Edit ...
- Fri Jun 07, 2019 10:16 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
- Replies: 71
- Views: 5551
Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
oh that explains it lol false alarm then
- Fri Jun 07, 2019 9:47 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
- Replies: 71
- Views: 5551
Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"
interesting new find.
https://ci.appveyor.com/project/coelcke ... /artifacts
this build crashes
https://ci.appveyor.com/project/coelcke ... /artifacts
This build does not crash
seems to be a bug in the 64bit build
https://ci.appveyor.com/project/coelcke ... /artifacts
this build crashes
https://ci.appveyor.com/project/coelcke ... /artifacts
This build does not crash
seems to be a bug in the 64bit build