Search found 8 matches

by yaldabaoth
Wed May 22, 2019 6:34 am
Forum: Gameplay Mods
Topic: [WIP] AIM: Make Every Shot Count
Replies: 17
Views: 4040

Re: [WIP] AIM: Make Every Shot Count

I borrowed a friends laptop with Windows for an hour and tested out the versions between 4.1 and 3.4 (default settings). I noticed these two flaws: ->The "design choice" of having the menu up to the left was bad because it's barely readable on lower resolutions. ->In Earn It, the player gets ...
by yaldabaoth
Mon May 20, 2019 3:09 am
Forum: Gameplay Mods
Topic: [WIP] AIM: Make Every Shot Count
Replies: 17
Views: 4040

Re: [WIP] AIM: Make Every Shot Count

This would make playing Oblige maps impossible, just saying. Not saying that I would but is there already a warning for longer maps? A warning? No, I don't think a warning is necessary. I'm sure every player who tries it out will quickly see what maps would work for them best. But yes, absolutely ...
by yaldabaoth
Fri May 17, 2019 2:59 pm
Forum: Gameplay Mods
Topic: [WIP] AIM: Make Every Shot Count
Replies: 17
Views: 4040

Re: [WIP] AIM: Make Every Shot Count

You said you tested this on version 3.3.2 of GZDoom? I can only get it to work on version 3.3.1. Anything newer than that, no dice. FAKE EDIT: It also works on the very latest version of GZDoom, 4.1.2. So I guess that problem's solved? Huh, super weird. Zdoom also works (2.8.1). I will put in the ...
by yaldabaoth
Fri May 17, 2019 5:42 am
Forum: Gameplay Mods
Topic: [WIP] AIM: Make Every Shot Count
Replies: 17
Views: 4040

Re: [WIP] AIM: Make Every Shot Count

Say hello to Version 0.6! Biggest news: Two new Gamemodes: Earn it and Time Attack The ugly, inaccurate plasmaball was replaced by a wonderfully deadly Railgunlaser! Cvars now allow for easy customization. And a new player character was added, his speed and jump height is higher than that of our ...
by yaldabaoth
Thu May 16, 2019 6:22 am
Forum: Gameplay Mods
Topic: [WIP] AIM: Make Every Shot Count
Replies: 17
Views: 4040

Re: [WIP] AIM: Make Every Shot Count

Tried playing it, and there were no guns. Didn't spawn with one, couldn't spawn one, nor cheat one in. Can you give me some info on what version you are using and if you ran this with any other mods? This problem has previously occurred but so far I've been unable to replicate this bug. From my end ...
by yaldabaoth
Sun May 12, 2019 6:14 am
Forum: Gameplay Mods
Topic: [WIP] AIM: Make Every Shot Count
Replies: 17
Views: 4040

Re: [WIP] AIM: Make Every Shot Count

What source port is this meant to be used with? I'm using version 4.1.0 That's weird but my fault. I tested this with the latest Zdoom version and g3.3.2 of GZDoom, which is now quite dated. I'll update and take a look. kind of expecting this to be a railgun, but this'll do. Suggestion: "Heavy ...
by yaldabaoth
Sat May 11, 2019 11:18 am
Forum: Gameplay Mods
Topic: [WIP] AIM: Make Every Shot Count
Replies: 17
Views: 4040

Re: [WIP] AIM: Make Every Shot Count

MFG38 wrote:Interesting idea. I'll make a note of giving this a spin.
Thank you for your interest. After gametesting I noticed a mistake I made and fixed that right away.
A new version is up for download now.

Also I added a Changelog for the future.
by yaldabaoth
Fri May 10, 2019 11:12 am
Forum: Gameplay Mods
Topic: [WIP] AIM: Make Every Shot Count
Replies: 17
Views: 4040

[WIP] AIM: Make Every Shot Count

AIM: Make Every Shot Count - Version 0.6 https://imgur.com/3DqYTpS https://imgur.com/pCIRgOD This is a mod where precision and speed are everything. Its goal is to simplify combat and challenge the player as much as possible. AIM is still in beta state and has many elements not included yet. I'd be ...

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