Search found 7 matches

by GothicGold
Sun Sep 01, 2019 9:27 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 165139

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

This is gonna come off as a stupid question but I thought I'd ask anyways:

Where can I find a download ofGZDoomBuilder-Bugfix? Every link I've found just leads to a "500 Internal Server Error" and I can't seem to find anywhere with a working copy of the program.
by GothicGold
Tue Aug 20, 2019 2:09 pm
Forum: Closed Bugs [GZDoom]
Topic: Wadsmoosh not working with latest release (4.2.0)
Replies: 7
Views: 838

Re: Wadsmoosh not working with latest release (4.2.0)

It works all of sudden, although I haven't changed anything in my files or my folder structure. Whatever was the issue resolved itself somehow.
by GothicGold
Mon Aug 19, 2019 11:36 pm
Forum: Closed Bugs [GZDoom]
Topic: Wadsmoosh not working with latest release (4.2.0)
Replies: 7
Views: 838

Re: Wadsmoosh not working with latest release (4.2.0)

Thank you for clarifying, I'm still very new to the whole forum and how things work here. On the topic of using a devbuild, the issue still seems to be persisting and the same error appears. I've used both my original wadsmoosh from a year ago and one that was compiled with the latest release of ...
by GothicGold
Mon Aug 19, 2019 3:59 pm
Forum: Closed Bugs [GZDoom]
Topic: Wadsmoosh not working with latest release (4.2.0)
Replies: 7
Views: 838

Re: Wadsmoosh not working with latest release (4.2.0)

Do you know which devbuilds may solve this issue? There's an overwhelming amount of devbuilds out there and I'm not sure which ones would be related to my issue
by GothicGold
Sun Aug 18, 2019 11:49 pm
Forum: Graphic/Audio Patches
Topic: Skelegant's doomgirl skins (weapons+other stuff)
Replies: 19
Views: 40050

Re: Doomgirl (full sprite/sound reskin) + more doomgirl skin

OMG, I've been looking for a mod like this for so long!!! Thank you for creating this!
by GothicGold
Thu May 02, 2019 3:54 pm
Forum: Technical Issues
Topic: Execution could not continue error: GZDoom v.4.1.0
Replies: 5
Views: 3188

Re: Execution could not continue error: GZDoom v.4.1.0

I've reverted to vintage 3.8.0. and it is working now! I find that very strange as 3.7.0/3.7.2 didn't work either but regardless, thank you for the help! Must be the recent addition of vulcan that broke the 4.X.0 releases on my laptop
by GothicGold
Wed May 01, 2019 6:43 pm
Forum: Technical Issues
Topic: Execution could not continue error: GZDoom v.4.1.0
Replies: 5
Views: 3188

Execution could not continue error: GZDoom v.4.1.0

Updated Gzdoom to ver. 4.1.0 today and I keep getting the same message whenever I try opening anything: Execution could not continue. Unable to load shader Default: Init Shader 'Default': Vertex shader: Vertex shader was successfully compiled to run on hardware. Fragment shader: Fragment shader was ...

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