This is gonna come off as a stupid question but I thought I'd ask anyways:
Where can I find a download ofGZDoomBuilder-Bugfix? Every link I've found just leads to a "500 Internal Server Error" and I can't seem to find anywhere with a working copy of the program.
Search found 7 matches
- Sun Sep 01, 2019 9:27 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 165139
- Tue Aug 20, 2019 2:09 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Wadsmoosh not working with latest release (4.2.0)
- Replies: 7
- Views: 838
Re: Wadsmoosh not working with latest release (4.2.0)
It works all of sudden, although I haven't changed anything in my files or my folder structure. Whatever was the issue resolved itself somehow.
- Mon Aug 19, 2019 11:36 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Wadsmoosh not working with latest release (4.2.0)
- Replies: 7
- Views: 838
Re: Wadsmoosh not working with latest release (4.2.0)
Thank you for clarifying, I'm still very new to the whole forum and how things work here. On the topic of using a devbuild, the issue still seems to be persisting and the same error appears. I've used both my original wadsmoosh from a year ago and one that was compiled with the latest release of ...
- Mon Aug 19, 2019 3:59 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Wadsmoosh not working with latest release (4.2.0)
- Replies: 7
- Views: 838
Re: Wadsmoosh not working with latest release (4.2.0)
Do you know which devbuilds may solve this issue? There's an overwhelming amount of devbuilds out there and I'm not sure which ones would be related to my issue
- Sun Aug 18, 2019 11:49 pm
- Forum: Graphic/Audio Patches
- Topic: Skelegant's doomgirl skins (weapons+other stuff)
- Replies: 19
- Views: 40050
Re: Doomgirl (full sprite/sound reskin) + more doomgirl skin
OMG, I've been looking for a mod like this for so long!!! Thank you for creating this!
- Thu May 02, 2019 3:54 pm
- Forum: Technical Issues
- Topic: Execution could not continue error: GZDoom v.4.1.0
- Replies: 5
- Views: 3188
Re: Execution could not continue error: GZDoom v.4.1.0
I've reverted to vintage 3.8.0. and it is working now! I find that very strange as 3.7.0/3.7.2 didn't work either but regardless, thank you for the help! Must be the recent addition of vulcan that broke the 4.X.0 releases on my laptop
- Wed May 01, 2019 6:43 pm
- Forum: Technical Issues
- Topic: Execution could not continue error: GZDoom v.4.1.0
- Replies: 5
- Views: 3188
Execution could not continue error: GZDoom v.4.1.0
Updated Gzdoom to ver. 4.1.0 today and I keep getting the same message whenever I try opening anything: Execution could not continue. Unable to load shader Default: Init Shader 'Default': Vertex shader: Vertex shader was successfully compiled to run on hardware. Fragment shader: Fragment shader was ...