Search found 4 matches
- Fri Aug 02, 2019 10:53 am
- Forum: Closed Bugs [GZDoom]
- Topic: A_WeaponOffset affecting A_OverlayOffset without the flag
- Replies: 3
- Views: 385
Re: A_WeaponOffset affecting A_OverlayOffset without the fla
Thank you for your response. I didn't know that. It does seem to work, although the offsets need re-adjustment. Thanks for your help! Wonder why the Wiki does not state this? Regardless, you can close this thread now. Sorry for your wasting time.
- Thu Aug 01, 2019 6:04 am
- Forum: Closed Bugs [GZDoom]
- Topic: A_WeaponOffset affecting A_OverlayOffset without the flag
- Replies: 3
- Views: 385
A_WeaponOffset affecting A_OverlayOffset without the flag
Hello. I apologise if this is already known, not a bug, or a mistake on my part. I created a pistol which inherits from a base weapon. Its alt-fire is supposed to perform a kick attack, with some of the frames using A_WeaponOffset including interpolation in order to smoothen the animation. Once a ...
- Sun May 12, 2019 3:03 am
- Forum: Closed Bugs [GZDoom]
- Topic: HIRES / Scale property apply different scaling
- Replies: 3
- Views: 340
Re: HIRES / Scale property apply different scaling
This happens because you have texture scaling enabled. This feature is strictly texture based and will only be available on textures with a base scale of 1. What you have here is one actor with an unscaled texture plus an actor scale, and another one with a scaled texture and no actor scale. So one ...
- Sun May 12, 2019 2:32 am
- Forum: Closed Bugs [GZDoom]
- Topic: HIRES / Scale property apply different scaling
- Replies: 3
- Views: 340
HIRES / Scale property apply different scaling
Hello. I apologise if this is already known, or not a bug. I have two entities. One of them has a higher-resolution sprite placed inside the Hires folder, and the other is scaled using the "Scale" actor property. Despite them sharing the same sprite and size, they are rendered differently. The Hires ...