Search found 4 matches
- Thu Nov 26, 2020 2:58 pm
- Forum: Abandoned/Dead Projects
- Topic: BRUTAL HERETIC RPG (ZDL Edition) v2.2
- Replies: 33
- Views: 41654
Re: BRUTAL HERETIC RPG (ZDL EDITION) v2.2
Can you re-upload it somewhere else? The download link isn't working for me.
- Sat May 30, 2020 7:45 am
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 122516
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Love the mod!
I'm stuck in the tutorial. I've wiped out every monster and smashed every block, but I seem to need either a red or blue key to progress and I can't find either of them.
I'm stuck in the tutorial. I've wiped out every monster and smashed every block, but I seem to need either a red or blue key to progress and I can't find either of them.
- Sat May 09, 2020 9:29 am
- Forum: Levels
- Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
- Replies: 102
- Views: 93633
Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
I played through the three maps in the wad so far with NTMAI. Loved the re-imagining of the original maps and am encouraging the author to create more! I never noticed how little ambient noise there is in Doom until I played this wad which does not have music yet (as several people have pointed out ...
- Sun Apr 21, 2019 9:45 am
- Forum: Gameplay Mods
- Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
- Replies: 236
- Views: 114024
Re: [v2.5] CHAMPIONS - Multicoloured Death Awaits!
I see what's causing the array index to go out of bounds. champion_Bundle.champions_DropItems(int drops) has a loop that removes items from the DropItems array, but the "drops" argument is not modified to account for the shrinkage. Adding this at the beginning of the for loop fixes the bug: if (i ...