Search found 4 matches

by jaargon
Thu Nov 26, 2020 2:58 pm
Forum: Abandoned/Dead Projects
Topic: BRUTAL HERETIC RPG (ZDL Edition) v2.2
Replies: 33
Views: 41654

Re: BRUTAL HERETIC RPG (ZDL EDITION) v2.2

Can you re-upload it somewhere else? The download link isn't working for me.
by jaargon
Sat May 30, 2020 7:45 am
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122516

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Love the mod!

I'm stuck in the tutorial. I've wiped out every monster and smashed every block, but I seem to need either a red or blue key to progress and I can't find either of them.
by jaargon
Sat May 09, 2020 9:29 am
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 102
Views: 93633

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

I played through the three maps in the wad so far with NTMAI. Loved the re-imagining of the original maps and am encouraging the author to create more! I never noticed how little ambient noise there is in Doom until I played this wad which does not have music yet (as several people have pointed out ...
by jaargon
Sun Apr 21, 2019 9:45 am
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 114024

Re: [v2.5] CHAMPIONS - Multicoloured Death Awaits!

I see what's causing the array index to go out of bounds. champion_Bundle.champions_DropItems(int drops) has a loop that removes items from the DropItems array, but the "drops" argument is not modified to account for the shrinkage. Adding this at the beginning of the for loop fixes the bug: if (i ...

Go to advanced search