Search found 4 matches

by fr1dd
Fri Jan 05, 2024 12:56 pm
Forum: Bugs [Raze]
Topic: [1.8.1] [BLOOD] Main menu midi music never plays
Replies: 1
Views: 2792

[1.8.1] [BLOOD] Main menu midi music never plays

Hi, In the main menu of Blood the background midi music stops playing after the menu options appears a few seconds after the main menu image background is displayed. If you listen really carefully in the beginning you can actually hear the music for a second before it stops. To get the menu music ...
by fr1dd
Wed Jan 03, 2024 9:29 am
Forum: Closed Bugs [Raze]
Topic: [1.9.1] [BLOOD] MIDI Music don't play at all
Replies: 1
Views: 2626

[1.9.1] [BLOOD] MIDI Music don't play at all

Hi, Noticed that MIDI music doesn't play at all in Blood in v1.9.1, but it's still working in Duke Nukem 3D. Seems to be completely muted or is not initializing at all as in previous version v1.8.1 where it did work. P.S. v1.8.1 is the first Raze version i have tried out and it feels great, nice ...
by fr1dd
Sun May 19, 2019 10:12 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.1.2 Released
Replies: 24
Views: 11965

Re: GZDoom 4.1.2 Released

I just noticed that the openal32.dll is older in this version than v.4.0.0/4.1.0. Any particular reason for this?
Just curious.

Great work as always otherwise :).
by fr1dd
Sat Apr 20, 2019 2:51 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: 0000291: Add Supersampling Support
Replies: 3
Views: 1079

Re: 0000291: Add Supersampling Support

I agree. I have always used Radeon control panel to override MSAA with supersampling in GZDoom to get rid of visible ''moving lines'' in textures, along fences, in trees and so on where FXAA is not even close. But now with the new Vulkan support (which i'm very excited about as Radeon user) the ...

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