Search found 6 matches

by Torturephile
Sat Sep 23, 2023 1:49 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.6) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 260
Views: 212432

Re: Dusted's Pandemonia (v2.4) (+ Monsters-only) (Anarchy and Insurrection addons!)

That's cool. I updated them a bit this year in case you might be interested.
by Torturephile
Sat Sep 23, 2023 1:43 pm
Forum: Resources
Topic: Tsran908's junkyard
Replies: 59
Views: 21810

Re: Tsran908's junkyard

I love making monsters out of these sprite sheets. i particularly love the Avalanche, Cyber Devil, Plaexis Bruiser, Cybruiser Demon, Shredderbus, Powerful Dark Devil, and Hellbeast.
by Torturephile
Wed Sep 20, 2023 7:37 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.6) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 260
Views: 212432

Re: Dusted's Pandemonia (v2.4) (+ Monsters-only) (Anarchy and Insurrection addons!)

While browsing through the files, I noticed an empty folder among the barons with the name of two of my monsters, Hectic and Fear. Were they ever part of the mod?
by Torturephile
Fri Nov 08, 2019 7:19 pm
Forum: TCs, Full Games, and Other Projects
Topic: Deathmatch Simulator - This Mod Has Moved. See OP For Details.
Replies: 87
Views: 45986

Re: [WIP Release] Deathmatch Simulator (6/11 - Build 01)

Sounds like a fun project. Will give it a go. I just noticed that the cover is based off from this:

by Torturephile
Thu Apr 18, 2019 3:10 pm
Forum: Closed Bugs [GZDoom]
Topic: Micropausing every five to ten seconds in GZDoom 4.0.0
Replies: 3
Views: 316

Re: Micropausing every five to ten seconds in GZDoom 4.0.0

It does not occur if I turn it off. That solves it for me now at this moment.

Thank you.
by Torturephile
Wed Apr 17, 2019 7:40 pm
Forum: Closed Bugs [GZDoom]
Topic: Micropausing every five to ten seconds in GZDoom 4.0.0
Replies: 3
Views: 316

Micropausing every five to ten seconds in GZDoom 4.0.0

In GZDoom 4.0.0, there has been an odd case of the gameplay somehow pausing for a fraction of a second, then it resumes although events within that period of pausing are somehow skipped, as in, for example, if I'm shoot an imp, the pause occurs, then it resumes and the imp is already dead, or if I ...

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