Search found 42 matches

by Esrael
Sat Nov 21, 2020 7:10 am
Forum: Closed Bugs [Raze]
Topic: [0.7.3 RR] Poo-flinging(?) aliens' poo turns screen green
Replies: 2
Views: 349

[0.7.3 RR] Poo-flinging(?) aliens' poo turns screen green

Fired up Sucking on Grits expansion today and found out that when the little aliens that fling their poo (or something) at you, the screen turns green, kinda like how when the Enforcers spit on you in Duke3d. I don't remember the screen turning green before when I played vanilla RR in Dosbox. Is ...
by Esrael
Sat Nov 21, 2020 6:51 am
Forum: Closed Bugs [Raze]
Topic: [0.7.3 RR] Ripsaw has Duke's "Expander" mode?
Replies: 2
Views: 344

[0.7.3 RR] Ripsaw has Duke's "Expander" mode?

I was playing RR Sucking on Grits expansion today and found out that the ripsaw seems to have the DN3D Expander mode or something, because when I pressed 7 another time while equipping the ripsaw, I switched to another ripsaw with 0 ammo and then the game switched me back to the regular ripsaw ...
by Esrael
Sat Oct 31, 2020 2:05 am
Forum: Closed Feature Suggestions [Raze]
Topic: Making next/previous weapon keys useful
Replies: 3
Views: 825

Re: Making next/previous weapon keys useful

Figured as much. But perhaps add it to the list of "maybe someday"? :D
by Esrael
Sat Oct 31, 2020 12:41 am
Forum: Closed Feature Suggestions [Raze]
Topic: Making next/previous weapon keys useful
Replies: 3
Views: 825

Making next/previous weapon keys useful

Currently it's not generally possible to use the next/previous weapon keys to quickly scroll to the weapon I want to use, because the games generally don't allow changing to the next weapon before the whole weapon lowering/raising hassle has finished. Maybe implement a system similar to ZDoom to ...
by Esrael
Sat Oct 31, 2020 12:22 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 861
Views: 156507

Re: Translating GZDoom's text content. Read if you want to h

The Internationalization page on the ZDoom wiki could probably be updated:

-Strife is now supported in Finnish
-All Google sheets have been combined into one.
by Esrael
Sat Oct 24, 2020 2:02 am
Forum: Closed Bugs [Raze]
Topic: [RR vanilla] Picking up crossbow doesn't enable dynamites
Replies: 9
Views: 739

[RR vanilla] Picking up crossbow doesn't enable dynamites

Not sure if addressing vanilla bugs was within Raze's scope, but just in case you're going to eventually do it, I could mention a peculiarity in Redneck Rampage. In single player it's pretty unlikely, but if you start your game from the Downtown episode, you can actually pick up the dynamite ...
by Esrael
Sun Oct 18, 2020 1:41 pm
Forum: Feature Suggestions [Raze]
Topic: Color coded alcohol and gut indicators for RR alternate HUD
Replies: 4
Views: 3950

Re: Color coded alcohol and gut indicators for RR alternate

Preach! The doors should probably also display messages like "this door requires a red key to open" or something.
by Esrael
Sun Oct 18, 2020 1:01 pm
Forum: Feature Suggestions [Raze]
Topic: Color coded alcohol and gut indicators for RR alternate HUD
Replies: 4
Views: 3950

Color coded alcohol and gut indicators for RR alternate HUD

Redneck Rampage's alternate HUD has numeric indicators for the player's alcohol and gut levels. How about adding the option of having the numbers correspond to the colors of the classic HUD?
by Esrael
Sun Oct 18, 2020 11:44 am
Forum: Closed Bugs [Raze]
Topic: [0.7.2] [RR] Minor HUD issues
Replies: 4
Views: 430

[0.7.2] [RR] Minor HUD issues

Here's a screenshot of RR's HUD with the ammo counter bar: https://www.dropbox.com/s/hhlecm6vx81yvwn/Redneck_0000.png?dl=0 There are two minor issues: 1) There is no screen size setting where you can have the ammo counter bar without the frames around the main viewport. Also, maybe there could be ...
by Esrael
Sun Oct 11, 2020 1:57 pm
Forum: General
Topic: Playtesting is fun!
Replies: 10
Views: 927

Playtesting is fun!

You know, I can't code, but helping development by playtesting (and translating the games) is immensely rewarding and fun to me. I'm glad I get to contribute to Raze's development at least in this way. I just felt compelled to say this. Keep up the good work, guys! :)
by Esrael
Sun Oct 11, 2020 1:43 pm
Forum: Closed Bugs [Raze]
Topic: [0.7.2] [Duke] Level restarting disabled when dying with RPG
Replies: 5
Views: 394

Re: [0.7.2] [Duke] Level restarting disabled when dying with

Okay, in addition to the RPG/laser tripmine trick, weird behaviour happens in all games, when an autosave or a quicksave exists. Reproduction instructions: - Start a new game in Duke, Blood or SW - Die twice in the map and press <use> (the first death generates an autosave, so next time when you die ...
by Esrael
Sun Oct 11, 2020 1:34 pm
Forum: Closed Feature Suggestions [Raze]
Topic: Intelligent level restart prompts
Replies: 2
Views: 510

Intelligent level restart prompts

The level restart prompts could be improved. Instead of saying something along the lines of "Press space bar to restart level", how about saying something like "Press <use key> to load the most recent save"? The <use key> would translate to E, if your use key is bound to E and so on.
by Esrael
Sun Oct 11, 2020 1:12 pm
Forum: Closed Bugs [Raze]
Topic: [0.7.1-0.7.2] [SW] Mounting vehicles locks player direction
Replies: 3
Views: 306

Re: [0.7.1-0.7.2] [SW] Mounting vehicles locks player direct

I just installed 0.7.2 in a completely fresh folder, and the bug still persists at least partially. :( I figured out a reliable way to reproduce it. I'll share a video on how I did it: https://www.dropbox.com/s/dlywo6bfl6hcj90/Shadow%20Warrior%202020-10-11%2021-52-57.mp4?dl=0 Reproduction ...
by Esrael
Sun Oct 11, 2020 12:28 pm
Forum: Closed Bugs [Raze]
Topic: [0.7.2] [Duke] Level restarting disabled when dying with RPG
Replies: 5
Views: 394

[0.7.2] [Duke] Level restarting disabled when dying with RPG

I noticed that when I die while wielding the RPG or laser tripmines, quite often pressing the use key doesn't restart the level or load the autosave. Instead of restarting the map the use key makes the player explode. This can be seen if playing in third person. Is this some sort of multiplayer ...
by Esrael
Sun Oct 11, 2020 12:09 pm
Forum: Closed Bugs [Raze]
Topic: [0.7.2] [minor] A couple of faulty console commands
Replies: 1
Views: 231

[0.7.2] [minor] A couple of faulty console commands

I know the whole list of console commands could probably use a thorough cleanup at some point, with all the inherited GZDoom stuff still lurking about, but I discovered a couple of faulty commands that I thought I could mention: The first would be the "give armor" command in Shadow Warrior, which ...

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