Search found 23 matches

by FlyingPotato
Fri Jul 05, 2019 8:44 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.3

I was playing through Sunder, and encountered a bug. When I opened a treasure chest, Guncaster crashed, and GZDoom returned the error: VM execution aborted: array access out of bounds. Negative current index = -1 Called from TreasureChest.A_ChestArtifactDrop at Guncaster.pk3:zscript/chest.txt, line ...
by FlyingPotato
Thu Jun 27, 2019 5:10 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.3

Noticed something else. The Draugh tome and the Powersuit don't make their idle sounds anymore, though Old Dreadful and the Mask still do. Is this a bug, or intentional?
Using GZdoom 4.1.3.
by FlyingPotato
Sat Jun 22, 2019 1:56 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.3

PillowBlaster wrote:Pretty sure Keks decided to remove them
Ah, that makes more sense. I was looking at the wrong file, anyway.
by FlyingPotato
Thu Jun 20, 2019 9:39 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.3

Noticed another bug. The Auger strat is missing the sparkly particle overlay on the scope, even when particle effects aren't disabled.
by FlyingPotato
Wed Jun 19, 2019 7:21 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.3

While playing Sunlust I noticed that when I get Gladius Barrels, they don't seem to register in the shop as having been picked up. I've found 2 of them so far and the shop was still showing 0/3. I ran into this, too. Picking up a Gladius Barrel doesn't register, with the shop still showing whatever ...
by FlyingPotato
Tue Jun 18, 2019 9:01 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.3

Found a minor bug: chests bleed when hit with Brimstone.
by FlyingPotato
Sun Jun 16, 2019 4:18 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.3

MAYBE with some luck, I can just copy-paste the old mana-shield script to replace the new one. It's not even that complicated. From what I can tell, it's written so that five pieces will still give you total invulnerability, but you can only carry three. ManaShield.txt is in the artifacts subfolder ...
by FlyingPotato
Sun Jun 16, 2019 12:01 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.3

I'm trying to do with 3.3 what I was doing with 3.2, editing ZMAPINFO to get back to the default music and backgrounds. However, editing ZMAPINFO in any way results in a fatal error from GZDoom: Script error, "Guncaster.pk3:zmapinfo.txt" line 1: g ameinfo: Unknown top level keyword What's causing it ...
by FlyingPotato
Wed Jun 12, 2019 5:00 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.2

Ah yes, that worked. The roll call music is still the Guncaster intermission music. I noticed a line relating to music in the ZMAPINFO file in Doom.Doom2 in Filter. Commenting it out resulted in the music from the final text screen contining over the roll call, rather than changing the defualt roll ...
by FlyingPotato
Fri Jun 07, 2019 9:05 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.2

So to summarize: What I've deleted from ZMAPINFO: titlmap and the contents of brackets that immediately followed it. The titlemusic, intermissionmusic, finalemusic, finalepage, titlepage, and creditpage gameinfo entries. What's been deleted from the graphics subfolder: INTERPIC and BOSSBACK. Nothing ...
by FlyingPotato
Fri Jun 07, 2019 8:45 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.2

Just deleted BOSSBACK out of the graphics subfolder, too. That got the cast roll call background back to the default, but the Guncaster music is still there.
by FlyingPotato
Fri Jun 07, 2019 8:16 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.2

All I deleted was the entries and titlemap. The graphics and music are still right where they're supposed to be (except the intermission graphic, which I just deleted).
by FlyingPotato
Thu Jun 06, 2019 9:37 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.2

Delete or rename the titlemap. The flashing help text will disappear and the title pic will be the same every time, to whatever is set in zmapinfo. Delete the entries titlepage and titlemusic from gameinfo, and you should be back to the iwad titles. Deleting the titlemap and the entries you said ...
by FlyingPotato
Mon Jun 03, 2019 2:14 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.2

Thanks, but on second thought, I'd like to edit Guncaster's ZMAPINFO file so that it stops overriding any backgrounds and music in general. How do I do that?
by FlyingPotato
Sun Jun 02, 2019 11:51 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901337

Re: The Guncaster - 3.2

I'm having a bit of an issue. After playing through SIGIL, I wanted to set it up so that the correct tracks played on the main menu and the intermission screens (I paid for the version with the soundtrack; I'd like to hear all of it). I added a ZMAPINFO lump to the soundtrack WAD which contains the ...

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