Search found 17 matches
- Mon May 23, 2022 6:14 am
- Forum: Scripting
- Topic: Raised Actor's Resurrector/Inflictor pointer?
- Replies: 3
- Views: 439
Re: Raised Actor's Resurrector/Inflictor pointer?
From what I can tell, combing the wiki, gzdoom.pk3, and the source, none of the resurrection functions assign a pointer to the resurrectee that would reference the actor performing the resurrection. It looks like if you want a pointer to the monster performing the resurrection, you will have to ...
- Thu May 19, 2022 6:45 pm
- Forum: Gameplay Mods
- Topic: [0.4 BETA] TwitchyDoom - Streamer interaction!
- Replies: 55
- Views: 16733
Re: [0.4 BETA] TwitchyDoom - Streamer interaction!
I'm really loving every bit of this mod! That said, I had to make a little change to how friendly spawn works, given I tend to pair this up with stuff like Colorful Hell or DoomRL Monster replacers, some monsters can spawn new monsters, and they don't inherit the friendliness or properties ...
- Wed May 18, 2022 9:23 am
- Forum: Scripting
- Topic: Raised Actor's Resurrector/Inflictor pointer?
- Replies: 3
- Views: 439
Re: Raised Actor's Resurrector/Inflictor pointer?
Whoops, forgot to login when posting this, replying so I can get notifications
- Wed May 18, 2022 6:57 am
- Forum: Gameplay Mods
- Topic: [0.4 BETA] TwitchyDoom - Streamer interaction!
- Replies: 55
- Views: 16733
Re: [0.4 BETA] TwitchyDoom - Streamer interaction!
I'm really loving every bit of this mod! That said, I had to make a little change to how friendly spawn works, given I tend to pair this up with stuff like Colorful Hell or DoomRL Monster replacers, some monsters can spawn new monsters, and they don't inherit the friendliness or properties/inventory ...
- Tue Sep 21, 2021 12:31 pm
- Forum: Gameplay Mods
- Topic: [0.4 BETA] TwitchyDoom - Streamer interaction!
- Replies: 55
- Views: 16733
Re: [0.4 BETA] TwitchyDoom - Streamer interaction!
Greetings, I was wondering if anyone is having issues seeing in-game notifications? using TwitchyDoom_beta-0.4.pk3, tried GZDoom 4.5, 4.6 and 4.6.1, but I can't seem to get notifications when a command is used, they execute successfully, and I'm not passing NoNotify=true or anything like that, the ...
- Fri Jan 10, 2020 4:01 pm
- Forum: Launchers
- Topic: Oblige my Doom - Roguelite Doom Launcher
- Replies: 16
- Views: 18753
Re: Oblige my Doom - Roguelite Doom Launcher
Added a Session Management feature as suggested by @stainedofmind

Download from Here
https://github.com/DragonFlayer/oblige- ... es/tag/0.4

Download from Here
https://github.com/DragonFlayer/oblige- ... es/tag/0.4
- Thu Jan 09, 2020 10:15 am
- Forum: Launchers
- Topic: Oblige my Doom - Roguelite Doom Launcher
- Replies: 16
- Views: 18753
Re: Oblige my Doom - Roguelite Doom Launcher
Just started using this and I think its a great little tool! I do have a (hopefully) small suggestion for an additional feature, namely a way to pick up where you left off directly from ObligeMyDoom if you have to stop before completing the Wad. I was thinking a button to launch your source port ...
- Thu Jan 09, 2020 10:14 am
- Forum: Launchers
- Topic: Oblige my Doom - Roguelite Doom Launcher
- Replies: 16
- Views: 18753
Re: Oblige my Doom - Roguelite Doom Launcher
Great tool ! Happy to see people still working on Oblige related projects ! One quick question , is this compatible with older (v2 , v3) versions or Oblige or unofficial forks like Obhack ? This launcher requires the batch capabilities I saw on the last stable release of Oblige, the commands on ...
- Mon Apr 15, 2019 11:52 pm
- Forum: Launchers
- Topic: Oblige my Doom - Roguelite Doom Launcher
- Replies: 16
- Views: 18753
Re: Oblige my Doom - Roguelite Doom Launcher
I can see this accompanying Oblige and an ongoing addon I'm involved in with others to constantly improve it called ObAddon. This is like the Ménage à trois right here: a front end, the RMG and this. Ooh, never heard of it, what is it? are you guys picking up after the original oblige project? Edit: ...
- Sun Apr 07, 2019 11:34 am
- Forum: Launchers
- Topic: Oblige my Doom - Roguelite Doom Launcher
- Replies: 16
- Views: 18753
Re: Oblige my Doom - Roguelite Doom Launcher
Minor Update, the app now has an icon https://imgur.com/vfwlSsS Download it Here I also tried to reduce my library imports by only importing the functions I'm actually using from each package, seems to have worked in lowering the amount false negatives just a bit Virus Total now only reports 6 out ...
- Thu Apr 04, 2019 7:51 am
- Forum: Launchers
- Topic: Oblige my Doom - Roguelite Doom Launcher
- Replies: 16
- Views: 18753
Re: Oblige my Doom - Roguelite Doom Launcher
I put it through Virus Total Got suspected by 9 engines out of 71, the rest think the file is clear, but Virus Total shows you file operations in the behavior tab, which should help you be at ease I saw that it was using files related to OpenSSL, may be my fault for using "import os" lazily instead ...
- Thu Apr 04, 2019 7:00 am
- Forum: Launchers
- Topic: Oblige my Doom - Roguelite Doom Launcher
- Replies: 16
- Views: 18753
Re: Oblige my Doom - Roguelite Doom Launcher
Yeah, sadly not much I can do about that until enough people download it, at least I already submitted it to Avast and Avast shouldn't scream at it anymore, but SmartScreen depends on the number of people who have encountered the file, the submission process doesn't really accelerate whitelisting ...
- Wed Apr 03, 2019 9:00 am
- Forum: Launchers
- Topic: Oblige my Doom - Roguelite Doom Launcher
- Replies: 16
- Views: 18753
Oblige my Doom - Roguelite Doom Launcher
https://imgur.com/1o0GUAB A small launcher made with Python for folk who want to jump straight into a random map with their favorite settings and mods Features Generates a Timestamped Oblige Map Keeps the Generated Maps in an Output Folder Save and Load your favorite settings Automatically Load ...
- Wed Apr 03, 2019 8:51 am
- Forum: General
- Topic: Permissions for the Software Forum?
- Replies: 5
- Views: 381
Re: Permissions for the Software Forum?
Thank you! And don't worry, I will be posting the GitHub page, so folk can see the code, pretty much just 4 python scripts with a few file operations, thank you!
- Wed Apr 03, 2019 8:37 am
- Forum: General
- Topic: Permissions for the Software Forum?
- Replies: 5
- Views: 381
Re: Permissions for the Software Forum?
Aaah, So I need 3 posts then? I wanted to post a project I made over software and ports, thanks for the heads up