Search found 12 matches

by EpicTyphlosion
Tue Jul 04, 2023 1:25 am
Forum: Gameplay Mods
Topic: Payback/ROGUES Weapons and Characters Mod
Replies: 76
Views: 35722

Re: Payback/ROGUES Weapons and Characters Mod

I'm having loads of fun with this mod! Really glad to see more cool mods that support classic ZDoom, too.
by EpicTyphlosion
Mon Sep 05, 2022 8:34 pm
Forum: Gameplay Mods
Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
Replies: 250
Views: 99913

Re: TDBots Mk2 - v1 (11/05/2022)

Dumping learning results only seems to work in deathmatch. Is this normal?

I've also noticed the bots can't be walked through, even in cooperative. This can cause some issues with some maps, mainly spawn telefragging on maps with few spawns.
by EpicTyphlosion
Thu May 05, 2022 6:27 pm
Forum: Gameplay Mods
Topic: Kriegspfad
Replies: 56
Views: 18214

Re: Kriegspfad - βeta

What's the minimum GZD/LZD version required?
by EpicTyphlosion
Sat Sep 26, 2020 5:03 pm
Forum: Gameplay Mods
Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
Replies: 150
Views: 73795

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

I'm not sure if it'd fit with the rest of the weapons in the mod, but HOWA recently unveiled their replacement to the type-89: the type-20. It's basically a SCAR painted black with vents on both sides of the barrel. It could work as a secret weapon though, either accessible from secret maps or via ...
by EpicTyphlosion
Tue Jun 02, 2020 2:33 am
Forum: Creation, Conversion, and Editing
Topic: ZDoom ACS disassembler/decompiler
Replies: 40
Views: 21220

Re: ZDoom ACS disassembler/decompiler

Guess I'm out of luck then
by EpicTyphlosion
Tue Jun 02, 2020 1:54 am
Forum: Creation, Conversion, and Editing
Topic: ZDoom ACS disassembler/decompiler
Replies: 40
Views: 21220

Re: ZDoom ACS disassembler/decompiler

Just installed 2.7, and now I'm getting a completely different traceback: Filename:test.acs <failed id was 53> Traceback (most recent call last): File "C:\Users\EpicT\Documents\ListACS-master\listacs.py", line 299, in <module> main() File "C:\Users\EpicT\Documents\ListACS-master\listacs.py", line ...
by EpicTyphlosion
Tue Jun 02, 2020 1:09 am
Forum: Creation, Conversion, and Editing
Topic: ZDoom ACS disassembler/decompiler
Replies: 40
Views: 21220

Re: ZDoom ACS disassembler/decompiler

I don't think so, it was from someone named alexey-lysiuk on Github. I was using 2.5 because the person who replied to this thread before me said you'd have to install it, and since the files in alexey's fork was so outdated I figured that doing so might get it to work. What's ironic is that I had 2 ...
by EpicTyphlosion
Mon Jun 01, 2020 10:56 pm
Forum: Creation, Conversion, and Editing
Topic: ZDoom ACS disassembler/decompiler
Replies: 40
Views: 21220

Re: ZDoom ACS disassembler/decompiler

I know this is a really old thread, but to anyone who might have trouble, I got it working by using these command lines: echo off cls set /p fname=Filename: listacs.py -d *input* -o "output" pause exit That's the same as what TZK posted earlier, just with the .py after listacs. After that I had to ...
by EpicTyphlosion
Mon May 11, 2020 6:52 am
Forum: Gameplay Mods
Topic: Deformed Doom - deform any Doom map!
Replies: 54
Views: 24721

Re: Deformed Doom - deform any Doom map!

This mod is amazing! It makes E1M1 go from being completeable in about a minute to over five minutes, lol. My only request would be something like a square or rectangular deformation shape. That way you'd be able to stretch or shrink the map in one direction, or all round!
by EpicTyphlosion
Fri Oct 18, 2019 9:43 pm
Forum: Levels
Topic: [LZWolf]LZWolf Open Invitation Mapset [NOW RELEASED]
Replies: 14
Views: 3262

Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

AstroCreep wrote:
Of course with practice they can also get not-so-minimalistic ;)
Really cool! Though I may need some help on how to use WDC. I know Wolf3D modding isn't as easy to do, but it's even harder if you don't know what to do, lol
by EpicTyphlosion
Fri Oct 18, 2019 2:59 am
Forum: Levels
Topic: [LZWolf]LZWolf Open Invitation Mapset [NOW RELEASED]
Replies: 14
Views: 3262

Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Definitely interested in this one as I've been meaning to make some Wolf3D maps lately. Like one person said, the minimalism these maps have is very interesting!
by EpicTyphlosion
Wed Mar 20, 2019 3:19 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3025
Views: 887063

Re: The Guncaster - 3.2

I wanted to play this game with the IDKFA soundtrack mod, but I noticed that the intermission music doesn't change, even if IDKFA comes first in the load order. I even replaced the intermission music by opening the mod in 7-Zip and replacing it, however that causes the start menu music to change as ...

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