Search found 12 matches
- Tue Jul 04, 2023 1:25 am
- Forum: Gameplay Mods
- Topic: Payback/ROGUES Weapons and Characters Mod
- Replies: 76
- Views: 35722
Re: Payback/ROGUES Weapons and Characters Mod
I'm having loads of fun with this mod! Really glad to see more cool mods that support classic ZDoom, too.
- Mon Sep 05, 2022 8:34 pm
- Forum: Gameplay Mods
- Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
- Replies: 250
- Views: 99913
Re: TDBots Mk2 - v1 (11/05/2022)
Dumping learning results only seems to work in deathmatch. Is this normal?
I've also noticed the bots can't be walked through, even in cooperative. This can cause some issues with some maps, mainly spawn telefragging on maps with few spawns.
I've also noticed the bots can't be walked through, even in cooperative. This can cause some issues with some maps, mainly spawn telefragging on maps with few spawns.
- Thu May 05, 2022 6:27 pm
- Forum: Gameplay Mods
- Topic: Kriegspfad
- Replies: 56
- Views: 18214
Re: Kriegspfad - βeta
What's the minimum GZD/LZD version required?
- Sat Sep 26, 2020 5:03 pm
- Forum: Gameplay Mods
- Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
- Replies: 150
- Views: 73795
Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)
I'm not sure if it'd fit with the rest of the weapons in the mod, but HOWA recently unveiled their replacement to the type-89: the type-20. It's basically a SCAR painted black with vents on both sides of the barrel. It could work as a secret weapon though, either accessible from secret maps or via ...
- Tue Jun 02, 2020 2:33 am
- Forum: Creation, Conversion, and Editing
- Topic: ZDoom ACS disassembler/decompiler
- Replies: 40
- Views: 21220
Re: ZDoom ACS disassembler/decompiler
Guess I'm out of luck then
- Tue Jun 02, 2020 1:54 am
- Forum: Creation, Conversion, and Editing
- Topic: ZDoom ACS disassembler/decompiler
- Replies: 40
- Views: 21220
Re: ZDoom ACS disassembler/decompiler
Just installed 2.7, and now I'm getting a completely different traceback: Filename:test.acs <failed id was 53> Traceback (most recent call last): File "C:\Users\EpicT\Documents\ListACS-master\listacs.py", line 299, in <module> main() File "C:\Users\EpicT\Documents\ListACS-master\listacs.py", line ...
- Tue Jun 02, 2020 1:09 am
- Forum: Creation, Conversion, and Editing
- Topic: ZDoom ACS disassembler/decompiler
- Replies: 40
- Views: 21220
Re: ZDoom ACS disassembler/decompiler
I don't think so, it was from someone named alexey-lysiuk on Github. I was using 2.5 because the person who replied to this thread before me said you'd have to install it, and since the files in alexey's fork was so outdated I figured that doing so might get it to work. What's ironic is that I had 2 ...
- Mon Jun 01, 2020 10:56 pm
- Forum: Creation, Conversion, and Editing
- Topic: ZDoom ACS disassembler/decompiler
- Replies: 40
- Views: 21220
Re: ZDoom ACS disassembler/decompiler
I know this is a really old thread, but to anyone who might have trouble, I got it working by using these command lines: echo off cls set /p fname=Filename: listacs.py -d *input* -o "output" pause exit That's the same as what TZK posted earlier, just with the .py after listacs. After that I had to ...
- Mon May 11, 2020 6:52 am
- Forum: Gameplay Mods
- Topic: Deformed Doom - deform any Doom map!
- Replies: 54
- Views: 24721
Re: Deformed Doom - deform any Doom map!
This mod is amazing! It makes E1M1 go from being completeable in about a minute to over five minutes, lol. My only request would be something like a square or rectangular deformation shape. That way you'd be able to stretch or shrink the map in one direction, or all round!
- Fri Oct 18, 2019 9:43 pm
- Forum: Levels
- Topic: [LZWolf]LZWolf Open Invitation Mapset [NOW RELEASED]
- Replies: 14
- Views: 3262
- Fri Oct 18, 2019 2:59 am
- Forum: Levels
- Topic: [LZWolf]LZWolf Open Invitation Mapset [NOW RELEASED]
- Replies: 14
- Views: 3262
Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!
Definitely interested in this one as I've been meaning to make some Wolf3D maps lately. Like one person said, the minimalism these maps have is very interesting!
- Wed Mar 20, 2019 3:19 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887063
Re: The Guncaster - 3.2
I wanted to play this game with the IDKFA soundtrack mod, but I noticed that the intermission music doesn't change, even if IDKFA comes first in the load order. I even replaced the intermission music by opening the mod in 7-Zip and replacing it, however that causes the start menu music to change as ...