Search found 10 matches
- Tue Apr 01, 2025 9:21 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643541
Re: [SPRITES] Spriting Carnival!!
it does remind me of some of the edits I used to make back in some older days, when i would try to make stuff seem more clean and less uneven, and only use colors that are directly adjacent to each other on the palette since i thought it was wasteful and non-optimized to skip any. I am pretty new ...
- Mon Mar 31, 2025 4:40 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643541
Re: [SPRITES] Spriting Carnival!!
Am I allowed to do this?
Took Craneo's Shieldsaw sprite and tweaked it
Took Craneo's Shieldsaw sprite and tweaked it
- Wed Dec 21, 2022 11:54 am
- Forum: Scripting
- Topic: Question for Universal ACS script
- Replies: 2
- Views: 308
Re: Question for Universal ACS script
To make an universal ACS script, you need two things: A library and a named script. The named script isn't really required, but it will lessen the chances of the script being overridden. However I am not aware of any ACS functions that iterate through all monsters. The most you can do is alter the ...
- Mon Dec 19, 2022 3:24 pm
- Forum: Scripting
- Topic: Question for Universal ACS script
- Replies: 2
- Views: 308
Question for Universal ACS script
Is it possible for an ACS script to target/run for every thing in a map? For example, let's say I wanted to make every demon on E1M1 or MAP01 invisible. The script itself would probably look like this: script 1 (void) { if (CheckFlag(0, "ISMONSTER") == TRUE) { SetActorProperty(0, APROP_RenderStyle ...
- Tue Jun 18, 2019 6:16 am
- Forum: Resources
- Topic: [Resource] Horror Movie Rei's stuffs and crap
- Replies: 72
- Views: 61607
- Fri Apr 05, 2019 5:17 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643541
Re: [SPRITES] Spriting Carnival!!
You can do that? Is it possible to implement 16 angles in ZDoom? Tell me more... While relatively unintuitive, yes, you can do that - this wiki article has the info you seek . Thanks, m80. Here's the sprite sheet... https://imgur.com/sfq6sBN ...and a bonus with just 8 rotations. https://imgur.com ...
- Wed Apr 03, 2019 7:48 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643541
- Tue Apr 02, 2019 7:14 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643541
- Fri Mar 22, 2019 2:04 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643541
- Fri Mar 22, 2019 1:58 pm
- Forum: Resources
- Topic: [Resource] Horror Movie Rei's stuffs and crap
- Replies: 72
- Views: 61607
Re: [Resource] Horror Movie Guy's stuffs and crap
I used the goreless chaingunner as a template for a weaponless chaingunner. I, personally, would love to see a goreless Doom mod, especially for the irony of it.