Search found 10 matches

by pixeln00b_Topeka
Tue Apr 01, 2025 9:21 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643541

Re: [SPRITES] Spriting Carnival!!

it does remind me of some of the edits I used to make back in some older days, when i would try to make stuff seem more clean and less uneven, and only use colors that are directly adjacent to each other on the palette since i thought it was wasteful and non-optimized to skip any. I am pretty new ...
by pixeln00b_Topeka
Mon Mar 31, 2025 4:40 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643541

Re: [SPRITES] Spriting Carnival!!

Am I allowed to do this?
Took Craneo's Shieldsaw sprite and tweaked it
DSAWB.png
DSAWB.png (4.34 KiB) Viewed 1618 times
shieldsaw_comparison.png
shieldsaw_comparison.png (4.56 KiB) Viewed 1618 times
by pixeln00b_Topeka
Wed Dec 21, 2022 11:54 am
Forum: Scripting
Topic: Question for Universal ACS script
Replies: 2
Views: 308

Re: Question for Universal ACS script

To make an universal ACS script, you need two things: A library and a named script. The named script isn't really required, but it will lessen the chances of the script being overridden. However I am not aware of any ACS functions that iterate through all monsters. The most you can do is alter the ...
by pixeln00b_Topeka
Mon Dec 19, 2022 3:24 pm
Forum: Scripting
Topic: Question for Universal ACS script
Replies: 2
Views: 308

Question for Universal ACS script

Is it possible for an ACS script to target/run for every thing in a map? For example, let's say I wanted to make every demon on E1M1 or MAP01 invisible. The script itself would probably look like this: script 1 (void) { if (CheckFlag(0, "ISMONSTER") == TRUE) { SetActorProperty(0, APROP_RenderStyle ...
by pixeln00b_Topeka
Tue Jun 18, 2019 6:16 am
Forum: Resources
Topic: [Resource] Horror Movie Rei's stuffs and crap
Replies: 72
Views: 61607

Re: [Resource] Horror Movie Guy's stuffs and crap

pixeln00b_Topeka wrote:I used the goreless chaingunner as a template for a weaponless chaingunner. I, personally, would love to see a goreless Doom mod, especially for the irony of it.
Just realized I never uploaded the finished version.
by pixeln00b_Topeka
Fri Apr 05, 2019 5:17 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643541

Re: [SPRITES] Spriting Carnival!!

You can do that? Is it possible to implement 16 angles in ZDoom? Tell me more... While relatively unintuitive, yes, you can do that - this wiki article has the info you seek . Thanks, m80. Here's the sprite sheet... https://imgur.com/sfq6sBN ...and a bonus with just 8 rotations. https://imgur.com ...
by pixeln00b_Topeka
Wed Apr 03, 2019 7:48 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643541

Re: [SPRITES] Spriting Carnival!!

Cherno wrote:
pixeln00b_Topeka wrote:I rendered the Tank from Brutal Doom as a sprite. Full rotations coming soon.
For vehicles, it's not a bad idea to use sprites with 16 angles.
You can do that? Is it possible to implement 16 angles in ZDoom? Tell me more...
by pixeln00b_Topeka
Tue Apr 02, 2019 7:14 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643541

Re: [SPRITES] Spriting Carnival!!

I rendered the Tank from Brutal Doom as a sprite. Full rotations coming soon.
by pixeln00b_Topeka
Fri Mar 22, 2019 2:04 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643541

Re: [SPRITES] Spriting Carnival!!

The_Abysswalker wrote:

Spritework for QCDE
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAS
Exactly what D4D and Zion were missing! But you're doing your own mod, so...
by pixeln00b_Topeka
Fri Mar 22, 2019 1:58 pm
Forum: Resources
Topic: [Resource] Horror Movie Rei's stuffs and crap
Replies: 72
Views: 61607

Re: [Resource] Horror Movie Guy's stuffs and crap

I used the goreless chaingunner as a template for a weaponless chaingunner. I, personally, would love to see a goreless Doom mod, especially for the irony of it.

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