Search found 33 matches
- Mon Aug 19, 2019 2:20 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Dungeons of Kremlin - total-conversion of old Russian game
- Replies: 4
- Views: 2876
Re: Dungeons of Kremlin - total-conversion of old Russian ga
I played this yesterday when I saw it uploaded on idgames: good job on recreating this old game, I haven't played the original but it appears the recreation is quite faithful. Do you plan on remaking other DOS games? Asked me about this already on DoomWorld - Đeⓧiaz, I answered - If I find time, n ...
- Sun Aug 18, 2019 6:58 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Dungeons of Kremlin - total-conversion of old Russian game
- Replies: 4
- Views: 2876
Dungeons of Kremlin - total-conversion of old Russian game
https://imgur.com/VgcZhEh Finally, we made total-conversion of DOS-game - "Dungeons of Kremlin" ! Dungeons of Kremlin - 1995 game for DOS by Gelios Software, made in Russia. The Game with three levels: “Mansion of the evil spirits”, “Underground river” and “Cellars of the Kremlin”. The hero of the g ...
- Wed Jul 31, 2019 11:42 am
- Forum: Closed Bugs [GZDoom]
- Topic: Pain Elementals doesn't making lost souls
- Replies: 2
- Views: 348
Re: Pain Elementals doesn't making lost souls
I don't think this is a bug, in the video clearly you had set compat_limitpain to true first, then you set it to false and used changemap, they spawn lost souls after the map change by the end of the video. Also checked with LZDoom local MP and it's okay. Oh, sorry :D This was due to my included ...
- Tue Jul 30, 2019 5:53 am
- Forum: Closed Bugs [GZDoom]
- Topic: Pain Elementals doesn't making lost souls
- Replies: 2
- Views: 348
Pain Elementals doesn't making lost souls
Pain Elementals doesn't making lost souls in multiplayer game 
When I launch singleplayer game - they making!
Tested with -
dmflags 0
dmflags2 0
compat_limitpain false
Compatibility - Doom
Version of GZDoom - x64-g4.2pre-310-gc36dc137b [ Jul 30 2019 11:17:16 ]

*click* - imgur video
When I launch singleplayer game - they making!
Tested with -
dmflags 0
dmflags2 0
compat_limitpain false
Compatibility - Doom
Version of GZDoom - x64-g4.2pre-310-gc36dc137b [ Jul 30 2019 11:17:16 ]
*click* - imgur video
- Tue Jul 16, 2019 7:50 am
- Forum: Gameplay Mods
- Topic: Super Cooperative Pack - pack of mini-mods for the co-op
- Replies: 2
- Views: 4289
Super Cooperative Pack - pack of mini-mods for the co-op
https://imgur.com/mXENgrN Super Cooperative Pack or SCOOPPack , or SCPack - this is a pack of mini-mods for a more convenient game of co-op! :D Pack working for cooperative in - GZDoom and QZDoom Mini-mods separately can work on other ports! (Most implemented in Zandronum) Pack by - FoxPlays ...
- Mon Jul 08, 2019 1:14 am
- Forum: Levels
- Topic: [My second wad] Another Day Of the Pain - 10 levels
- Replies: 1
- Views: 766
[My second wad] Another Day Of the Pain - 10 levels
https://imgur.com/aOMzAbB Hello all! It's my second wad :D Hope you enjoy! Launch: No jumps, and no crough! :D Freelook - at your look :) https://imgur.com/i67vRyv Ports: All (tested on - ZDoom, GZDoom, QZDoom, PrBoom+, GlBoom+, Zandronum, Skulltag, ZDaemon and Odamex) Working: Singleplayer ...
- Sun Jun 23, 2019 9:35 am
- Forum: Gameplay Mods
- Topic: [Mini-mod] ShowSecretsM
- Replies: 1
- Views: 1586
[Mini-mod] ShowSecretsM
https://imgur.com/tozPTDT ShowSecretsM by FoxPlays, version 1.0 Now found secret will seem to everyone You can see about found secret in the co-op! Maybe someone will need this :) Soon I will make a pack of my Mini-Mods xD Download: showsecretsm.wad :idea: Other Mini-mods! NoMultiM - No more ...
- Sat Jun 22, 2019 11:36 am
- Forum: Gameplay Mods
- Topic: [Mini-mod] NoMultiM - No more Multiplayer Monsters!
- Replies: 4
- Views: 2051
Re: [Mini-mod] NoMultiM - No more Multiplayer Monsters!
Wha? That cost 397 Bytes...YasuoProjectX wrote:Yep that cost 397GB
hah joke it works fine thanks
- Mon Jun 17, 2019 3:42 am
- Forum: Levels
- Topic: Bloody Saturn - 17 levels, my first map pack!
- Replies: 14
- Views: 3026
Re: Bloody Saturn - 17 levels, my first map pack!
Thx!Rex705 wrote:Should I get getting invisible shotgun guys or am I doing something wrong?
After a while fixed wad will appear on /idgames.
- Fri Jun 14, 2019 5:22 am
- Forum: Gameplay Mods
- Topic: [Mini-mod] NoMultiM - No more Multiplayer Monsters!
- Replies: 4
- Views: 2051
[Mini-mod] NoMultiM - No more Multiplayer Monsters!
https://imgur.com/9XxscCz NoMultiM by FoxPlays and JSO X, version 1.0 This mod disables all monsters who have a flag - Multiplayer Only Now you can play as well in a small company! https://imgur.com/N6R0Brz Special thanks for JSO X from iddqd.ru Forum ! Download: nomultim.wad :idea: Other Mini-mods ...
- Sun Jun 09, 2019 7:19 am
- Forum: Levels
- Topic: Bloody Saturn - 17 levels, my first map pack!
- Replies: 14
- Views: 3026
Re: Bloody Saturn - 17 levels, my first map pack!
Version 1.3
Spoiler:
- Thu Jun 06, 2019 9:39 am
- Forum: Levels
- Topic: Bloody Saturn - 17 levels, my first map pack!
- Replies: 14
- Views: 3026
Re: Bloody Saturn - 17 levels, my first map pack!
Version 1.2 1. Another Recoil System Reported - Void Weaver (i.iddqd.ru), VladGuardian (i.iddqd.ru), GripZ (forum.zdoom.org) and _mental_ (forum.zdoom.org) 2. Fixed maps MAP04 , MAP05 , MAP08 and MAP09 Reported - GripZ (forum.zdoom.org) and EffinghamHuffnagel (doomworld.com) 3. Replaced music on M ...
- Sun Jun 02, 2019 10:15 pm
- Forum: Levels
- Topic: Bloody Saturn - 17 levels, my first map pack!
- Replies: 14
- Views: 3026
Re: Bloody Saturn - 17 levels, my first map pack!
Well, I fixed some bugs in my map pack and uploaded version 1.1 ! What's New? №1 - Now MAP03 have 100% of killed monsters, because I changed a tag of the wall that didn't open as a level trap. Bug found by - VladGuardian (i.iddqd.ru), Void Weaver (i.iddqd.ru) and _mental_ (forum.zdoom.org) №2 - A ...
- Sun Jun 02, 2019 6:15 am
- Forum: Levels
- Topic: Bloody Saturn - 17 levels, my first map pack!
- Replies: 14
- Views: 3026
Re: Bloody Saturn - 17 levels, my first map pack!
at map06 (final mission for episode 1) the switches doesn't have any indication that they have been switched on, like theres no sound nor visual indication that it has been pressed) but fortunately they still do their job. things has been looking pretty decent and good so far. (except for map05 ...
- Sun Jun 02, 2019 4:41 am
- Forum: Levels
- Topic: Bloody Saturn - 17 levels, my first map pack!
- Replies: 14
- Views: 3026
Re: Bloody Saturn - 17 levels, my first map pack!
thx! :Pgrouchbag wrote:Almost done playing this and am having a lot of fun so far. Great looking maps, nice gameplay. :D