Search found 5 matches
- Mon Jul 01, 2019 7:45 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 95054
Re: Doom RPG SE [unofficial, bugfix-ish]
Hmm, those errors are unrelated to DRPG. You're probably just missing the patches. Load order for LD & CH w/ DRPG will look like this: legendoom.pk3 colourfulhell.pk3 DoomRPG\DoomRPG DoomRPG\DoomRPG-Brightmaps (If you want) --- The patches which make everything work: DoomRPG\DoomRPG-LegenDoom ...
- Thu Jun 13, 2019 11:14 pm
- Forum: Gameplay Mods
- Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
- Replies: 78
- Views: 90130
Re: [WIP] PyWeaponWheel v0.2 - Universal weapon wheel!
This mod is brilliant and it led me to actually try out GZDoom with a controller (which was much better than I was expecting, tbh). Given how this weapon wheel is inspired by Doom 2016, and also how later updates to that game gave you access to a "second wheel" in Snapmap mode, how feasible would it ...
- Wed Jun 12, 2019 7:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 95054
Re: Doom RPG SE [unofficial, bugfix-ish]
When I try to compile with the compile.bat, it seemingly works till I get ingame and there's no graphics for things, and a lot seems broken. All I did was add in a sound effect that plays on a skill use and ran the compily.bat file (after installing python etc). Is there something I'm missing ...
- Sat Mar 30, 2019 7:51 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 95054
Re: Doom RPG SE [unofficial, bugfix-ish]
is it possible for me to now jump into Doom 2 Map 01 without losing all my cool stuff? Hey! You could probably use the functionality of character saving/loading (in Doom RPG Options - Character). Ah. I actually tried that a few days ago and assumed I was attempting to make it do something it wasn't ...
- Sat Mar 30, 2019 3:02 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 95054
Re: Doom RPG SE [unofficial, bugfix-ish]
Hey guys. Lots to love about this mod - really appreciate you keeping it alive, Sumwunn! I was just wondering: is there a way to switch map sets while maintaining character progression? For example, I've just played through the Master Levels using WadSmoosh as my iwad - is it possible for me to now ...