Search found 26 matches
- Fri Jul 08, 2022 11:55 am
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 58454
Re: War Rooster
As a Vietnamese, I rate this mod a solid Charlie/Fortunate Son.
- Wed Jul 06, 2022 11:00 am
- Forum: Gameplay Mods
- Topic: Nutifier-Remember NUTS? [V379 "Notoriously nuts."]
- Replies: 55
- Views: 13351
Re: Nutifier-Remember NUTS? [V 225 "Rockefella"]
A single simple feedback: When loaded with Russian Overkill, Zombieman now drop unusable vanilla pistols instead of something related to the mod. Also, Nut Options or Russian Overkill Options is inaccessible depends on which mod loaded first.
- Tue Mar 22, 2022 9:16 am
- Forum: Levels
- Topic: DOOM Tribute Project - UPDATE: Vanilla Monsters Add-On
- Replies: 161
- Views: 86890
Re: DOOM Tribute Project - Lite Edition RELEASED!
This map pack is one of the first I have ever gone through from start to finish. Took nearly 5 hours to complete, and was worth every second. I have to use Lite Edition+ Universal Compatibility Patch to play with Trailblazer mod, which appropriately put Doom Marine as the protagonist from 80s action ...
- Wed Oct 06, 2021 8:52 pm
- Forum: Gameplay Mods
- Topic: Skeletal Doom 1.12d
- Replies: 74
- Views: 22441
Re: Skeletal Doom 1.04a
I'm thinking of some ideas that could help with your mod. I tested the 1.03j and haven't played the newest one due to my busy university schedule. 1. Make an add-on that restores the original Doomguy speed. I personally don't like the slowness of HDest. Maybe put it in a menu switch somehow... 2 ...
- Tue Jun 15, 2021 11:17 am
- Forum: Gameplay Mods
- Topic: Aim Assist Mod v0.8.1
- Replies: 68
- Views: 50152
Re: Aim Assist Mod v0.7.4, Now with Multiplayer Support!
So I spotted a bug. When I load a save from newly opened game, the mod did not start, and using switch key will free the game instantly.
I'm using mobile device to play Doom and this mod is extremely helpful.
I'm using mobile device to play Doom and this mod is extremely helpful.
- Thu May 06, 2021 8:32 pm
- Forum: Gameplay Mods
- Topic: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
- Replies: 199
- Views: 121131
Re: [minimod][v2.0.0] Target Spy: Health Bar on Steroids
This mod has become one of the inseparable part of my GZD load order, beside a few more mods of yours of course.
Thank you for your hard work!
Thank you for your hard work!
- Fri Apr 09, 2021 9:22 am
- Forum: Gameplay Mods
- Topic: ModOhFun! 4.0 - SUPER MEGA SUPREME ULTIMATE VERSION
- Replies: 91
- Views: 50077
Re: ModOhFun! :)
This mod makes me go Y E S
Plunge in randomiser mods and we'll talk business.
Plunge in randomiser mods and we'll talk business.
- Fri Apr 09, 2021 9:16 am
- Forum: Gameplay Mods
- Topic: Aim Assist Mod v0.8.1
- Replies: 68
- Views: 50152
Re: Aim Assist Mod v0.7.2, Now with Multiplayer Support!
As a die-hard mobile Slayer, I approve this mod.
- Thu Feb 18, 2021 8:53 pm
- Forum: Gameplay Mods
- Topic: *-{ NekoModsFolder - Rip&Tear }-*
- Replies: 21
- Views: 6581
Re: *-{ NekoModsFolder - Rip&Tear }-*
Is the CoDBW Ammo Indicator Patch move the flashbang indicator to the designated location? There's a flashbang icon below the grenade but stay empty all the time.
https://m.imgur.com/a/IUYOuFP
https://m.imgur.com/a/IUYOuFP
- Mon Nov 02, 2020 8:09 pm
- Forum: Gameplay Mods
- Topic: Embers Of Armageddon
- Replies: 129
- Views: 69040
Re: Embers Of Armageddon
As a both PC Doomer and Delta Touch Doomer, it's worked well with some setting tweaks.OverDriver05 wrote:Is Embers of Armageddon compatible with Delta Touch?
- Wed Oct 07, 2020 11:57 pm
- Forum: Gameplay Mods
- Topic: 'D'-Radys Companion Mod (r5)
- Replies: 13
- Views: 13813
Re: 'D'-Radys Companion Mod (r5)
It's a bit sad to see A. Kid go.
Hope she can come back in the future.
Hope she can come back in the future.
- Mon Aug 31, 2020 10:23 pm
- Forum: Gameplay Mods
- Topic: 'D'-Radys Companion Mod (r5)
- Replies: 13
- Views: 13813
Re: 'D'-Radys Companion Mod
This is a nice companion mod, but friendly fire still bugged me around when I'm playing with.
Hope you make them *at least* doesn't kill me every time they throw a grenade.
Hope you make them *at least* doesn't kill me every time they throw a grenade.
- Mon Aug 10, 2020 8:19 am
- Forum: Gameplay Mods
- Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
- Replies: 158
- Views: 72054
Re: BorderDoom: Doom + Borderlands gameplay (update 1.1)
The weapon pickup system broke in 1.1.
I can't pick any weapons, even with only the mod itself.
Tested with GZDoom 4.3.3 and 3.8.2.
I can't pick any weapons, even with only the mod itself.
Tested with GZDoom 4.3.3 and 3.8.2.
- Wed Jul 08, 2020 7:55 am
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 232277
Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)
For some reasons I can't run D4D with GZDoom Dev (4.4.2) Device: Samsung Galaxy A50, Android 10 Application: Delta Touch, v3.5.4 Tested on both Bleeding Edge and Stable, and both spits out the same error. Here's the popup: Unable to load shader glorykill: Init Shader 'glorykill': Fragment shader: 0 ...
- Mon Jun 22, 2020 9:54 pm
- Forum: Gameplay Mods
- Topic: [0.7] Punkwild! (Punk never dies!)
- Replies: 73
- Views: 17828
Re: [WIP 0.1] Punkwild!(Demon slaying punk girl)
Gameplay video is up!