Doesn´t work. It disables weapon bobbing as well.Kizoky wrote:If you set Player.ViewBob to 0 it will disable that "camera bobbing"
For disabling things like "bobbing when falling onto a ground" you can just set Player.DeltaViewHeight to Player.ViewHeight
this way, only the weapon would bob
Search found 3 matches
- Sat Nov 13, 2021 5:16 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Only weapon bobbing (no camera bobbing)
- Replies: 2
- Views: 1817
Re: Only weapon bobbing (no camera bobbing)
- Tue Oct 12, 2021 1:35 pm
- Forum: Gameplay Mods
- Topic: MDK Doom WIP
- Replies: 0
- Views: 734
MDK Doom WIP
https://imgur.com/4wzBgUB This is a gameplay mod that lets ou play as Kurt hectic from the 1997 third person shooter MDK. It takes aspects of both MDK 1 and 2 while adding original things to it that I would like to see in a future game. The main feature is the parachute which you can open by ...
- Fri Mar 08, 2019 5:41 pm
- Forum: Gameplay Mods
- Topic: Guts Ripper: just a bigass sword
- Replies: 45
- Views: 21015
Re: Guts Ripper: just a bigass sword
Hey, I rebalanced the DoomGutsRipper a bit and added a "Guts" class for melee-only runs. If you´re interested.
https://www.dropbox.com/s/t0ldxhieeyjwp ... 9.wad?dl=0
https://www.dropbox.com/s/t0ldxhieeyjwp ... 9.wad?dl=0