Search found 87 matches

by Leglock
Tue Apr 18, 2023 1:25 pm
Forum: Scripting
Topic: Magnet items (how can i do it?)
Replies: 9
Views: 1154

Re: Magnet items (how can i do it?)

Jarewill wrote: Tue Apr 18, 2023 1:09 pm That can be possible using event handlers and inventory items with custom logic.
Example:
I will check it out this weekend.
Thanks for the fast replay!
by Leglock
Tue Apr 18, 2023 12:30 pm
Forum: Scripting
Topic: Magnet items (how can i do it?)
Replies: 9
Views: 1154

Re: Magnet items (how can i do it?)

Using ZScript you can detect if a player is nearby and make the item move towards the player. Example code: Class HealthBonusHover : HealthBonus replaces HealthBonus { Override void Tick() { //Tick override gets called every tick Super.Tick(); GlideToPlayer(); //Call the function } void ...
by Leglock
Sun Oct 03, 2021 10:46 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647663

Re: (WIP) Ashes Afterglow- DEFCON 2

jiggly fatass wrote:Dumb question since I'm new here. Does anybody know if there will there be an announcement of the release date, or will it just drop the day it's finished? I'd imagine it'd be the same as when 2063 released, but I wasn't around for that.
Check it out regulary.
I come and check every 3 or 4 days.
by Leglock
Mon Sep 06, 2021 9:18 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 682092

Re: Hell-Forged - Version 1.10 Released!

What's the difference with the "old" 1.10? I finished a couple of days ago and I have to say, it was quite polished. I found some flickering tiles on the ground in the maze (gotta remember the level) with jails. The size of the levels still blowing my mind. This one fixes some bugs from the ...
by Leglock
Mon Sep 06, 2021 8:04 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 682092

Re: Hell-Forged - Version 1.10 Released!

What's the difference with the "old" 1.10?
I finished a couple of days ago and I have to say, it was quite polished. I found some flickering tiles on the ground in the maze (gotta remember the level) with jails.

The size of the levels still blowing my mind.
by Leglock
Sun Sep 05, 2021 9:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 682092

Re: Hell-Forged - Version 1.10 Released!

Hell-Forged v1.10 is now live! Get it here: https://www.moddb.com/games/doom-ii/downloads/hell-forged-v110 I will no longer be updating this mod until Episode 2 is ready (where I will likely need to make a 1.20 version to have the two mods work together correctly), unless some major bugs are found ...
by Leglock
Sat Aug 28, 2021 11:34 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647663

Re: (WIP) Ashes Afterglow- DEFCON 3

Serathis wrote:Everything has to release at the same time! Hedon 2, Psychonauts 2, Ashes 2... and I'm more excited about a mod for a 25 year old game than psychoplatforming!
Fun fact, I made my account on this forum thanks to this mod. After so many years of watching cool projects, I had to thank Vos.
by Leglock
Fri Aug 27, 2021 6:59 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647663

Re: (WIP) Ashes Afterglow- DEFCON 3

https://imgur.com/oYEbkDS Final push now to nail down the final map, remaining hub quests, assets and finale. Any playtesters from previous build who are not on the Discord, please send a PM if you wish to try final build when complete. Playtest date will be announced in advance, following that ...
by Leglock
Fri Aug 20, 2021 9:38 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647663

Re: (WIP) Ashes Afterglow- DEFCON 4

I have gone through the demo several times and on my end I have only one issue and that has been because i was strafe jumping to move i accidentally jumped out of the playable area in the flooded district and had to no clip back in but barring that it has been splendid Yeah, that little part ...
by Leglock
Tue Aug 10, 2021 4:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153891

Re: Hell-Forged - Version 2.00 (Announcement)

I'm not sure if there is a difference in what Vulkan can render vs Open GL, but anything other than Software mode should have no problem since it doesn't have the portal limitations. I'll need to see a screenshot regarding what you mean. I can't remember which version of Gzdoom I was running back ...
by Leglock
Tue Aug 10, 2021 2:38 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153891

Re: Hell-Forged - Version 2.00 (Announcement)

I will get on the hype train here. I played HF a couple of years ago and I enjoyed it. I found come visual glitches in an arena near the end of a level with elevators (can't rembember which). Were you using GZDoom in open GL/hardware render mode? The last few levels have linked portals that won't ...
by Leglock
Tue Aug 10, 2021 2:34 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153891

Re: Hell-Forged - Version 2.00 (Announcement)

I will get on the hype train here. I played HF a couple of years ago and I enjoyed it. I found come visual glitches in an arena near the end of a level with elevators (can't rembember which). Were you using GZDoom in open GL/hardware render mode? The last few levels have linked portals that won't ...
by Leglock
Tue Aug 10, 2021 12:32 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153891

Re: Hell-Forged - Version 2.00 (Announcement)

I will get on the hype train here. I played HF a couple of years ago and I enjoyed it. I found come visual glitches in an arena near the end of a level with elevators (can't rembember which). As time goes on I have less time to play, but this project, and few others keep me peepping into the forum ...
by Leglock
Mon Aug 09, 2021 4:48 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647663

Re: (WIP) Ashes Afterglow- DEFCON 4

https://imgur.com/Fgr18GB With the final push into the last maps already in progress, wish to give an update so far. Two maps now remain incomplete, the rest just require testing and polish. Almost all new npcs and enemies are in place. New mechanics seem to be working, and the final weapon upgrade ...

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