Search found 47 matches

by Gammli
Sat May 20, 2023 8:47 am
Forum: Closed Bugs [Raze]
Topic: Duke: Sentry shots at extreme pitches are off.
Replies: 3
Views: 1756

Re: Duke: Sentry shots at extreme pitches are off.

mjr4077au wrote: Sat Oct 08, 2022 6:43 am Took the [refactoring3] badge off this one, it indeed happens in older versions, and have witnessed it in other ports. Another one for the eventual list, perhaps.
So this occurs in eduke32/Rednukem as well?
by Gammli
Sat May 20, 2023 8:45 am
Forum: Closed Bugs [Raze]
Topic: Duke: Enemy actor angles can be screwy
Replies: 2
Views: 1621

Re: Duke: Enemy actor angles can be screwy

This seems more like a CON issue than anything related to the engine.

What's up with the gigantic blood pool in this recording though?
by Gammli
Mon Jul 25, 2022 4:12 pm
Forum: Closed Bugs [Raze]
Topic: [Duke Nukem 3D] [1.4.1] Crouch height bug
Replies: 11
Views: 1349

Re: [Duke Nukem 3D] [1.4.1] Crouch height bug

Since EDuke's clipping code is still there but inactive I might be able to add a compatibility option to toggle the altered clipping code. That's not gonna do you much good in this case. The problem in this map is that there's a "masterswitch" sprite placed in the lower vent sector, which has cstat ...
by Gammli
Fri May 06, 2022 7:42 am
Forum: General
Topic: Any Babe rescue mod?
Replies: 8
Views: 4873

Re: Any Babe rescue mod?

Casualfan wrote:Have you tried this mod? I'm not familiar with itch.io and am just a bit nervous about the download.
itch.io is completely safe to download packages from. I tested it with eduke32, not sure if it's compatible with Raze however.
by Gammli
Fri May 06, 2022 7:39 am
Forum: General
Topic: World Tour dynamic lighting
Replies: 5
Views: 4403

Re: World Tour dynamic lighting

The World Tour dynamic lights use the same sector effectors as the eduke32 polymer ones, so if Raze supports one, it will support the other.
by Gammli
Wed Jan 26, 2022 2:33 am
Forum: Closed Bugs [Raze]
Topic: [Exhumed] Strange slippery movement
Replies: 3
Views: 826

Re: [Exhumed] Strange slippery movement

This is also present in Duke3D. Here's an old report from eduke32 that noticed the same thing: https://voidpoint.io/terminx/eduke32/-/issues/103

Since it spans across games, it is most likely some effect inherited from the Build Engine base.
by Gammli
Mon Aug 30, 2021 3:35 am
Forum: General
Topic: Jumping fans in Shadow Warrior?
Replies: 2
Views: 715

Re: Jumping fans in Shadow Warrior?

You mean these fans?


You need to press the "use" key to activate it. Remember that the spacebar was the "use" key in the DOS default config. Works in both Raze and VoidSW, I assume GDX as well.
by Gammli
Mon Mar 15, 2021 1:15 am
Forum: Closed Bugs [Raze]
Topic: [0.6.0-485-g5330964a7a] Duke 3D door sound sync
Replies: 7
Views: 1255

Re: [0.6.0-485-g5330964a7a] Duke 3D door sound sync

Behaves the same as in DOS. Desyncs if you press use on the door while it's opening/closing, but fixes itself after staying closed for a while.
by Gammli
Sun Mar 07, 2021 12:26 pm
Forum: General
Topic: Fat Reward & Ticket Home | My Farewell (all Chapters online)
Replies: 43
Views: 5483

Re: Fat Reward & Ticket Home | My Farewell (Chapter 2 is liv

I think I've figured out why I'm having trouble: the Read More link seems to disappear in the mobile layout. (edit) Or maybe it's a Firefox thing, because Desktop Site mode doesn't make it show up either. This is super strange. I am using Firefox myself and it works. Also with Safari on my Phone ...
by Gammli
Thu Sep 17, 2020 2:11 am
Forum: General
Topic: Raze is not dead yet...
Replies: 62
Views: 9116

Re: Raze is not dead yet...

I would suggest just ditching CON and introducing a new scripting syntax entirely, which is better structured and offers similar flexibility as current eduke32 CON. The pseudo-assembly style of coding of CON is tedious to work with and not having true functions where you can pass by value or ...
by Gammli
Fri Sep 04, 2020 12:34 am
Forum: General
Topic: Powerslave Compatibility?
Replies: 5
Views: 894

Re: Powerslave Compatibility?

The only difference between those games' resource files is that the American version is missing 6 sounds, everything else is 100% identical. But don't expect too much from Exhumed/Powerslave support in Raze yet, it's still quite buggy. It's getting gradually better but isn't there quite yet. I ...
by Gammli
Fri Jun 12, 2020 7:51 am
Forum: Closed Bugs [Raze]
Topic: [a54e89] [Duke] Menu goes bonkers once the Help screen
Replies: 1
Views: 205

Re: [a54e89] [Duke] Menu goes bonkers once the Help screen

Seems to be the same as: viewtopic.php?f=340&t=68936
by Gammli
Wed Jun 10, 2020 9:32 am
Forum: Closed Bugs [Raze]
Topic: [0.6.0-485-g5330964a7a] Duke 3D door sound sync
Replies: 7
Views: 1255

Re: [0.6.0-485-g5330964a7a] Duke 3D door sound sync

I'm not sure I understand what "going out of sync" means in this context.

If it's meant that, instead of the sound playing when the door begins opening, and instead playing once it has fully opened, then that's a bug that has existed since the DOS version.

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