So this occurs in eduke32/Rednukem as well?
Search found 47 matches
- Sat May 20, 2023 8:47 am
- Forum: Closed Bugs [Raze]
- Topic: Duke: Sentry shots at extreme pitches are off.
- Replies: 3
- Views: 1756
- Sat May 20, 2023 8:45 am
- Forum: Closed Bugs [Raze]
- Topic: Duke: Enemy actor angles can be screwy
- Replies: 2
- Views: 1621
Re: Duke: Enemy actor angles can be screwy
This seems more like a CON issue than anything related to the engine.
What's up with the gigantic blood pool in this recording though?
What's up with the gigantic blood pool in this recording though?
- Mon Jul 25, 2022 4:12 pm
- Forum: Closed Bugs [Raze]
- Topic: [Duke Nukem 3D] [1.4.1] Crouch height bug
- Replies: 11
- Views: 1349
Re: [Duke Nukem 3D] [1.4.1] Crouch height bug
Since EDuke's clipping code is still there but inactive I might be able to add a compatibility option to toggle the altered clipping code. That's not gonna do you much good in this case. The problem in this map is that there's a "masterswitch" sprite placed in the lower vent sector, which has cstat ...
- Fri May 06, 2022 7:42 am
- Forum: General
- Topic: Any Babe rescue mod?
- Replies: 8
- Views: 4873
Re: Any Babe rescue mod?
itch.io is completely safe to download packages from. I tested it with eduke32, not sure if it's compatible with Raze however.Casualfan wrote:Have you tried this mod? I'm not familiar with itch.io and am just a bit nervous about the download.
- Fri May 06, 2022 7:39 am
- Forum: General
- Topic: World Tour dynamic lighting
- Replies: 5
- Views: 4403
Re: World Tour dynamic lighting
The World Tour dynamic lights use the same sector effectors as the eduke32 polymer ones, so if Raze supports one, it will support the other.
- Wed Jan 26, 2022 2:33 am
- Forum: Closed Bugs [Raze]
- Topic: [Exhumed] Strange slippery movement
- Replies: 3
- Views: 826
Re: [Exhumed] Strange slippery movement
This is also present in Duke3D. Here's an old report from eduke32 that noticed the same thing: https://voidpoint.io/terminx/eduke32/-/issues/103
Since it spans across games, it is most likely some effect inherited from the Build Engine base.
Since it spans across games, it is most likely some effect inherited from the Build Engine base.
- Mon Aug 30, 2021 3:35 am
- Forum: General
- Topic: Jumping fans in Shadow Warrior?
- Replies: 2
- Views: 715
- Mon Mar 15, 2021 1:15 am
- Forum: Closed Bugs [Raze]
- Topic: [0.6.0-485-g5330964a7a] Duke 3D door sound sync
- Replies: 7
- Views: 1255
Re: [0.6.0-485-g5330964a7a] Duke 3D door sound sync
Behaves the same as in DOS. Desyncs if you press use on the door while it's opening/closing, but fixes itself after staying closed for a while.
- Sun Mar 07, 2021 12:26 pm
- Forum: General
- Topic: Fat Reward & Ticket Home | My Farewell (all Chapters online)
- Replies: 43
- Views: 5483
Re: Fat Reward & Ticket Home | My Farewell (Chapter 2 is liv
I think I've figured out why I'm having trouble: the Read More link seems to disappear in the mobile layout. (edit) Or maybe it's a Firefox thing, because Desktop Site mode doesn't make it show up either. This is super strange. I am using Firefox myself and it works. Also with Safari on my Phone ...
- Thu Sep 17, 2020 2:21 am
- Forum: Tutorials (Build)
- Topic: [Tutorials] Intro to Duke Nukem 3D CON Editing
- Replies: 8
- Views: 9124
Re: [Tutorials] Intro to Duke Nukem 3D CON Editing
All commands on this page will still work: https://wiki.eduke32.com/wiki/Category: ... 5_commands
- Thu Sep 17, 2020 2:11 am
- Forum: General
- Topic: Raze is not dead yet...
- Replies: 62
- Views: 9116
Re: Raze is not dead yet...
I would suggest just ditching CON and introducing a new scripting syntax entirely, which is better structured and offers similar flexibility as current eduke32 CON. The pseudo-assembly style of coding of CON is tedious to work with and not having true functions where you can pass by value or ...
- Fri Sep 04, 2020 12:34 am
- Forum: General
- Topic: Powerslave Compatibility?
- Replies: 5
- Views: 894
Re: Powerslave Compatibility?
The only difference between those games' resource files is that the American version is missing 6 sounds, everything else is 100% identical. But don't expect too much from Exhumed/Powerslave support in Raze yet, it's still quite buggy. It's getting gradually better but isn't there quite yet. I ...
- Fri Jun 12, 2020 7:51 am
- Forum: Closed Bugs [Raze]
- Topic: [a54e89] [Duke] Menu goes bonkers once the Help screen
- Replies: 1
- Views: 205
Re: [a54e89] [Duke] Menu goes bonkers once the Help screen
Seems to be the same as: viewtopic.php?f=340&t=68936
- Wed Jun 10, 2020 11:04 am
- Forum: Closed Bugs [Raze]
- Topic: [0.4.5] [Duke] HOMing mirrors in American Assault
- Replies: 6
- Views: 560
- Wed Jun 10, 2020 9:32 am
- Forum: Closed Bugs [Raze]
- Topic: [0.6.0-485-g5330964a7a] Duke 3D door sound sync
- Replies: 7
- Views: 1255
Re: [0.6.0-485-g5330964a7a] Duke 3D door sound sync
I'm not sure I understand what "going out of sync" means in this context.
If it's meant that, instead of the sound playing when the door begins opening, and instead playing once it has fully opened, then that's a bug that has existed since the DOS version.
If it's meant that, instead of the sound playing when the door begins opening, and instead playing once it has fully opened, then that's a bug that has existed since the DOS version.