been played it till the end. was a thrilling ride. and the story had a nice simplicity in it.
i was hoping a sequel on this, or at the very least the same idea with this TC. maybe the new Doom Slayer coming back to gensokyo or into another universe like Undertale.
Search found 49 matches
- Sat Aug 28, 2021 9:33 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Touhou Doom - Full Release (V1.24)
- Replies: 202
- Views: 213252
- Wed Jun 09, 2021 6:16 pm
- Forum: Gameplay Mods
- Topic: Universal Sentinel Hammer add-on for any mod (almost)
- Replies: 3
- Views: 2435
Re: Universal Sentinel Hammer add-on for any mod (almost)
This is cool especially the Universal part. Now i wonder the possibility of universal flame belch. One thing i only had is that, sometimes the hammer won't register very well even though i'm right in front of the enemy. It happens very rarely, but a little bit annoying. Otherwise, this still runs ...
- Wed Jun 02, 2021 2:50 am
- Forum: Gameplay Mods
- Topic: DoomDynMus - a dynamic music mod
- Replies: 177
- Views: 86943
Re: DoomDynMus - a dynamic music mod
So you load a music pack, then load this mod. That's how to use it?
- Wed Jun 02, 2021 2:36 am
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
- Replies: 406
- Views: 142269
Re: Scavver's Paradise V1.9 - A Survival Horror Mod
Just tested the mod with the latest version of LZDoom. Apparently the crashing issue is with the medical harness's abilities, since LZDoom isn't apparently using the latest version of ZScript. Unfortunately, since the code for the medical harness is somebody else's and I know bugger all about ...
- Tue Jun 01, 2021 5:20 pm
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
- Replies: 406
- Views: 142269
Re: Scavver's Paradise V1.9 - A Survival Horror Mod
Is there no fix for LZDoom? Or am i missing things out?
- Fri May 28, 2021 8:39 am
- Forum: Levels
- Topic: THE POWER LEVELS FOR DOOM 2! (from doomworld) (ON HOLD)
- Replies: 65
- Views: 17001
Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Will this work with some heavy gameplay mods like PB3.0 & Guncaster Vindicated?
- Wed Mar 24, 2021 10:06 am
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 125801
Re: [minimod][v0.4.1] Gearbox - weapon/inventory handling
Is there any way to edit the error lines on LZDoom without using slade? (I'm using mobile)
Like what's the needed script file to be edited?
This mod really looks helpful especially in mobile for a quick-swap and better inventory management
Like what's the needed script file to be edited?
This mod really looks helpful especially in mobile for a quick-swap and better inventory management
- Fri Dec 25, 2020 6:59 pm
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 144
- Views: 171483
Re: Looking for a Monster Pack?
You should add Angelic Waifu mod since it also reserve as monster (or non-monster maybe) mod
- Sat Dec 19, 2020 9:29 am
- Forum: Gameplay Mods
- Topic: Fusion Weaver 1.14.1: Za'Sha Rework
- Replies: 138
- Views: 43039
Re: Fusion Weaver 1.11.0: Vendor refactor! Time to sell!
Yooo do you have any plan to release your own monster pack from this? The roster is very good
- Sat Dec 12, 2020 9:26 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 886687
Re: The Guncaster - 3.777a
I got a line error on menudef.txt saying there's unknown class "Size" at line 27 while using LZDoom on Delta Touch (My phone's quite dated). That means the latest version didn't support LZDoom yet? 

- Fri Dec 04, 2020 7:13 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Iron Assault Remake (Demo Update 2.5)
- Replies: 142
- Views: 78286
Re: Iron Assault Remake (Demo 1.02)
Does this support lzdoom?
- Tue Dec 01, 2020 10:08 am
- Forum: Gameplay Mods
- Topic: Ammo dropper (mini-mod)
- Replies: 2
- Views: 3677
Re: Ammo dropper (mini-mod)
Can you actually change the % chance for it to spawn ammo? Like do we need to fiddle around the file?
- Fri Sep 18, 2020 7:29 am
- Forum: Gameplay Mods
- Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
- Replies: 77
- Views: 88961
- Sun Aug 09, 2020 7:57 pm
- Forum: Gameplay Mods
- Topic: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)
- Replies: 39
- Views: 39726
Re: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)
Any plan you make some continuation for Touhou Doom? I actually got intrigued for the story you wrote
- Tue Jul 21, 2020 8:45 pm
- Forum: Gameplay Mods
- Topic: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)
- Replies: 39
- Views: 39726
Re: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)
Any idea how to use the Touhou Doom music? You have to rename it to vanilla tracks or you can make a music randomizer code, i have yet to know any about the code though, but i plan to learn it. You can also use an existing music randomizer mod and replace the existing tracks with this. Either by ...