Search found 49 matches

by slyrboi
Sat Aug 28, 2021 9:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: Touhou Doom - Full Release (V1.24)
Replies: 202
Views: 213252

Re: Touhou Doom - Full Release (V1.23)

been played it till the end. was a thrilling ride. and the story had a nice simplicity in it.
i was hoping a sequel on this, or at the very least the same idea with this TC. maybe the new Doom Slayer coming back to gensokyo or into another universe like Undertale.
by slyrboi
Wed Jun 09, 2021 6:16 pm
Forum: Gameplay Mods
Topic: Universal Sentinel Hammer add-on for any mod (almost)
Replies: 3
Views: 2435

Re: Universal Sentinel Hammer add-on for any mod (almost)

This is cool especially the Universal part. Now i wonder the possibility of universal flame belch. One thing i only had is that, sometimes the hammer won't register very well even though i'm right in front of the enemy. It happens very rarely, but a little bit annoying. Otherwise, this still runs ...
by slyrboi
Wed Jun 02, 2021 2:50 am
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 86943

Re: DoomDynMus - a dynamic music mod

So you load a music pack, then load this mod. That's how to use it?
by slyrboi
Wed Jun 02, 2021 2:36 am
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 142269

Re: Scavver's Paradise V1.9 - A Survival Horror Mod

Just tested the mod with the latest version of LZDoom. Apparently the crashing issue is with the medical harness's abilities, since LZDoom isn't apparently using the latest version of ZScript. Unfortunately, since the code for the medical harness is somebody else's and I know bugger all about ...
by slyrboi
Tue Jun 01, 2021 5:20 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 142269

Re: Scavver's Paradise V1.9 - A Survival Horror Mod

Is there no fix for LZDoom? Or am i missing things out?
by slyrboi
Fri May 28, 2021 8:39 am
Forum: Levels
Topic: THE POWER LEVELS FOR DOOM 2! (from doomworld) (ON HOLD)
Replies: 65
Views: 17001

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Will this work with some heavy gameplay mods like PB3.0 & Guncaster Vindicated?
by slyrboi
Wed Mar 24, 2021 10:06 am
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 125801

Re: [minimod][v0.4.1] Gearbox - weapon/inventory handling

Is there any way to edit the error lines on LZDoom without using slade? (I'm using mobile)
Like what's the needed script file to be edited?
This mod really looks helpful especially in mobile for a quick-swap and better inventory management
by slyrboi
Fri Dec 25, 2020 6:59 pm
Forum: General
Topic: Looking for a Monster Pack?
Replies: 144
Views: 171483

Re: Looking for a Monster Pack?

You should add Angelic Waifu mod since it also reserve as monster (or non-monster maybe) mod
by slyrboi
Sat Dec 19, 2020 9:29 am
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43039

Re: Fusion Weaver 1.11.0: Vendor refactor! Time to sell!

Yooo do you have any plan to release your own monster pack from this? The roster is very good
by slyrboi
Sat Dec 12, 2020 9:26 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3025
Views: 886687

Re: The Guncaster - 3.777a

I got a line error on menudef.txt saying there's unknown class "Size" at line 27 while using LZDoom on Delta Touch (My phone's quite dated). That means the latest version didn't support LZDoom yet? :(
by slyrboi
Fri Dec 04, 2020 7:13 pm
Forum: TCs, Full Games, and Other Projects
Topic: Iron Assault Remake (Demo Update 2.5)
Replies: 142
Views: 78286

Re: Iron Assault Remake (Demo 1.02)

Does this support lzdoom?
by slyrboi
Tue Dec 01, 2020 10:08 am
Forum: Gameplay Mods
Topic: Ammo dropper (mini-mod)
Replies: 2
Views: 3677

Re: Ammo dropper (mini-mod)

Can you actually change the % chance for it to spawn ammo? Like do we need to fiddle around the file?
by slyrboi
Fri Sep 18, 2020 7:29 am
Forum: Gameplay Mods
Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
Replies: 77
Views: 88961

Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!

Mini--Joe wrote:

Got a fix for this?
Same, i've also encountered it in specific cases
by slyrboi
Sun Aug 09, 2020 7:57 pm
Forum: Gameplay Mods
Topic: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)
Replies: 39
Views: 39726

Re: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)

Any plan you make some continuation for Touhou Doom? I actually got intrigued for the story you wrote
by slyrboi
Tue Jul 21, 2020 8:45 pm
Forum: Gameplay Mods
Topic: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)
Replies: 39
Views: 39726

Re: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)

Any idea how to use the Touhou Doom music? You have to rename it to vanilla tracks or you can make a music randomizer code, i have yet to know any about the code though, but i plan to learn it. You can also use an existing music randomizer mod and replace the existing tracks with this. Either by ...

Go to advanced search