Search found 14 matches
- Sat Jul 20, 2024 1:22 am
- Forum: Gameplay Mods
- Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
- Replies: 106
- Views: 26204
Re: HyperExia's Scavver's Paradise Addons & Mods (On Hiatus)
I'm back...and I need some suggestions for a new name for this tweak because I think I may just merge ACS Tweaks, Extra Items, and Weapon Tweaks into one. Or at the very least, ACS Tweaks and Weapon Tweaks. I don't play your Add-on, but, I would call it "the scripted paradise upgrade" or "the ...
- Wed Jun 12, 2024 11:37 am
- Forum: Gameplay Mods
- Topic: ArmyOfOZ [modern/human monster replacer]
- Replies: 30
- Views: 21271
Re: ArmyOfOZ [modern/human monster replacer]
I just want to note that the army of OZ corpse pack has somehow permanently replaced all corpses in my game. i was playing a set of mods that didnt involve the army of OZ or the corpse pack and yet the normal zombieman and marine bodies were replaced by soldiers. is there anyway for me to revert this?
- Mon Apr 01, 2024 8:18 pm
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7932
Re: BountySlayer v. 1.2.0
i made a on the ground sprite for the SMG that i hacked out of the pump SSG and the doom alpha's SMG, based off the sprites for when you actually use it. Just designed to show up in the shop instead of the pistol again since the SMG looks wise is much more different from both the pistol and the hand ...
- Sat Mar 30, 2024 10:22 pm
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7932
Re: BountySlayer v. 1.1.1
i wanna ask: will there be weapon/monster mod compatibility? monster mod compat is already a thing, weapon mod compat is in the works. As for making this universal, it's 100% doable. I have the coding for almost all of it spread across half a dozen of the mods I've written. It would just need a bit ...
- Thu Mar 28, 2024 7:35 pm
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7932
Re: BountySlayer v. 1.1.1
i really love this mod. the story you have going along with it is a really nice addon as well! the weapons and the upgraded variants you can get for them are really nice (the SMG and pump SSG are my favorites but the thundergun is a close third!). my only gripe is that the recoil is a bit too ...
- Wed Jul 21, 2021 8:37 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1086186
Re: Hideous Destructor 4.5.0d
It's not meant to show in the player menu. HDest skins are custom classes that are loaded and used with the hd_skin CVar. From the errors, it looks like the skin's class name is HDNepeta, so you will have to use this console command: hd_skin HDNepeta If that doesn't work, you should check what the ...
- Wed Jul 21, 2021 7:31 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1086186
Re: Hideous Destructor 4.5.0d
How are you loading it into GZDoom? It looks like you are loading the skin before loading HDest, so it errors out. You could try using a launcher like ZDL to setup your load order. I have tried that. That ver was me implanting the skin file into the main one. That clearly failed, but when i do it ...
- Wed Jul 21, 2021 6:04 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1086186
Re: Hideous Destructor 4.5.0d (player skins)
Does anyone know how to install player skins into this mod? There is one i was hoping to try but there is no knowledge of how to install it (or which version of HD it's for) I never really tried to use an hd player skin before but i would like to figure out. so far i fell like im getting somewhere ...
- Wed Jan 13, 2021 3:34 pm
- Forum: Gameplay Mods
- Topic: Ac!d's Eriguns
- Replies: 71
- Views: 25810
Re: Ac!d's Eriguns 1.9b
Hi, just wondering about the whole thing with the shotguns in 1.9? I can't use the shotgun or the ssg anymore because of it? You can select in the options the weapons you want during your gameplay. For the shotguns, I've got some issues, but the "supershotgun spawn" will be still available for the ...
- Thu Jan 07, 2021 7:18 pm
- Forum: Gameplay Mods
- Topic: Ac!d's Eriguns
- Replies: 71
- Views: 25810
Re: Ac!d's Eriguns 1.9b
Hi, just wondering about the whole thing with the shotguns in 1.9? I can't use the shotgun or the ssg anymore because of it? I originally thought it was incendiary shell were on but that wasn't it, Can you at least tell me how the shotguns work in 1.9? Thanks in advance.
- Sat Feb 08, 2020 6:44 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 169966
- Thu May 23, 2019 11:31 pm
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164119
Re: D4T v2.1 (Final Version Released 07-19-17)
hi i ran into an, interesting problem to say the least. every time i try to leave the specter form, it crashes. I'm using gzdoom version 4.1.2 (stable version). it's a great mod, but maybe look into that. it didn't find a valid caller for demon token stripper at state function 0. can you find the ...
- Fri May 17, 2019 5:48 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257171
Re: Lithium 1.6.1 (Jan. 24, 2019)
Hey I've been getting a error while parsing DECORATE scrips and won't let me play. It's just this mod too. can you look into it?
- Tue May 07, 2019 4:55 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 244017
Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]
It's beautiful! sm4bb gore has a tendency to lag, not this. the reason I'm writing this, is because i think i fond a bug. sometimes when blood spurts out of corpses, one of the sounds that plays loops for all eternity and it's really annoying. i don't have exact details, but the bug usually happens ...