Search found 159 matches

by ClessxAlghazanth
Mon Aug 08, 2022 6:06 am
Forum: Graphic/Audio Patches
Topic: [WIP] HXRTC HUD Platinum v0.60
Replies: 66
Views: 34867

Re: [WIP] HXRTC HUD Platinum v0.30

Hi ,

HXRTC Hud has been one of my favourite huds ever (NCHUD being the other) and been using it a lot since PB 2.03 days

I'd like to make some suggestions if you don't mind :

-Trailblazer
-Russian Overkill
-Malice
-Heretical Doom
-Walpurgis
-Voyage Infernal

Best regards
by ClessxAlghazanth
Thu Jul 21, 2022 5:18 am
Forum: Gameplay Mods
Topic: VDP-MonsterRandomizer UPDATED September 1, 2022
Replies: 122
Views: 63799

Re: VDP-MonsterRandomizer UPDATED July 20

Glad to see VDP well alive and kicking , which is one of my most used monster randomizers for a long time :D
by ClessxAlghazanth
Thu Jul 21, 2022 5:17 am
Forum: Levels
Topic: Maps of Chaos - Map05 TERROR EDITION
Replies: 10
Views: 12967

Re: Maps of Chaos - Map05 TERROR EDITION

This is good stuff , man

What are your future plans ?
by ClessxAlghazanth
Thu Jul 21, 2022 5:15 am
Forum: Gameplay Mods
Topic: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
Replies: 111
Views: 45289

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

I wonder it would it be possible to make doors closing&opening speed also correspond to slowmo ?

Best regards
by ClessxAlghazanth
Sat May 14, 2022 12:59 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 883952

Re: The Guncaster - 3.888b

Is it possible to use this mod with REKKER? I really enjoyed that game but when I tried this mod with it some of the scripts broke. Have you tried universal adapter ? viewtopic.php?t=63660 or Guncaster : Vindicated ? It's mostly hit and miss because it hasn't been updated for some time but worth a ...
by ClessxAlghazanth
Sat Apr 30, 2022 8:31 pm
Forum: Graphic/Audio Patches
Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
Replies: 195
Views: 166351

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Is there a way to make this HUD play nice with modified vanilla weapons? When I try to use it with any of PK's smooth weapon mods, I get this: https://imgur.com/HQWdFP7 The "weapon sprite" field is empty, the "current weapon's ammo" field is totally missing, and the ammo counter doesn't light up ...
by ClessxAlghazanth
Fri Apr 29, 2022 6:40 am
Forum: Graphic/Audio Patches
Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
Replies: 70
Views: 47229

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Hi , first of all thanks a bunch for this great hud.It has fast become of my first go-to huds alongside with hxrtc hud and nchud :) I have a small issue (not sure if it is a bug) in which when I look at the automap screen , it looks like this : (statusbar flying on the center of the screen , while ...
by ClessxAlghazanth
Mon Oct 25, 2021 8:10 pm
Forum: Gameplay Mods
Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
Replies: 56
Views: 50460

Re: Dehacked Attack v2.1 & Dehacked Defense v1.0

Wow , a bit late to the party but I must say I'm amazed how much monster variety this mod has , even more considering the small file size :D An option to adjust the spawn chance of a specific monster set (eg. vanilla %50 valiant%50 ) would make a great addition imo 8-) Any future plans on this ...
by ClessxAlghazanth
Mon Oct 18, 2021 11:50 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704618

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Yholl wrote:Updated the main post slightly to indicate that Muusi's DRLA brightmaps cover both monsters and weaponry, for those who are interested in making things pretty!
Good stuff :D

Should load order be :

DRLA main
DRLA monsters
Muusi's Brightmaps

?
by ClessxAlghazanth
Mon Oct 18, 2021 11:47 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1392
Views: 333146

Re: Walpurgis 0.94A (For Doom/Heretic/Hexen) [0.94A Release!

Seems to work fine for me: I set No texture filtering in the .ini, and run in GL ES mode on GZ 4.7.0: http://imgur.com/QsXS5Gr There is an extremely brief black flicker on boot but then its fine for me. So its not specifically Walp so far as I can tell; its either the dev version you're using, or ...
by ClessxAlghazanth
Sun Oct 17, 2021 6:55 pm
Forum: Gameplay Mods
Topic: Re: MR. ANDERSON - WEAPON MOD [BETA 2.1 + TRAILER]
Replies: 30
Views: 18130

Re: MR. ANDERSON - WEAPON MOD [BETA 2 RELEASE - PAGE 2]

Max Payne inspired mod ? Count me in :D I used to play that game all night when I was a middle schooler , so much memories (and trauma thanks to blood trail maze with baby crying bg stage :) Can't wait to try this out , feel it would make a great combination with this viewtopic.php?f=43&t=57013 Keep ...
by ClessxAlghazanth
Sun Oct 17, 2021 6:49 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1392
Views: 333146

Re: Walpurgis 0.94A (For Doom/Heretic/Hexen) [0.94A Release!

Hi pal , how is the Walpurgis progress going ? :D I just noticed a small issue that when I set the Texture filtering option in the GZD options menu to "None" , Walpurgis seems to start to a black screen and stays that way , it is definitely running , I can hear the menu music , browse the menu ...
by ClessxAlghazanth
Sun Oct 17, 2021 5:32 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
Replies: 753
Views: 272349

Re: HXRTC Project Golden Edition Plus R8b (12 Oct 2021) [MR]

As an aside, I know I asked quite some time back about integrating the mines and grenades into some sort of alt-fire or hotkey type of thing as opposed to having them as separate selectable weapons that you have to scroll to and put down your main gun down to actually use. Really inhibits using ...
by ClessxAlghazanth
Thu Oct 14, 2021 11:25 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 216903

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

RaZZoR wrote:Small showcase, refreshing mod.
Great stuff as usual :twisted:

By the way , does the 'effects choker' in the options menu reduce the gore effects or effect the weapons as well ?

Best regards
by ClessxAlghazanth
Wed Oct 13, 2021 11:52 pm
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40805

Re: Voyage Infernal [1.10.5]

Voyage Infernal uses it's own gore handling system, it means that any monster packs that has a custom gore system (Brutal DooM Monsters only) will cause errors. Thanks for the insight ! Does it mean that monster packs which don't have their own gore system would be ok ? I'd suppose running Colorful ...

Go to advanced search