Hi ,
HXRTC Hud has been one of my favourite huds ever (NCHUD being the other) and been using it a lot since PB 2.03 days
I'd like to make some suggestions if you don't mind :
-Trailblazer
-Russian Overkill
-Malice
-Heretical Doom
-Walpurgis
-Voyage Infernal
Best regards
Search found 159 matches
- Mon Aug 08, 2022 6:06 am
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 34867
- Thu Jul 21, 2022 5:18 am
- Forum: Gameplay Mods
- Topic: VDP-MonsterRandomizer UPDATED September 1, 2022
- Replies: 122
- Views: 63799
Re: VDP-MonsterRandomizer UPDATED July 20
Glad to see VDP well alive and kicking , which is one of my most used monster randomizers for a long time 

- Thu Jul 21, 2022 5:17 am
- Forum: Levels
- Topic: Maps of Chaos - Map05 TERROR EDITION
- Replies: 10
- Views: 12967
Re: Maps of Chaos - Map05 TERROR EDITION
This is good stuff , man
What are your future plans ?
What are your future plans ?
- Thu Jul 21, 2022 5:15 am
- Forum: Gameplay Mods
- Topic: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
- Replies: 111
- Views: 45289
Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
I wonder it would it be possible to make doors closing&opening speed also correspond to slowmo ?
Best regards
Best regards
- Sat May 14, 2022 12:59 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883952
Re: The Guncaster - 3.888b
Is it possible to use this mod with REKKER? I really enjoyed that game but when I tried this mod with it some of the scripts broke. Have you tried universal adapter ? viewtopic.php?t=63660 or Guncaster : Vindicated ? It's mostly hit and miss because it hasn't been updated for some time but worth a ...
- Sat Apr 30, 2022 8:31 pm
- Forum: Graphic/Audio Patches
- Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
- Replies: 195
- Views: 166351
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Is there a way to make this HUD play nice with modified vanilla weapons? When I try to use it with any of PK's smooth weapon mods, I get this: https://imgur.com/HQWdFP7 The "weapon sprite" field is empty, the "current weapon's ammo" field is totally missing, and the ammo counter doesn't light up ...
- Fri Apr 29, 2022 6:40 am
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47229
Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
Hi , first of all thanks a bunch for this great hud.It has fast become of my first go-to huds alongside with hxrtc hud and nchud :) I have a small issue (not sure if it is a bug) in which when I look at the automap screen , it looks like this : (statusbar flying on the center of the screen , while ...
- Mon Oct 25, 2021 8:10 pm
- Forum: Gameplay Mods
- Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
- Replies: 56
- Views: 50460
Re: Dehacked Attack v2.1 & Dehacked Defense v1.0
Wow , a bit late to the party but I must say I'm amazed how much monster variety this mod has , even more considering the small file size :D An option to adjust the spawn chance of a specific monster set (eg. vanilla %50 valiant%50 ) would make a great addition imo 8-) Any future plans on this ...
- Mon Oct 18, 2021 11:50 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704618
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Good stuffYholl wrote:Updated the main post slightly to indicate that Muusi's DRLA brightmaps cover both monsters and weaponry, for those who are interested in making things pretty!

Should load order be :
DRLA main
DRLA monsters
Muusi's Brightmaps
?
- Mon Oct 18, 2021 11:47 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333146
Re: Walpurgis 0.94A (For Doom/Heretic/Hexen) [0.94A Release!
Seems to work fine for me: I set No texture filtering in the .ini, and run in GL ES mode on GZ 4.7.0: http://imgur.com/QsXS5Gr There is an extremely brief black flicker on boot but then its fine for me. So its not specifically Walp so far as I can tell; its either the dev version you're using, or ...
- Sun Oct 17, 2021 6:55 pm
- Forum: Gameplay Mods
- Topic: Re: MR. ANDERSON - WEAPON MOD [BETA 2.1 + TRAILER]
- Replies: 30
- Views: 18130
Re: MR. ANDERSON - WEAPON MOD [BETA 2 RELEASE - PAGE 2]
Max Payne inspired mod ? Count me in :D I used to play that game all night when I was a middle schooler , so much memories (and trauma thanks to blood trail maze with baby crying bg stage :) Can't wait to try this out , feel it would make a great combination with this viewtopic.php?f=43&t=57013 Keep ...
- Sun Oct 17, 2021 6:49 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333146
Re: Walpurgis 0.94A (For Doom/Heretic/Hexen) [0.94A Release!
Hi pal , how is the Walpurgis progress going ? :D I just noticed a small issue that when I set the Texture filtering option in the GZD options menu to "None" , Walpurgis seems to start to a black screen and stays that way , it is definitely running , I can hear the menu music , browse the menu ...
- Sun Oct 17, 2021 5:32 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272349
Re: HXRTC Project Golden Edition Plus R8b (12 Oct 2021) [MR]
As an aside, I know I asked quite some time back about integrating the mines and grenades into some sort of alt-fire or hotkey type of thing as opposed to having them as separate selectable weapons that you have to scroll to and put down your main gun down to actually use. Really inhibits using ...
- Thu Oct 14, 2021 11:25 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 492
- Views: 216903
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Great stuff as usualRaZZoR wrote:Small showcase, refreshing mod.

By the way , does the 'effects choker' in the options menu reduce the gore effects or effect the weapons as well ?
Best regards
- Wed Oct 13, 2021 11:52 pm
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40805
Re: Voyage Infernal [1.10.5]
Voyage Infernal uses it's own gore handling system, it means that any monster packs that has a custom gore system (Brutal DooM Monsters only) will cause errors. Thanks for the insight ! Does it mean that monster packs which don't have their own gore system would be ok ? I'd suppose running Colorful ...