Search found 14 matches
- Thu Jun 23, 2022 2:15 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 407902
Re: Ultimate Doom Builder
Only the ones in the "master" branch. Roger. The VSCode support for C# seems to be quite powerful, including IntelliSense, so using VSCode for C# projects seems to be fine. I assume there are still limitations like debugging or the WinForms designer. I'm not aware of the full Visual Studio being ...
- Thu Jun 23, 2022 4:20 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 407902
Re: Ultimate Doom Builder
That's not how development and releases of UDB work. Currently every push to the master branch will trigger a new build that's a "release". The two current tags are just points of radical changes. Okay, so in this project each commit into github repo is de-facto fully buildable? I guess you could ...
- Wed Jun 22, 2022 4:33 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 407902
Re: Ultimate Doom Builder
Hello again! I have just couple of questions: would it at least be possible to git tag version releases? It would help me teeny bit what to rewind to. So far there are only two tags which I guess are not really representative of anything. do I presume correctly boris is the main dev? finally how do ...
- Sun Apr 10, 2022 4:02 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 407902
Re: Ultimate Doom Builder
Eh, I had my wordy second reply written, only to lose it with expiring session :(, I have been punished now... Romero did that, afair. He uses Mac and just ran GZDB using Parallels. But I think that was before it became UDB. Good to know, thanks, forgot that tidbit. Much as I am really not too fond ...
- Sun Apr 10, 2022 2:01 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 407902
Re: Ultimate Doom Builder
I did manage to get it building this time (I am not entirely sure what I did differently this time, but still), but I am quickly remembering all the trouble I had the last time I had it working too... sluggish and unresponsive, likes to completely trap my inputs especially in 3D mode as it spends ...
- Sun Apr 10, 2022 9:49 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 407902
Re: Ultimate Doom Builder
... but I am curious for more details about the procedure of getting UDB running on Void since that's what I'm on too, and couldn't manage to get it to build when I tried a few weeks ago. Well here is my original getting to run post . I admit it is some week since I tried full CLR binary rebuild ...
- Sat Apr 09, 2022 5:37 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 407902
Re: Ultimate Doom Builder
Hello, after some hiatus reporting back. I am on weird Linux (for the curious Void) running in handmade container (my own tools), with ZFS. OpenGL through nvidia works flawlessly and editor seems pretty stable (I have yet to hit some bugs, like the ones mentioned in this post - knocking on wood). I ...
- Thu Jul 15, 2021 3:49 am
- Forum: Closed Bugs [GZDoom]
- Topic: Broken images on wiki?
- Replies: 4
- Views: 447
Re: Broken images on wiki?
If found, I will report other issues, this way, then. Thank you Rachael for confirmation.
- Tue Jul 13, 2021 6:11 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Broken images on wiki?
- Replies: 4
- Views: 447
Re: Broken images on wiki?
Thanks! Seems fixed(?) now, as tag here says. Small icons are now coming up now.
Question: is the thread you linked official wiki support thread? Should errors be reported there?
Question: is the thread you linked official wiki support thread? Should errors be reported there?
- Tue Jul 13, 2021 9:58 am
- Forum: Closed Bugs [GZDoom]
- Topic: Broken images on wiki?
- Replies: 4
- Views: 447
Broken images on wiki?
I am surprised this isn't being reported, but it seems that zdoom.org/wiki is hosed? All the image thumbnails are shown as one or multiple of these texts instead: Error creating thumbnail: Unable to save thumbnail to destination Perl or Error creating thumbnail: Unable to save thumbnail to ...
- Mon Jul 12, 2021 7:05 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 407902
Re: Ultimate Doom Builder
First time run report. In an experiment I wanted to try something that combines classic level layout with 3D floors. Unfortunately test map is bit more complex. Classic 2D editor won't do, because layout is becoming unreadable. My OS of choice is linux. My editor used to be SLADE3. Well ... "used ...
- Tue Oct 13, 2020 1:03 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Abysmall OpenGL performance - expected?
- Replies: 5
- Views: 406
Re: Abysmall OpenGL performance - expected?
Okay, it's on me. I was not expecting that, as it used to work in the past. Indeed I tried "newer" (I hope) lmtmple2.pk3 and I am maintaining steady framerates. Cool thank you.
Note to self: report WAD as well next time.
Note to self: report WAD as well next time.
- Mon Oct 12, 2020 11:06 am
- Forum: Closed Bugs [GZDoom]
- Topic: Abysmall OpenGL performance - expected?
- Replies: 5
- Views: 406
Re: Abysmall OpenGL performance - expected?
Invocation: /usr/home/3t0/projects/gdev.doom-engines/gzdoom/build/gzdoom -iwad /usr/home/3t0/data/games/doom/iwads/doom2.wad -warp 01 +set developer 1 +set sv_cheats 1 -exec /usr/home/3t0/.config/gzdoom/development.cfg ${@} Startup log: GZDoom g4.4.2 - 2020-06-16 19:19:13 +0200 - SDL version ...
- Mon Oct 12, 2020 8:13 am
- Forum: Closed Bugs [GZDoom]
- Topic: Abysmall OpenGL performance - expected?
- Replies: 5
- Views: 406
Abysmall OpenGL performance - expected?
I noticed gzdoom moved quite forward, so I resynced repo and rebuilt. I am now on: 04e53b815f8c1653cc77d5b6b376d99f93110be6 (HEAD, tag: g4.4.2) My zmusic is at commit 8c9f402c31963290867337a65c9635036acbb49f (HEAD -> master) When I load any other WAD besides vanilla, I am getting progressively worse ...