Search found 24 matches

by giwake
Sat Mar 16, 2024 6:07 pm
Forum: Feature Suggestions [GZDoom]
Topic: Improved SNDINFO
Replies: 0
Views: 419

Improved SNDINFO

While other parts of GZDoom's modding tools have greatly improved (Zscript, for example) I believe that other areas have stagnated quite a bit. SNDINFO, for example, has fallen behind quite a bit. I feel like SNDINFO lumps usually end up as a large mess of definitions that are hard to understand and ...
by giwake
Wed Mar 13, 2024 8:25 am
Forum: Resources
Topic: giwake's footstep sounds!
Replies: 0
Views: 579

giwake's footstep sounds!

https://github.com/giwake/footstep/tree/main a very easy to use footstep sound system, inspired by System Shock 2 (in how the steps get faster the faster you run) and Half-Life (in how the view rolls when you land) instructions and a demo video are included within the readme on the github page, i ...
by giwake
Thu Mar 02, 2023 6:04 am
Forum: Scripting
Topic: Making a player lose points when damaged
Replies: 5
Views: 445

Re: Making a player lose points when damaged

Scratch that, I figured out an absolutely awful hack to fix it, but it works and at this point I'm just happy that my code works :V I commented out the definition for newmarine.score and then made a script inside my map that sets the player's score to 50 at the start of the map. I can only hope and ...
by giwake
Thu Mar 02, 2023 6:02 am
Forum: Scripting
Topic: Making a player lose points when damaged
Replies: 5
Views: 445

Re: Making a player lose points when damaged

I quickly slapped the ZScript into my mod, unfortunately I'm getting an error message. E:/SuperRad/Build/:zscript.zc, line 93: '@property@NewMarine.Score' is an unknown actor property. My ZScript is this: class NewMarine : DoomPlayer { int score; Default { NewMarine.score 50; //if you want to pre ...
by giwake
Thu Mar 02, 2023 3:45 am
Forum: Scripting
Topic: Making a player lose points when damaged
Replies: 5
Views: 445

Making a player lose points when damaged

Hello. I'm currently working on a TC with a score system, and I'm trying to make it so that when the player is damaged they lose points. Here's my code so far. Decorate code ACTOR NewMarine : Doomplayer { Player.StartItem "Clip", 24 //TODO: Replace clip with other ammo for 3d model support. Player ...
by giwake
Fri Aug 05, 2022 3:33 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4635871

Re: [SPRITES] Spriting Carnival!!



Minigun, inspired by the Zandronum/Skulltag minigun.
Bashed out of the chaingun, chainsaw and a beta weapon.
by giwake
Fri Aug 05, 2022 3:30 pm
Forum: Assets (and other stuff)
Topic: First Person weapon model is messed up in Hardware Renderers
Replies: 4
Views: 1126

Re: First Person weapon model is messed up in Hardware Rende

It might also be that the model is too small or too large, try scaling it up or down and see how that affects it.
by giwake
Sun Jul 24, 2022 7:28 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4635871

Re: [SPRITES] Spriting Carnival!!

Imp... and Elf Imp.
yes i am doing christmas stuff in july
by giwake
Tue Jul 19, 2022 11:10 am
Forum: Tutorials
Topic: How to use video inside GZDoom!
Replies: 0
Views: 2976

How to use video inside GZDoom!

Have you ever played too much Island Peril and wanted some terrible FMV cutscenes in your mod? Well this is the guide for you! This guide covers adding video to your game using the ANM format, which is mostly used in the Build Engine. This is the end result: https://www.dropbox.com/sh ...
by giwake
Fri May 06, 2022 5:08 am
Forum: Resources
Topic: Standalone Game Template
Replies: 23
Views: 25691

Re: Standalone Game Template

This is GREAT! Thanks!
by giwake
Fri Apr 22, 2022 4:50 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142560

Re: The WIP Thread

Here's a couple of "cinematic" screenshots of my small TC, currently untitled.







by giwake
Thu Apr 14, 2022 10:31 pm
Forum: Mapping
Topic: Middle misaligned in software but not hardware renderer
Replies: 10
Views: 919

Re: Middle misaligned in software but not hardware renderer

I've got a bit of a hacky way to fix this problem:



I've put some padding above and below the texture so that it has a bit of extra space. This seems to solve the issue.

by giwake
Thu Apr 14, 2022 8:00 pm
Forum: Mapping
Topic: Middle misaligned in software but not hardware renderer
Replies: 10
Views: 919

Re: Middle misaligned in software but not hardware renderer

I've got a Geforce RTX 2070.

I remade the texture in 128*128 resolution, and it didn't change much.

by giwake
Thu Apr 14, 2022 7:27 pm
Forum: Mapping
Topic: Middle misaligned in software but not hardware renderer
Replies: 10
Views: 919

Re: Middle misaligned in software but not hardware renderer

Ah, sorry. I updated and it's still broken. No idea what I'm doing wrong.
by giwake
Thu Apr 14, 2022 7:23 pm
Forum: Mapping
Topic: Middle misaligned in software but not hardware renderer
Replies: 10
Views: 919

Re: Middle misaligned in software but not hardware renderer

Ah, I might be using an outdated version of GZDoom then. I haven't checked in a long time, my bad!

Thanks for the help!

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