Search found 24 matches
- Sat Mar 16, 2024 6:07 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Improved SNDINFO
- Replies: 0
- Views: 419
Improved SNDINFO
While other parts of GZDoom's modding tools have greatly improved (Zscript, for example) I believe that other areas have stagnated quite a bit. SNDINFO, for example, has fallen behind quite a bit. I feel like SNDINFO lumps usually end up as a large mess of definitions that are hard to understand and ...
- Wed Mar 13, 2024 8:25 am
- Forum: Resources
- Topic: giwake's footstep sounds!
- Replies: 0
- Views: 579
giwake's footstep sounds!
https://github.com/giwake/footstep/tree/main a very easy to use footstep sound system, inspired by System Shock 2 (in how the steps get faster the faster you run) and Half-Life (in how the view rolls when you land) instructions and a demo video are included within the readme on the github page, i ...
- Thu Mar 02, 2023 6:04 am
- Forum: Scripting
- Topic: Making a player lose points when damaged
- Replies: 5
- Views: 445
Re: Making a player lose points when damaged
Scratch that, I figured out an absolutely awful hack to fix it, but it works and at this point I'm just happy that my code works :V I commented out the definition for newmarine.score and then made a script inside my map that sets the player's score to 50 at the start of the map. I can only hope and ...
- Thu Mar 02, 2023 6:02 am
- Forum: Scripting
- Topic: Making a player lose points when damaged
- Replies: 5
- Views: 445
Re: Making a player lose points when damaged
I quickly slapped the ZScript into my mod, unfortunately I'm getting an error message. E:/SuperRad/Build/:zscript.zc, line 93: '@property@NewMarine.Score' is an unknown actor property. My ZScript is this: class NewMarine : DoomPlayer { int score; Default { NewMarine.score 50; //if you want to pre ...
- Thu Mar 02, 2023 3:45 am
- Forum: Scripting
- Topic: Making a player lose points when damaged
- Replies: 5
- Views: 445
Making a player lose points when damaged
Hello. I'm currently working on a TC with a score system, and I'm trying to make it so that when the player is damaged they lose points. Here's my code so far. Decorate code ACTOR NewMarine : Doomplayer { Player.StartItem "Clip", 24 //TODO: Replace clip with other ammo for 3d model support. Player ...
- Fri Aug 05, 2022 3:33 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4635871
- Fri Aug 05, 2022 3:30 pm
- Forum: Assets (and other stuff)
- Topic: First Person weapon model is messed up in Hardware Renderers
- Replies: 4
- Views: 1126
Re: First Person weapon model is messed up in Hardware Rende
It might also be that the model is too small or too large, try scaling it up or down and see how that affects it.
- Sun Jul 24, 2022 7:28 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4635871
- Tue Jul 19, 2022 11:10 am
- Forum: Tutorials
- Topic: How to use video inside GZDoom!
- Replies: 0
- Views: 2976
How to use video inside GZDoom!
Have you ever played too much Island Peril and wanted some terrible FMV cutscenes in your mod? Well this is the guide for you! This guide covers adding video to your game using the ANM format, which is mostly used in the Build Engine. This is the end result: https://www.dropbox.com/sh ...
- Fri May 06, 2022 5:08 am
- Forum: Resources
- Topic: Standalone Game Template
- Replies: 23
- Views: 25691
Re: Standalone Game Template
This is GREAT! Thanks!
- Fri Apr 22, 2022 4:50 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142560
- Thu Apr 14, 2022 10:31 pm
- Forum: Mapping
- Topic: Middle misaligned in software but not hardware renderer
- Replies: 10
- Views: 919
- Thu Apr 14, 2022 8:00 pm
- Forum: Mapping
- Topic: Middle misaligned in software but not hardware renderer
- Replies: 10
- Views: 919
- Thu Apr 14, 2022 7:27 pm
- Forum: Mapping
- Topic: Middle misaligned in software but not hardware renderer
- Replies: 10
- Views: 919
Re: Middle misaligned in software but not hardware renderer
Ah, sorry. I updated and it's still broken. No idea what I'm doing wrong.
- Thu Apr 14, 2022 7:23 pm
- Forum: Mapping
- Topic: Middle misaligned in software but not hardware renderer
- Replies: 10
- Views: 919
Re: Middle misaligned in software but not hardware renderer
Ah, I might be using an outdated version of GZDoom then. I haven't checked in a long time, my bad!
Thanks for the help!
Thanks for the help!