Search found 140 matches
- Wed Aug 20, 2025 3:49 pm
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
Just got a report from my partner saying it froze again with no VisualThinker enabled. It happened on the last map after a bunch of monsters activated. Quitting and reloading the autosave ended up working to get him to the end of the map. So, I'm not sure now.
- Tue Aug 19, 2025 6:37 pm
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
There was a bug where bad visual thinkers were getting into the render list after loading from a save which would also affect hubs. Not sure if it's relevant but just spitballing. Hm, what qualifies as a bad VisualThinker? To follow up, after disabling the effect I had using VisualThinkers, we've ...
- Tue Aug 12, 2025 7:20 am
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
Since project brutality now requires 4.14.2 I've had to move forward. I have tested and was able to get through one playthrough, but the next playthrough we did we got to Map 5 and the freezes started happening. So, I've temporarily turned our VT off and we'll see. I have not tried dev builds after ...
- Fri Aug 08, 2025 12:29 pm
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
Does this mod use visual thinkers by chance? There was an oversight where destroyed ones were getting into the render list on load including from snapshots. It's possible it could've been this since the conditions for it were fairly random Sorry for taking so long to reply. As I matter of fact, yes ...
- Tue Jul 01, 2025 9:52 am
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
I've posted the link in another thread, but here it is anyway for anyone that wants to take another shot at it. https://www.moddb.com/mods/dragon-sector-the-remake/news/dragon-sector-the-remake-v12-released The full pack brings everything current. On the bundled version of GZDoom 4.14.0a we are able ...
- Tue Jul 01, 2025 9:48 am
- Forum: Levels
- Topic: Dragon Sector (Remake) Mapset
- Replies: 58
- Views: 29210
Re: Dragon Sector (Remake) Mapset
Another update for you all. This should fix a few weird issues we saw after 1.1 went live and people started playing it.
https://www.moddb.com/mods/dragon-secto ... 2-released
https://www.moddb.com/mods/dragon-secto ... 2-released
- Sun Jun 29, 2025 2:34 pm
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
Sorry for not getting back to this thread. Life has been hectic. Anyway, I have no idea how to do that, and my perusal over my code hasn't tuned up anything that throws up a red flag for me. But there are a lot of moving parts here, so yeah, extraordinary measures are going to be needed. I'm going ...
- Wed Jun 18, 2025 4:21 pm
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
I'm going to read over my code with a critical eye. I will see if anything sticks out at me. There's a few things specifically I do that I might need to re-evaluate. I may post some stuff if I'm not sure it couldn't cause a problem.
- Sun Jun 15, 2025 7:15 pm
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
The plot seems to be thickening. I don't think it's a 0 tick loop. With the test build we didn't get any of those warnings. We did however experience freezing and crashing to desktop. I don't know if it is with Zscript or GZDoom at this point, but something is definitely up. Again, none of this ...
- Wed Jun 11, 2025 5:34 pm
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
Hey, sorry for the delay in getting back. So I deliberately created an actor with a 0 state loop to test out the behavior, and I see that you've got it setup to remove the actor after printing the console message. Once we've got some more time, we'll do a full test through the maps with this build ...
- Sat Jun 07, 2025 12:32 pm
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
I've downloaded the test build and I'm going to give it some testing. I'll report back if/when I find something.
- Thu Jun 05, 2025 9:53 pm
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
While I and many other mods use 0 tic states, I can't think of any instance where I would loop that. I do know of some problems in PB a while back where 0 tic death states causes issues. We're also not talking a jump of major versions here. From .0 to .1, and I honestly couldn't say if anything ...
- Thu Jun 05, 2025 8:02 pm
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
Just to add, we loaded from an autosave, and it froze up not long after. On 4.14.2 release. I'll get the save file to you asap, but I am not sure if you'll be able to load it. Still, I'll provide it.
- Thu Jun 05, 2025 7:40 pm
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Re: Version 4.14.1+ Random Freeze
Yeah, this is the frustrating bit. We thought it was working great with the new version, but then it froze up in the third map. So it is one of those things that can take a long time to actually happen, and when it does happen on this end, I don't have any way of digging into what was actually ...
- Thu Jun 05, 2025 11:47 am
- Forum: Bugs [GZDoom]
- Topic: Version 4.14.1+ Random Freeze
- Replies: 22
- Views: 819
Version 4.14.1+ Random Freeze
We are having a random and very frustrating issue with the newest versions of GZDoom when playing Dragon Sector. What happens is that after a while, the game freezes up completely. The music keeps on playing, but everything else is locked up. I don't get an error or crash to desktop, it's just ...