Search found 150 matches

by thugsta
Thu Jun 01, 2023 10:43 pm
Forum: Shaders
Topic: Bodycam (fisheye) shader
Replies: 10
Views: 19811

Re: Bodycam (fisheye) shader

Nash wrote: Tue May 23, 2023 9:12 am So, you don't want to miss out on the bodycam FPS fad of 2023? I did the not-so-hard-work for you!

Fisheye shader from ShaderToy user jcant0n - https://www.shadertoy.com/view/4sSSzz

GZDoom shader conversion by Nash Muhandes
Any chance you can back port this to work on LZ?
by thugsta
Sun Apr 23, 2023 11:44 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0159b - better light & shadow

Some little ideas If were talking about little neat touches. What about filling in window slots with glass panes? or at least the ones with a view of the sky to give places more of the illusion they are real locations and not just abstract shapes. Also an idea is for maybe small light textures to ...
by thugsta
Mon Apr 17, 2023 10:28 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0159b - better light & shadow

Some little ideas If were talking about little neat touches. What about filling in window slots with glass panes? or at least the ones with a view of the sky to give places more of the illusion they are real locations and not just abstract shapes. Also an idea is for maybe small light textures to ...
by thugsta
Mon Dec 12, 2022 12:52 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0146b

Hey Doomer_ wrote: Sun Dec 11, 2022 2:23 pm Good example of sidedef baked lighting for those who have not seen it:

https://i.postimg.cc/Fzgmqq9f/E2M2.gif

This is NOT done with dynamic lights. It changes with the sector lighting but is otherwise baked.
Still looks fantastic nonetheless. Keep it up
by thugsta
Sun Dec 11, 2022 3:07 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0145b - slightly more accurate lights

Since you mentioned grid and texture lights, i assume this means you won't be adding just the spotlight lights sector to create the effect of having a spolight of light shining down? Similar kinda to how brutal does it with cone of light
by thugsta
Sat Dec 10, 2022 12:41 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0144b - more accurate lights

Sorry what is it that you're asking for? My own versioning is all over the place - all the code is being worked on at once - but I'll see what I can do to help. Sorry, re-reading that i posted i see what how i worded that wrong. I meant to say can you post or have an archive link for older versions ...
by thugsta
Fri Dec 09, 2022 4:04 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0144b - more accurate lights

After you fix what your currently looking at, are you going to dive into the LZ version also? On a side note, can you repost the archive (or let me access somehow in a mega/mediafire link) up till 4.01b so i can see where up to the last version i can make LZ compatible with (at least with my ...
by thugsta
Thu Dec 08, 2022 7:38 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0144b - more accurate lights

Holy smokes! I had forgotten about LZ, thanks for reminding me. I've been preoccupied with baked lighting issues. PPShader is for GZDoom shaders any may just be incompatible. It sets parameters for the shader and would have to be commented out, I would guess. I'd have to know where you're getting ...
by thugsta
Wed Dec 07, 2022 6:23 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0144b - more accurate lights

Out of curiosity, what happened to having a compatible version for LZ that i sent you? On a side note, how do i go about fixing an equivalent for LZ to the errors Unknown identifier 'PPShader' and the error Unknown identifier 'Lightlevel' Thanks, keep up the fantastic work as this is great. Holy ...
by thugsta
Wed Dec 07, 2022 2:40 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0144b - more accurate lights

Out of curiosity, what happened to having a compatible version for LZ that i sent you?

On a side note, how do i go about fixing an equivalent for LZ to the errors Unknown identifier 'PPShader' and the error Unknown identifier 'Lightlevel'

Thanks, keep up the fantastic work as this is great.
by thugsta
Fri Nov 11, 2022 1:15 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0b

Not currently at home but it was something along the line of dynamiclight.DontLightOthers if memory serves me correct. A substitute for this might be needed to keep the performance i assume. I removed those along with fixing the bugs you have documented here to test and it then works and performed ...
by thugsta
Thu Nov 10, 2022 11:28 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0b

I hope you can still make this compatible with LZDoom or somehow a version for it while keeping everything that could work from GZ, as it would be great to see your work on wireless headsets that only have a port of LZDoom for example. :)
by thugsta
Sun Nov 06, 2022 8:43 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0b

Speaking of shadows, are player and monster separated toggled? If not can it be done as the player shadow It'll be better disabled personally judging from RazzoR's video as the speed of doomguy makes it look jittery. Maybe about wall textures some ideas for you to think about ¹) just leave it out ...
by thugsta
Sun Nov 06, 2022 12:36 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149118

Re: Relighting v4.0b

Hey Doomer_ wrote: Sat Nov 05, 2022 1:46 pm Also probably going to renumber all this back to pre-release, since the whole shebang is in beta and not just a few features... :roll:
Maybe if you want, just rename this to RelightingZ or something to differentiate it completely from the "old" version? Just a thought 😊
by thugsta
Wed Oct 19, 2022 11:39 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 94668

Re: Relighting Doom v3.31b [Updated 4/8/22]

Amazing work. Good to see you back.

I was tweaking this behind the scenes to squeeze some extra performance out of it but good to see the master has returned to his work progress and that progress is looking spectacular to say the least.

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