Search found 17 matches

by PixelCrunch
Sat Aug 17, 2019 5:06 pm
Forum: Technical Issues
Topic: LZDOOM 3.8.2 Rescaling Issues. HELP.
Replies: 13
Views: 1285

Re: LZDOOM 3.8.2 Rescaling Issues. HELP.

drfrag wrote:But again how do you set that "virtual" resolution?
I set the "Scale" down to 0.25 in the Resolution menu. Then i just pressed enter on 1600x900 to make these changes.
by PixelCrunch
Sat Aug 17, 2019 1:31 pm
Forum: Technical Issues
Topic: LZDOOM 3.8.2 Rescaling Issues. HELP.
Replies: 13
Views: 1285

Re: LZDOOM 3.82 Rescaling Issues. HELP.

drfrag wrote:And how do you set that virtual resolution? Using the resolution scale menu option? That works only for OpenGL.
I Don't USE OpenGL, i use Direct-3D 9 Software mode.
by PixelCrunch
Sat Aug 17, 2019 7:18 am
Forum: Technical Issues
Topic: LZDOOM 3.8.2 Rescaling Issues. HELP.
Replies: 13
Views: 1285

Re: LZDOOM 3.8.2 Rescaling Issues. HELP.

Sure but it's an old version on steroids. :) Now i know what he's talking about, i guess he's running 320x200 natively on an intel "card". Yes, it looks like shit (that resolution always did) but it's even shittier due to your LCD monitor upscaling wildly such a low resolution. That's one of the ...
by PixelCrunch
Fri Aug 16, 2019 3:36 pm
Forum: Technical Issues
Topic: LZDOOM 3.8.2 Rescaling Issues. HELP.
Replies: 13
Views: 1285

Re: LZDOOM 3.8.2 Rescaling Issues. HELP.

I'm using Direct3D Mode. GZDOOM does not have these issues at all.
by PixelCrunch
Fri Aug 16, 2019 11:06 am
Forum: Off-Topic
Topic: Games that deserve a "2nd chance"
Replies: 37
Views: 5258

Re: Games that deserve a "2nd chance"

Battletoads for the NES.

I REALLY, REALLY, REALLY want to like this game. It just seems so cool and good. But people whore on it because of it's near-bullshit difficulty.



*P.S, there's a Japanese version that's been tweaked to be easier, but it's still pretty damn hard.*
by PixelCrunch
Fri Aug 16, 2019 11:02 am
Forum: Off-Topic
Topic: Bethesda victimizes Wolf with MTs. I fear for Doom's future.
Replies: 42
Views: 4138

Re: Bethesda victimizes Wolf with MTs. I fear for Doom's fut

I have one thing to say to a specific John Romero and Carmack.



Johnny, John, repent thy corporate shackles, leave Bethesda, make iD independent, and take back the DOOM franchise.







There is still time to do so.
by PixelCrunch
Fri Aug 16, 2019 10:56 am
Forum: Technical Issues
Topic: LZDOOM 3.8.2 Rescaling Issues. HELP.
Replies: 13
Views: 1285

LZDOOM 3.8.2 Rescaling Issues. HELP.

Hey, Pixel Here. I decided to run the *newly accquired* LZDOOM 3.8.2 in Truecolor Software mode. I decided to downscale the virtual resolution, because, 1. My computer is kinda crap for gaming, and 2. I love retro-style games and big pixels. But while i was running it in this mode, I noticed that ...
by PixelCrunch
Wed Jul 03, 2019 4:40 pm
Forum: Technical Issues
Topic: GUS Problems
Replies: 7
Views: 1590

Re: GUS Problems

Isin't there some sort of patch or something that can make the GUS, you know, not sound literally half-assed?

Also i'm looking for a patch that can give GZDoom Roland MT-32 Support, too.
by PixelCrunch
Wed Jul 03, 2019 6:25 am
Forum: Technical Issues
Topic: GUS Problems
Replies: 7
Views: 1590

Re: GUS Problems

That's because the card basically could just play 8 (or was it 16?) channels of wave samples along with some volume/pan ramps.
To answer your question, it was 32 Channels of sound.
by PixelCrunch
Wed Jul 03, 2019 6:08 am
Forum: Technical Issues
Topic: GUS Problems
Replies: 7
Views: 1590

GUS Problems

Hey, Pixel here. Sorry if i lurk alot, but i've been doing alot of other stuff lately. Now, i'm using GZDoom v. 3.7.1 (yay lack of OpenGL 3.0 existence on my PC) , and i've recently watched LGR (Lazy Game Review) review the Gravis Ultra Sound MIDI Card. He said that it was quite revolutionary for ...
by PixelCrunch
Tue May 14, 2019 1:43 pm
Forum: Shaders
Topic: Low Detail Shader
Replies: 33
Views: 26018

Re: Low Detail Shader

Rachael, can you AT LEAST make a version of your shader for Legacy GZDOOM? Please?
by PixelCrunch
Sun May 12, 2019 2:37 pm
Forum: Shaders
Topic: Low Detail Shader
Replies: 33
Views: 26018

Re: Low Detail Shader

Is there some sort of thing i have to do to activate it (eg. certain button presses, ect.)

Also, how do i check if my gfx card can handle shaders?
by PixelCrunch
Sun May 12, 2019 12:13 pm
Forum: General
Topic: Amiga A.G.A, anyone?
Replies: 6
Views: 944

Re: Amiga A.G.A, anyone?

Ok, but what about earlier games, such as Wolf3D? Surely the CPU can handle that.

(Also, leilei, i'm pretty sure those higher-end amigas can run Doom fine)
by PixelCrunch
Sun May 12, 2019 12:10 pm
Forum: Shaders
Topic: Low Detail Shader
Replies: 33
Views: 26018

Re: Low Detail Shader

https://imgur.com/DQIF7in "Low Detail Shader when?" I get frequently asked. Probably as a joke, who knows... So - here it is. Use "gl_lowdetail" cvar in console to turn it on and off. It emulates the effect of pressing F5 in Vanilla Doom, except it's not resolution aware (it simply pixelates to ...
by PixelCrunch
Sat May 11, 2019 12:33 pm
Forum: General
Topic: Amiga A.G.A, anyone?
Replies: 6
Views: 944

Amiga A.G.A, anyone?

I was pondering something today, and something just popped into my head. Could it be possible to run Vanilla Doom v.1.9 on an Amiga 4000/1200/CD-32 (Also Unmodified)? It seems capable enough, as it has 256 out of 16.7 MILLION colors to choose from. And it can also keep those color specs all the way ...

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