Search found 47 matches
- Thu Feb 20, 2025 8:14 pm
- Forum: Technical Issues
- Topic: [RESOLVED] GZDoom 4.14.0 sometimes freezes up for a second during gameplay
- Replies: 0
- Views: 1509
[RESOLVED] GZDoom 4.14.0 sometimes freezes up for a second during gameplay
3/8/2025 Update: So I finally managed to fix this issue I was having. The new gaming PC I got in 2024 came with the antivirus software Webroot. I recently uninstalled it as it's free 6 month subscription was about to expire, and I replaced it with Avast Antivirus, which I personally like better. I ...
- Fri Jul 09, 2021 6:29 pm
- Forum: Scripting
- Topic: Script That Checks Brightness of Sector Actor is In
- Replies: 2
- Views: 296
Re: Script That Checks Brightness of Sector Actor is In
Yes, that's what I was looking for. Thanks for the help.Jarewill wrote:How about using GetActorLightLevel?
It seems like it would do what you want.
- Fri Jul 09, 2021 3:01 pm
- Forum: Scripting
- Topic: Script That Checks Brightness of Sector Actor is In
- Replies: 2
- Views: 296
Script That Checks Brightness of Sector Actor is In
Let's say I wanted to make a script that checks the brightness of a sector the player/actor is in, sort of like how [wiki]CheckActorCeilingTexture[/wiki] checks what flat is above the actor. For example, let's say if the sector the actor was in a sector that had a brightness of 120 or higher, then ...
- Sat Apr 24, 2021 7:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/2021)
- Replies: 5
- Views: 3160
Re: Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/202
I know it's playable with PrBoom+ and Chocolate Doom as I tested the WAD with those, but they don't work 100% correct with those source ports right now. It works best with ZDoom and other related modern source ports.EddieMann wrote:Will this be ported to crispy doom?
- Tue Feb 23, 2021 7:31 pm
- Forum: Scripting
- Topic: Questions About Lights & Thing Enters Sector Activation
- Replies: 4
- Views: 415
Re: Questions About Lights & Thing Enters Sector Activation
Seems to work fine to me. Are you sure DoomImp isn't replaced? You have to write the name of the replaced class in that case. I assume the GLDEFS file is loaded correctly, since the fireballs glow fine. Oops... :oops: I can't believe I didn't notice that before. :lol: It's fixed now, thanks for the ...
- Mon Feb 22, 2021 7:50 pm
- Forum: Scripting
- Topic: Questions About Lights & Thing Enters Sector Activation
- Replies: 4
- Views: 415
Re: Questions About Lights & Thing Enters Sector Activation
Thank you Jarewill, that helps a lot. I do however have a new problem with the GLDEFS. I want to add a glow effect to a enemy that replaces the sprites of the Imp, which is some glowing pig. Here's what I got for my script so far: pointlight TAIWPIG { color 0.0 1.0 0.0 size 96 attenuate 1 } object ...
- Mon Feb 22, 2021 12:20 am
- Forum: Scripting
- Topic: Questions About Lights & Thing Enters Sector Activation
- Replies: 4
- Views: 415
Questions About Lights & Thing Enters Sector Activation
I have some new questions about scripting for Doom. First off, what if I wanted to change the glow color of certain items such as health & armor bonuses? Let's say I wanted to change the glow color of the health bonus from blue to orange, how would I do that? Secondly, let's say if I wanted a tagged ...
- Fri Feb 05, 2021 2:52 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 691529
Re: ZDoom project ideas you have
I have an interesting idea for a gameplay MOD for all classic Doom IWAD maps that I'm not sure that has been done before.
Is there a MOD of any kind that floods any map with swimmable water that will keep rising up to the highest sector?
Is there a MOD of any kind that floods any map with swimmable water that will keep rising up to the highest sector?
- Sun Jan 24, 2021 10:51 pm
- Forum: Scripting
- Topic: New Questions About Scripting For 1/23/2021
- Replies: 2
- Views: 288
Re: New Questions About Scripting For 1/23/2021
Thanks for the help Misery, though the ';' in the code was an error I fixed by removing.
Also, I updated the original post with questions 1 & 3 updated.
Also, I updated the original post with questions 1 & 3 updated.
- Sat Jan 23, 2021 1:38 am
- Forum: Scripting
- Topic: New Questions About Scripting For 1/23/2021
- Replies: 2
- Views: 288
New Questions About Scripting For 1/23/2021
Hey guys, I have some new questions when it comes to scripting for a porting project of mine. 1. Since the original WAD replaced the letter graphic lumps from STCFN033-STCFN121, how can I make that the standard message font to replace the default font used for in-game messages? I know about the ...
- Mon Jan 18, 2021 12:28 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/2021)
- Replies: 5
- Views: 3160
Re: Super 3D Pig Feeder: ZDoom Edition (Updated for 1/18/202
Actually there might be a way to get this to be a standalone IWAD for GZDoom, if you use the PLAYPAL and COLORMAP palettes supplied with Freedoom (it'll be exactly the same as Doom's) and some placeholder music tracks. All you need to do is add an IWADINFO lump to it and give it a few properties ...
- Mon Jan 18, 2021 1:36 am
- Forum: Requests
- Topic: Farmer Doomguy Sprite Sheet Replacement Request
- Replies: 1
- Views: 594
Farmer Doomguy Sprite Sheet Replacement Request
I would like someone to make a sprite sheet of a farmer character based on the one seen in the status bar of this Flash game if possible please. This is for my ZDoom TC project of this game, which you can read more about here . They are to replace most graphics of the character, except for the gib ...
- Sun Jan 17, 2021 9:56 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/2021)
- Replies: 5
- Views: 3160
Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/2021)
https://imgur.com/RL9Az1j This is a ZDoom/GZDoom port of the Flash game Super 3D Pig Feeder by NAveryW , which was first posted to Newgrounds on May 12, 2010. In the game, all of the enemies are replaced by pigs, and you get weapons such as a Slingshot, a Truffle Gun, and a Chaincorngun. There are ...
- Sun Jan 17, 2021 1:09 pm
- Forum: Scripting
- Topic: Some Questions About In-Game Message Editing
- Replies: 4
- Views: 518
Re: Some Questions About In-Game Message Editing
OMG! I remember this! I remember trying to do the same, but I lost interest. I hope you do seriously do this, I'd love to see Pig Feeder ported to GZDoom. I've been making some good progress on the ZDoom/GZDoom porting project, and I'll consider making a project thread when it's about ready. Also ...
- Sun Jan 17, 2021 1:07 pm
- Forum: Scripting
- Topic: Questions About Animated Doom Intermission Screen Scripting
- Replies: 0
- Views: 188
Questions About Animated Doom Intermission Screen Scripting
When it comes to writing scripts for a custom animated Doom [wiki]intermission script[/wiki] when following the example from that wiki page, I have some questions about that. 1. Does anyone know what the scripts would look like for the original 3 episodes of Doom, which doesn't include the 4th ...