Search found 47 matches

by NiTROACTiVE
Thu Feb 20, 2025 8:14 pm
Forum: Technical Issues
Topic: [RESOLVED] GZDoom 4.14.0 sometimes freezes up for a second during gameplay
Replies: 0
Views: 1509

[RESOLVED] GZDoom 4.14.0 sometimes freezes up for a second during gameplay

3/8/2025 Update: So I finally managed to fix this issue I was having. The new gaming PC I got in 2024 came with the antivirus software Webroot. I recently uninstalled it as it's free 6 month subscription was about to expire, and I replaced it with Avast Antivirus, which I personally like better. I ...
by NiTROACTiVE
Fri Jul 09, 2021 6:29 pm
Forum: Scripting
Topic: Script That Checks Brightness of Sector Actor is In
Replies: 2
Views: 296

Re: Script That Checks Brightness of Sector Actor is In

Jarewill wrote:How about using GetActorLightLevel?
It seems like it would do what you want.
Yes, that's what I was looking for. Thanks for the help.
by NiTROACTiVE
Fri Jul 09, 2021 3:01 pm
Forum: Scripting
Topic: Script That Checks Brightness of Sector Actor is In
Replies: 2
Views: 296

Script That Checks Brightness of Sector Actor is In

Let's say I wanted to make a script that checks the brightness of a sector the player/actor is in, sort of like how [wiki]CheckActorCeilingTexture[/wiki] checks what flat is above the actor. For example, let's say if the sector the actor was in a sector that had a brightness of 120 or higher, then ...
by NiTROACTiVE
Sat Apr 24, 2021 7:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/2021)
Replies: 5
Views: 3160

Re: Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/202

EddieMann wrote:Will this be ported to crispy doom?
I know it's playable with PrBoom+ and Chocolate Doom as I tested the WAD with those, but they don't work 100% correct with those source ports right now. It works best with ZDoom and other related modern source ports.
by NiTROACTiVE
Tue Feb 23, 2021 7:31 pm
Forum: Scripting
Topic: Questions About Lights & Thing Enters Sector Activation
Replies: 4
Views: 415

Re: Questions About Lights & Thing Enters Sector Activation

Seems to work fine to me. Are you sure DoomImp isn't replaced? You have to write the name of the replaced class in that case. I assume the GLDEFS file is loaded correctly, since the fireballs glow fine. Oops... :oops: I can't believe I didn't notice that before. :lol: It's fixed now, thanks for the ...
by NiTROACTiVE
Mon Feb 22, 2021 7:50 pm
Forum: Scripting
Topic: Questions About Lights & Thing Enters Sector Activation
Replies: 4
Views: 415

Re: Questions About Lights & Thing Enters Sector Activation

Thank you Jarewill, that helps a lot. I do however have a new problem with the GLDEFS. I want to add a glow effect to a enemy that replaces the sprites of the Imp, which is some glowing pig. Here's what I got for my script so far: pointlight TAIWPIG { color 0.0 1.0 0.0 size 96 attenuate 1 } object ...
by NiTROACTiVE
Mon Feb 22, 2021 12:20 am
Forum: Scripting
Topic: Questions About Lights & Thing Enters Sector Activation
Replies: 4
Views: 415

Questions About Lights & Thing Enters Sector Activation

I have some new questions about scripting for Doom. First off, what if I wanted to change the glow color of certain items such as health & armor bonuses? Let's say I wanted to change the glow color of the health bonus from blue to orange, how would I do that? Secondly, let's say if I wanted a tagged ...
by NiTROACTiVE
Fri Feb 05, 2021 2:52 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 691529

Re: ZDoom project ideas you have

I have an interesting idea for a gameplay MOD for all classic Doom IWAD maps that I'm not sure that has been done before.

Is there a MOD of any kind that floods any map with swimmable water that will keep rising up to the highest sector?
by NiTROACTiVE
Sun Jan 24, 2021 10:51 pm
Forum: Scripting
Topic: New Questions About Scripting For 1/23/2021
Replies: 2
Views: 288

Re: New Questions About Scripting For 1/23/2021

Thanks for the help Misery, though the ';' in the code was an error I fixed by removing.

Also, I updated the original post with questions 1 & 3 updated.
by NiTROACTiVE
Sat Jan 23, 2021 1:38 am
Forum: Scripting
Topic: New Questions About Scripting For 1/23/2021
Replies: 2
Views: 288

New Questions About Scripting For 1/23/2021

Hey guys, I have some new questions when it comes to scripting for a porting project of mine. 1. Since the original WAD replaced the letter graphic lumps from STCFN033-STCFN121, how can I make that the standard message font to replace the default font used for in-game messages? I know about the ...
by NiTROACTiVE
Mon Jan 18, 2021 12:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/2021)
Replies: 5
Views: 3160

Re: Super 3D Pig Feeder: ZDoom Edition (Updated for 1/18/202

Actually there might be a way to get this to be a standalone IWAD for GZDoom, if you use the PLAYPAL and COLORMAP palettes supplied with Freedoom (it'll be exactly the same as Doom's) and some placeholder music tracks. All you need to do is add an IWADINFO lump to it and give it a few properties ...
by NiTROACTiVE
Mon Jan 18, 2021 1:36 am
Forum: Requests
Topic: Farmer Doomguy Sprite Sheet Replacement Request
Replies: 1
Views: 594

Farmer Doomguy Sprite Sheet Replacement Request

I would like someone to make a sprite sheet of a farmer character based on the one seen in the status bar of this Flash game if possible please. This is for my ZDoom TC project of this game, which you can read more about here . They are to replace most graphics of the character, except for the gib ...
by NiTROACTiVE
Sun Jan 17, 2021 9:56 pm
Forum: TCs, Full Games, and Other Projects
Topic: Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/2021)
Replies: 5
Views: 3160

Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/2021)

https://imgur.com/RL9Az1j This is a ZDoom/GZDoom port of the Flash game Super 3D Pig Feeder by NAveryW , which was first posted to Newgrounds on May 12, 2010. In the game, all of the enemies are replaced by pigs, and you get weapons such as a Slingshot, a Truffle Gun, and a Chaincorngun. There are ...
by NiTROACTiVE
Sun Jan 17, 2021 1:09 pm
Forum: Scripting
Topic: Some Questions About In-Game Message Editing
Replies: 4
Views: 518

Re: Some Questions About In-Game Message Editing

OMG! I remember this! I remember trying to do the same, but I lost interest. I hope you do seriously do this, I'd love to see Pig Feeder ported to GZDoom. I've been making some good progress on the ZDoom/GZDoom porting project, and I'll consider making a project thread when it's about ready. Also ...
by NiTROACTiVE
Sun Jan 17, 2021 1:07 pm
Forum: Scripting
Topic: Questions About Animated Doom Intermission Screen Scripting
Replies: 0
Views: 188

Questions About Animated Doom Intermission Screen Scripting

When it comes to writing scripts for a custom animated Doom [wiki]intermission script[/wiki] when following the example from that wiki page, I have some questions about that. 1. Does anyone know what the scripts would look like for the original 3 episodes of Doom, which doesn't include the 4th ...

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