Search found 10 matches

by primavoltage
Sat Oct 23, 2021 9:41 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 654646

Re: (Release 1.00) Ashes Afterglow TC

Got encountered a bug/glitch during the gameplay run: The second ladder of the shelf in the warehouse (The Gap Area) where you going to get the Gold Security Key for unlocking the trucks. I got stuck there, unable to get out but fortunately I save the progress before I climbed it and climbed it ...
by primavoltage
Wed Sep 15, 2021 12:56 am
Forum: Levels
Topic: EDAY Vanilla 2019 for GZD/LZD/ZDoom2.8/Zandro
Replies: 25
Views: 21637

Re: EDAY Vanilla for vanilla and mods

I don't really expect Eday Vanilla to work on old Zdoom due to the BDv21 ACS module. QCDE is trying to replace custom trees and failed. But it works on Zandronum just fine? I can't test on Zandronum so that is really cool to know! I'll test Doosk and QCDE( if I can find it) to see whats up and if ...
by primavoltage
Tue Sep 14, 2021 6:17 am
Forum: Levels
Topic: EDAY Vanilla 2019 for GZD/LZD/ZDoom2.8/Zandro
Replies: 25
Views: 21637

Re: EDAY Vanilla for vanilla and mods

QCDE mod (with or w/o custom monsters packs) don't work on it as well: Script warning, "EDAY VANILLA (mod&vanilla safe).pk3:edaytest001.wad:decorate.trees" line 1332: Tried to define class 'PalmTree' more than once. Renaming class to 'PalmTree@EDAY VANILLA (mod&vanilla safe).pk3@edaytest001.wad ...
by primavoltage
Mon Jul 29, 2019 10:08 pm
Forum: Game Engines
Topic: [UPDATED] ZDoom32 2.8.6a (ZDoom is undead)
Replies: 150
Views: 73294

Re: [UPDATED] ZDoom32 2.8.5 (ZDoom is undead)

drfrag, i have encountered a problem using Zdoom32 (GL Version), when i enable the Automap texture and when i access to the Automap menu, it crashes the port in the process while the Non-GL Version works smoothly without a problem... and is there a possibility that this port can now had a full ...
by primavoltage
Mon Jul 29, 2019 9:50 pm
Forum: Gameplay Mods
Topic: Stylish Hell: Monster Randomizer inspired by LTG
Replies: 38
Views: 51156

Re: Stylish Hell: Monster Randomizer inspired by LTG

APhyschicMonkey, i managed to run the mod using ZDoom32 Source Port (not ZDoom) and it works smoothly because while i was bored, i have no choice but to mess aorund the mods just for fun (don't worry, im creating a backup file just in case i really messed up the mod for real), since the SH mod doesn ...
by primavoltage
Tue Jul 16, 2019 11:19 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1206
Views: 455126

Re: [2.4] FINAL DOOMER +

Excuse me, Yholl... Is it possible you can add another weapon set in Final Doomer Plus? It would be great if the theme of the added weaponset was Eviternity MegaWAD (i love that map though)...
by primavoltage
Tue Jul 16, 2019 11:16 pm
Forum: Gameplay Mods
Topic: Stylish Hell: Monster Randomizer inspired by LTG
Replies: 38
Views: 51156

Re: Stylish Hell: Monster Randomizer inspired by LTG

Thanks for the feedback and reporting the bugs, I changed the sprite names so they won't conflict anymore (and hopefully don't conflict somewhere else I haven't seen). I have a few more Hexen sprites to do (Ice Guys and Reavers) before I upload the new version. What exactly is GC's Sandman? I ...
by primavoltage
Thu Jul 11, 2019 9:44 pm
Forum: Gameplay Mods
Topic: Stylish Hell: Monster Randomizer inspired by LTG
Replies: 38
Views: 51156

Re: Stylish Hell: Monster Randomizer inspired by LTG

Stylish Hell was only ever designed to work with the latest version of GZDoom. I never tested it with ZDoom or Zandronum, so I am sadly unsurprised it does not work. I would recommend playing it with GZDoom, but if that's not an option I can try to find a solution. For anyone else returning to this ...
by primavoltage
Sun Jul 07, 2019 9:21 pm
Forum: Gameplay Mods
Topic: Stylish Hell: Monster Randomizer inspired by LTG
Replies: 38
Views: 51156

Re: Stylish Hell: Monster Randomizer inspired by LTG

i have seem to encounter an error during the launch using in ZDoom Source Port;

Script error, "stylish_hell.zip:snakes.txt" line 27:
Invalid parameter 'a_spawnprojectile'

it also applies to Zandronum Source Port as well
by primavoltage
Wed Jan 09, 2019 2:51 am
Forum: Gameplay Mods
Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
Replies: 512
Views: 165995

Re: Hearts of Demons - BARON [Beta 11] 4/23/18 One Punch Bar

is there an option for disabling smoke effects like the HOD-Revenant Version for the next update? Because its quite laggy especially the effects of Belial Cannon attacks and the barrel explosion....

(btw... im using drfrag's LZDoom Source Port since im playing doom in a vintage laptop...)

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