Search found 10 matches
- Sat Oct 23, 2021 9:41 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654646
Re: (Release 1.00) Ashes Afterglow TC
Got encountered a bug/glitch during the gameplay run: The second ladder of the shelf in the warehouse (The Gap Area) where you going to get the Gold Security Key for unlocking the trucks. I got stuck there, unable to get out but fortunately I save the progress before I climbed it and climbed it ...
- Wed Sep 15, 2021 12:56 am
- Forum: Levels
- Topic: EDAY Vanilla 2019 for GZD/LZD/ZDoom2.8/Zandro
- Replies: 25
- Views: 21637
Re: EDAY Vanilla for vanilla and mods
I don't really expect Eday Vanilla to work on old Zdoom due to the BDv21 ACS module. QCDE is trying to replace custom trees and failed. But it works on Zandronum just fine? I can't test on Zandronum so that is really cool to know! I'll test Doosk and QCDE( if I can find it) to see whats up and if ...
- Tue Sep 14, 2021 6:17 am
- Forum: Levels
- Topic: EDAY Vanilla 2019 for GZD/LZD/ZDoom2.8/Zandro
- Replies: 25
- Views: 21637
Re: EDAY Vanilla for vanilla and mods
QCDE mod (with or w/o custom monsters packs) don't work on it as well: Script warning, "EDAY VANILLA (mod&vanilla safe).pk3:edaytest001.wad:decorate.trees" line 1332: Tried to define class 'PalmTree' more than once. Renaming class to 'PalmTree@EDAY VANILLA (mod&vanilla safe).pk3@edaytest001.wad ...
- Mon Jul 29, 2019 10:08 pm
- Forum: Game Engines
- Topic: [UPDATED] ZDoom32 2.8.6a (ZDoom is undead)
- Replies: 150
- Views: 73294
Re: [UPDATED] ZDoom32 2.8.5 (ZDoom is undead)
drfrag, i have encountered a problem using Zdoom32 (GL Version), when i enable the Automap texture and when i access to the Automap menu, it crashes the port in the process while the Non-GL Version works smoothly without a problem... and is there a possibility that this port can now had a full ...
- Mon Jul 29, 2019 9:50 pm
- Forum: Gameplay Mods
- Topic: Stylish Hell: Monster Randomizer inspired by LTG
- Replies: 38
- Views: 51156
Re: Stylish Hell: Monster Randomizer inspired by LTG
APhyschicMonkey, i managed to run the mod using ZDoom32 Source Port (not ZDoom) and it works smoothly because while i was bored, i have no choice but to mess aorund the mods just for fun (don't worry, im creating a backup file just in case i really messed up the mod for real), since the SH mod doesn ...
- Tue Jul 16, 2019 11:19 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1206
- Views: 455126
Re: [2.4] FINAL DOOMER +
Excuse me, Yholl... Is it possible you can add another weapon set in Final Doomer Plus? It would be great if the theme of the added weaponset was Eviternity MegaWAD (i love that map though)...
- Tue Jul 16, 2019 11:16 pm
- Forum: Gameplay Mods
- Topic: Stylish Hell: Monster Randomizer inspired by LTG
- Replies: 38
- Views: 51156
Re: Stylish Hell: Monster Randomizer inspired by LTG
Thanks for the feedback and reporting the bugs, I changed the sprite names so they won't conflict anymore (and hopefully don't conflict somewhere else I haven't seen). I have a few more Hexen sprites to do (Ice Guys and Reavers) before I upload the new version. What exactly is GC's Sandman? I ...
- Thu Jul 11, 2019 9:44 pm
- Forum: Gameplay Mods
- Topic: Stylish Hell: Monster Randomizer inspired by LTG
- Replies: 38
- Views: 51156
Re: Stylish Hell: Monster Randomizer inspired by LTG
Stylish Hell was only ever designed to work with the latest version of GZDoom. I never tested it with ZDoom or Zandronum, so I am sadly unsurprised it does not work. I would recommend playing it with GZDoom, but if that's not an option I can try to find a solution. For anyone else returning to this ...
- Sun Jul 07, 2019 9:21 pm
- Forum: Gameplay Mods
- Topic: Stylish Hell: Monster Randomizer inspired by LTG
- Replies: 38
- Views: 51156
Re: Stylish Hell: Monster Randomizer inspired by LTG
i have seem to encounter an error during the launch using in ZDoom Source Port;
Script error, "stylish_hell.zip:snakes.txt" line 27:
Invalid parameter 'a_spawnprojectile'
it also applies to Zandronum Source Port as well
Script error, "stylish_hell.zip:snakes.txt" line 27:
Invalid parameter 'a_spawnprojectile'
it also applies to Zandronum Source Port as well
- Wed Jan 09, 2019 2:51 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
- Replies: 512
- Views: 165995
Re: Hearts of Demons - BARON [Beta 11] 4/23/18 One Punch Bar
is there an option for disabling smoke effects like the HOD-Revenant Version for the next update? Because its quite laggy especially the effects of Belial Cannon attacks and the barrel explosion....
(btw... im using drfrag's LZDoom Source Port since im playing doom in a vintage laptop...)
(btw... im using drfrag's LZDoom Source Port since im playing doom in a vintage laptop...)