Search found 16 matches
- Sun May 05, 2019 7:25 pm
- Forum: Gameplay Mods
- Topic: SidDoyle's Mutators - New skies for Dark Doom!
- Replies: 33
- Views: 11917
Re: SidDoyle's Mutators - New skies for Dark Doom!
dead all links
- Tue Dec 18, 2018 11:41 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: please add the FXAA antialiasing in gzdoom vintage version
- Replies: 5
- Views: 618
Re: please add the FXAA antialiasing in gzdoom vintage versi
yeah. good pointdrfrag wrote:But didn't the vintage build crash for you anyway?
- Mon Dec 17, 2018 9:49 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: please add the FXAA antialiasing in gzdoom vintage version
- Replies: 5
- Views: 618
Re: please add the FXAA antialiasing in gzdoom vintage versi
The vintage version is mostly a "life-support" version of GZDoom. Its very existence is a strong indication of the deprecation of the hardware that it is meant for. In fact, axing it completely is something that is consistently on the table, and it is discussed after pretty much every new renderer ...
- Mon Dec 17, 2018 7:12 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: please add the FXAA antialiasing in gzdoom vintage version
- Replies: 5
- Views: 618
please add the FXAA antialiasing in gzdoom vintage version
Multisampling is very slow for computers with very slow graphics card
with very old hardware that support opengl 2.1 would not be highly recommended
with very old hardware that support opengl 2.1 would not be highly recommended

- Sat Dec 15, 2018 2:37 pm
- Forum: Vintage Build Bugs
- Topic: Crash to intromission and restart level (3.6 vintage)
- Replies: 17
- Views: 7627
Re: Crash to intromission and restart level (3.6 vintage)
OK. thanksdrfrag wrote:I guess you mean it still crashes. I provided you a 64 bit build just in case it worked, the last official release is 32 bit.
Sorry but you'll have to use LZDoom then (i released a new beta a few days ago).
- Sat Dec 15, 2018 2:30 pm
- Forum: Vintage Build Bugs
- Topic: Crash to intromission and restart level (3.6 vintage)
- Replies: 17
- Views: 7627
Re: Crash to intromission and restart level (3.6 vintage)
OH sorrywildweasel wrote:JJmaster, in the future, could you use the Edit button to ament posts instead of posting quickly in succession? It's just a bit cleaner that way.
- Sat Dec 15, 2018 2:20 pm
- Forum: Vintage Build Bugs
- Topic: Crash to intromission and restart level (3.6 vintage)
- Replies: 17
- Views: 7627
Re: Crash to intromission and restart level (3.6 vintage)
drfrag wrote:Really? Great news.
I was not wrong. if it crashes
- Sat Dec 15, 2018 2:11 pm
- Forum: Vintage Build Bugs
- Topic: Crash to intromission and restart level (3.6 vintage)
- Replies: 17
- Views: 7627
Re: Crash to intromission and restart level (3.6 vintage)
drfrag wrote:Really? Great news.
then. I have assured that in the next update it will be fixed?
- Sat Dec 15, 2018 1:43 pm
- Forum: Vintage Build Bugs
- Topic: Crash to intromission and restart level (3.6 vintage)
- Replies: 17
- Views: 7627
Re: Crash to intromission and restart level (3.6 vintage)
Not. don´t crash in the devbuild
- Sat Dec 15, 2018 1:01 pm
- Forum: Vintage Build Bugs
- Topic: Crash to intromission and restart level (3.6 vintage)
- Replies: 17
- Views: 7627
Re: Crash to intromission and restart level (3.6 vintage)
drfrag wrote:What do you mean? It's a vintage devbuild, note the g3.7vpre and not g3.7pre.
not. is not vintage. i don´t have opengl 3.3. i have opengl 3.1
- Sat Dec 15, 2018 12:42 pm
- Forum: Vintage Build Bugs
- Topic: Crash to intromission and restart level (3.6 vintage)
- Replies: 17
- Views: 7627
Re: Crash to intromission and restart level (3.6 vintage)
As expected it crashes inside the intel GL driver. It's a known problem and i think it's an obscure driver bug. Did g3.5.1_legacy crash? https://zdoom.org/files/gzdoom/bin/gzdoom-bin-3-5-1-legacy.zip LZDoom should not crash. But could you please try the following devbuild first? https://devbuilds ...
- Sat Dec 15, 2018 12:39 pm
- Forum: Vintage Build Bugs
- Topic: Crash to intromission and restart level (3.6 vintage)
- Replies: 17
- Views: 7627
Re: Crash to intromission and restart level (3.6 vintage)
As expected it crashes inside the intel GL driver. It's a known problem and i think it's an obscure driver bug. Did g3.5.1_legacy crash? https://zdoom.org/files/gzdoom/bin/gzdo ... legacy.zip LZDoom should not crash. But could you please try the following devbuild first? https://devbuilds.drdteam ...
- Fri Dec 14, 2018 6:30 pm
- Forum: Vintage Build Bugs
- Topic: Crash to intromission and restart level (3.6 vintage)
- Replies: 17
- Views: 7627
Re: Crash to intromission and restart level (3.6 vintage)
here crash report
- Fri Dec 14, 2018 5:39 pm
- Forum: Vintage Build Bugs
- Topic: Crash to intromission and restart level (3.6 vintage)
- Replies: 17
- Views: 7627
Re: Crash to intromission and restart level (3.6 vintage)
I don `t believe. although I have the black boxes bug in the decals. my graphics card is an intel hd has no number
- Fri Dec 14, 2018 5:27 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 201540
hello
Hello, I'm jj master newbie programmer and illustrator. I met the community of zdoom and modding for brutal doom in 2012. Since then I have always been interested in this topic and always wanted to learn about it