Search found 14 matches

by TheAdamantArchvile
Tue Aug 11, 2020 11:14 am
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 159200

Re: [p10] Reelism 2 - v0.5 "Early Excess" OUT NOW!

Guess who found a crash on Gutrot Island? This dumb bitch. The message I got was this:

Code: C0000005 (Access Violation - tried to read address FFFFFFFFFFFFFFFF)
Address: 00007FF6E77212B3
Flags: 00000000

Sorry I broke your game.
by TheAdamantArchvile
Wed Jan 08, 2020 9:50 pm
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 119
Views: 56817

Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

I remember seeing a shitpost cvar you could activate, during your dev streams. Any idea what it is and does it work with your older mods?
by TheAdamantArchvile
Fri Dec 06, 2019 8:56 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142593

Re: The WIP Thread

Needs a little...
by TheAdamantArchvile
Thu Aug 15, 2019 5:56 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523598

Re: The Still New What Did You Last Do Thread

To be more more specific, can we just say we want Tom Hall levels? And what if Tom Hall worked with Allen Blum on a FPS? :thinking: I mean, we kinda did get that with the Duke3D World Tour version. It's too bad it was bundled with a shittier port of Duke3D (why the fuck does Duke3D need volumetric ...
by TheAdamantArchvile
Tue Aug 06, 2019 6:28 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523598

Re: The Still New What Did You Last Do Thread

wildweasel wrote:Not a lot of people know this, but GZ is short for Giga-Zord.
I'm sorry, but every time I see the phrase "Not a lot of people know this, I instantly think of the Eric Andre skit.

by TheAdamantArchvile
Wed May 15, 2019 7:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: Memoirs of Magic: Full Game is Now Avaliable!
Replies: 568
Views: 99448

Re: Memoirs of Magic: Full Game is Now Avaliable!

Really? Well, I'm a ding dong for not getting that. Also, what do the rings in the shops do? I tried using the Gorgon one and it just tinted the screen.
by TheAdamantArchvile
Wed May 15, 2019 8:58 am
Forum: TCs, Full Games, and Other Projects
Topic: Memoirs of Magic: Full Game is Now Avaliable!
Replies: 568
Views: 99448

Re: Memoirs of Magic: Full Game is Now Avaliable!

I'm enjoying the mod so far, but I've hit a bit of a wall. What's the code to the queen bee's cell in the temple? I tried Abracadabra and that only opened up a bonus room.
by TheAdamantArchvile
Sat Apr 13, 2019 11:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] NULL: Face to Face (14/4 3-map WIP available)
Replies: 43
Views: 22937

Re: [WIP] NULL: Face to Face (14/4 3-map WIP available)

Spoiler:
Yeah, i'm enjoying this. I see the Marathon influence here and frankly, I'd like to see more of this mod.
by TheAdamantArchvile
Mon Dec 17, 2018 5:16 pm
Forum: Abandoned/Dead Projects
Topic: ouch_m 2: abort_m [CANCELLED]
Replies: 131
Views: 82800

Re: ouch_m 2: abort_m [v1.1.1]

Oh no
by TheAdamantArchvile
Fri Dec 14, 2018 4:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ashes: Dead Man Walking
Replies: 105
Views: 56299

Re: Ashes: Dead Man Walking (Released!)

Y'all have to load files in right order. With or without mod manager, it works just fine. My Favorite file order is; 1st: Ashes2063Maps 2nd: Ashes2063Mod 3rd: RJAshesDMW Yeah, that's the problem. I was loading the Mods before Maps and it wasn't working. Thanks for the help. Really good expansion ...
by TheAdamantArchvile
Thu Dec 13, 2018 11:57 am
Forum: TCs, Full Games, and Other Projects
Topic: Ashes: Dead Man Walking
Replies: 105
Views: 56299

Re: Ashes: Dead Man Walking (Released!)

There, that should be the image fixed. Ok, now the problem seems to have fixed itself. I'm guessing it was just a load order error.
by TheAdamantArchvile
Thu Dec 13, 2018 8:20 am
Forum: TCs, Full Games, and Other Projects
Topic: Ashes: Dead Man Walking
Replies: 105
Views: 56299

Re: Ashes: Dead Man Walking (Released!)

I keep getting this error, every time I try to launch DMW with Ashes.
by TheAdamantArchvile
Wed Dec 05, 2018 11:08 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636111

Re: [SPRITES] Spriting Carnival!!

el armadillo2 wrote:
LossForWords wrote:to commemorate another 69th page, an edit of an edit. a not so bfg, totally not inspired by the action doom one. original sprite by gaa1992.
haha 69 ::DDDDD
Nice
by TheAdamantArchvile
Wed Dec 05, 2018 11:02 am
Forum: TCs, Full Games, and Other Projects
Topic: Ashes: Dead Man Walking
Replies: 105
Views: 56299

Re: Ashes: Dead Man Walking (WIP)

I wouldn't mind doing some beta testing. Give me a PM, if you want some help.

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