Search found 8 matches

by akidd
Sat Sep 19, 2020 12:14 am
Forum: Graphic/Audio Patches
Topic: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
Replies: 183
Views: 84163

Re: SpriteShadow (Duke3D Shadows) v1.9

Any update on adding this to gzdoom natively? I sure like the effect.
by akidd
Thu Aug 27, 2020 12:56 am
Forum: Abandoned/Dead Projects
Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Replies: 392
Views: 120036

Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7

Not to be "That Guy" but I LOVE BH.

Any word on a new release? WIll the classes other than the warrior get similar treatment?

Sorry to be impatient. Can't wait to play again.
by akidd
Mon Jan 21, 2019 11:48 am
Forum: General
Topic: savegame management
Replies: 3
Views: 693

Re: savegame management

well I don't do that.. and I do try to remember to add something to the savegame name. But as I said, I have 100s of maps/mods. I have 97 save files currently. I don't always play maps/mods sequentially. So I don't think it is "saving them correctly". Why not simply have Zdoom do it - or at least ...
by akidd
Mon Jan 21, 2019 9:48 am
Forum: General
Topic: savegame management
Replies: 3
Views: 693

savegame management

I have a buzzilion maps/wads/mods. It don't know of any effort to manage savegames beyond the original Doom implementation. How about Zdoom adding a per-wad save system? Maybe using multiple mods make this difficult - perhaps a "per session" save? I currently have 97 save files and they are for many ...
by akidd
Sun Dec 30, 2018 2:08 pm
Forum: General
Topic: floating knee-deep fog
Replies: 1
Views: 238

floating knee-deep fog

Is there a mod that adds floor fog dynamically to existing maps? I found a very cool example one author did here: https://www.youtube.com/watch?time_continue=2&v=2G9JzXuQZ2I I'd would love to see this dynamically added to any water, lava, toxic liquids in existing levels? DarkDoomZ is currently my ...
by akidd
Sun Dec 30, 2018 1:24 pm
Forum: Gameplay Mods
Topic: Universal Enhanced AI
Replies: 46
Views: 40311

Re: Universal Enhanced AI

thank you for this mod. Nothing can refresh doom more in SP for a lifetime player than being surprised by the AI.
by akidd
Tue Nov 20, 2018 9:53 am
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57721

Re: Reikall's Voxels.

Thanks, I noticed several missing voxels including some of the vanilla pickups.
by akidd
Mon Nov 19, 2018 9:03 am
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57721

Re: Reikall's Voxels.

Reikall, First, you are very talented and it is appreciated you share all your hard work. I don't see much activity here, so I hope the project isn't dead. First, I cannot get it to work with ZDoom 3.6.0 (latest as I write this) Execution could not continue. Script error, "reikalldoomsoftvoxels.pk3 ...

Go to advanced search