Search found 9 matches

by Rez
Fri Aug 20, 2021 4:27 am
Forum: General
Topic: Search engine to filter trough the Spriting Carnival?
Replies: 2
Views: 424

Search engine to filter trough the Spriting Carnival?

Theres gotta be a better way to get find some specific sprites then digging trough 2000+ pages. A way to list all files of a specific type would be a godsend. Edit: Nevermind, figured it out. Bing Image search of 'site:forum.zdoom.org' with filter set to 'Animated GIF'. Only searches the whole forum ...
by Rez
Tue Apr 27, 2021 4:09 am
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84191

Re: [WIP] Malice - Version 1.0pre [ANTIMATTER GATLING GUN]

One small thing: I cant ever get used to double-tap to dash, no matter what game it pops up.
Please check if its much work to add an option for dashing with the sprint button instead.
Dashing forward into a sprint already flows so damn well.

Thanks!
by Rez
Fri Apr 12, 2019 9:26 am
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269317

Re: JohnnyDoom - The Return of The Titlescreen

Found a potentionally gamebreaking bug, burning chaingunguys are not set to non-blocking. Also, meleeing Hellknights when they are crawling on the floor still triggers fatalities when they are turned off. I like having fatalities, but sometimes they get in the way. A fun solution would be triggering ...
by Rez
Thu Apr 11, 2019 12:02 am
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269317

Re: JohnnyDoom - The Return of The Titlescreen

Turns out after commenting out everything from LOADACS the game will spam error messages but still run. Turing off strafetilting fixed some slight mouse stuttering, but i didnt have these huge performance issues the others were reporting. Might be worth experimenting with. EDIT, some bugs: With ...
by Rez
Fri Nov 23, 2018 12:38 am
Forum: Gameplay Mods
Topic: BDLite [V1.2 RELEASED - 2019-12-20]
Replies: 212
Views: 68816

Re: BDLite - a slimmed-down effects mod [BETA 2018-11-12]

You are probably already aware, but Revenants dont bleed or otherwise give any feedback on being hit.
Also, ive seen Barons and Masterminds get stuck under low cielings a few times, most enemy types have increased height compared to vanilla.
by Rez
Thu Nov 22, 2018 1:14 am
Forum: Gameplay Mods
Topic: Hell Caliber [HC2 Status Update]
Replies: 116
Views: 45562

Re: [WIP!] Unnamed Gameplay Mod

The floating pixel is transparent, try filling in the empty space in black.
Affected sprites are all PIST, PEMP and PCOK up to C
by Rez
Wed Nov 21, 2018 8:42 am
Forum: Gameplay Mods
Topic: BDLite [V1.2 RELEASED - 2019-12-20]
Replies: 212
Views: 68816

Re: BDLite - a slimmed-down effects mod [BETA 2018-11-12]

Theres still a few unique monster behaviors that i think are unnecessary fluff. Only Imps and Knights (but not Barons?) have an extra animation when first spotting you. Imps repeat this animation after every attack (thats a bug, right?). Pinkies are the only enemy that will slowly forget and stop ...
by Rez
Wed Nov 21, 2018 7:43 am
Forum: Gameplay Mods
Topic: Hell Caliber [HC2 Status Update]
Replies: 116
Views: 45562

Re: [WIP!] Unnamed Gameplay Mod

Grenades blowing up in your face when close to a wall can be fixed by reducing the projectile size. Grenade direct hit damage is set to a fixed 20 and bosses tend to have immunity to splash damage. Cyberdemons can easily tank a hundred grenades. Some of the pistol sprites have a single floating ...
by Rez
Mon Nov 19, 2018 1:45 am
Forum: Abandoned/Dead Projects
Topic: [0.5A Release] ZRift - Chasm in Doom and Heretic
Replies: 215
Views: 51812

Re: [WIP] ZRift - Chasm in Doom (New screens)

Did the weapon sprites from the mods early days ever get released?
Would be a shame to leave them unused, they look great!

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