Search found 25 matches

by lemming
Tue Sep 02, 2025 12:25 am
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 523

Re: No graphics output on Linux, window never opens

Wait, you're the OpenAL-Soft/libopenal1 maintainer? Awesome.
by lemming
Thu Aug 28, 2025 5:22 pm
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 523

Re: No graphics output on Linux, window never opens

It's actually working fine for me in both X11 and Wayland native output windows, both running from the command line and invoking directly from the windowing environment. However, I am using dependencies repackaged from Ubuntu 24.04, since I actually keep all my build environments in containers.
by lemming
Wed Aug 27, 2025 11:06 pm
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 523

Re: No graphics output on Linux, window never opens

I have regular old SDL2, as well. Same version as Chris, above. This machine is in as close to an "out-of-the-box" configuration as I can manage (most software is installed via Flatpak or other containment mechanisms, only a handful of programs are installed from the package repo), so it is ...
by lemming
Wed Aug 27, 2025 8:57 pm
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 523

Re: No graphics output on Linux, window never opens

Yup, same behavior I'm getting. It'll respond to CTRL-C, but it never actually spawns the main window.

Just to see if it made any difference, I tried switching to an old X11 session. Didn't help.
by lemming
Wed Aug 27, 2025 4:47 pm
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 523

Re: No graphics output on Linux, window never opens

My actual user session is running in Wayland. I'm just using GZDoom's CMake script with all of its default settings, so it's running that through X11 (XWayland) in KDE. If I roll back to commit 4a8421099, the one immediately before yours, re-run the build changing no settings whatsoever, and launch ...
by lemming
Wed Aug 27, 2025 11:46 am
Forum: Bugs [GZDoom]
Topic: No graphics output on Linux, window never opens
Replies: 21
Views: 523

No graphics output on Linux, window never opens

In recent dev builds, I can start GZDoom and get the IWAD picker menu, but the actual startup process stalls after that. It never opens the main game window; it just sits there and does nothing. Building GZDoom on my own machine, I've narrowed it down to the following commit. The commit immediately ...
by lemming
Tue Jun 27, 2023 12:19 am
Forum: Closed Bugs [GZDoom]
Topic: "Holes" in floor/ceiling around key cards in Ultimate Doom
Replies: 1
Views: 919

"Holes" in floor/ceiling around key cards in Ultimate Doom

On the latest dev build (gzdoom-x64-g4.11pre-203-gc6978c23a as of this writing), there is a rendering glitch that shows up on E1M9 and E1M6 in Ultimate Doom when using the hardware renderer. It manifests as a "hole" in the floor and ceiling around a key card. This does not occur in the software ...
by lemming
Sat May 14, 2022 9:57 am
Forum: Closed Bugs [GZDoom]
Topic: Commit 2be13e1b crashes Vulkan renderer on startup
Replies: 3
Views: 471

Commit 2be13e1b crashes Vulkan renderer on startup

Platform: Windows 10, x64 Commit: 2be13e1b9f2735660fb147048f35d23628023214 ("- changed shader loader to load only one shader at a time") Compile environment: VS 2022, building x64 Bug: When the Vulkan renderer is selected, GZDoom crashes to desktop with a write AV to a null address, right after ...
by lemming
Thu Aug 26, 2021 7:45 pm
Forum: Developer Blog
Topic: Benchmark Tests - August 2021
Replies: 43
Views: 20640

Re: Benchmark Tests - August 2021

Here's the last one I've got. It's a Core I7-1165G7, which is interesting because it has the latest generation of Intel's onboard graphics, using the "Xe" architecture. Vulkan appears to perform the best here, but is totally unusable because the floors and ceilings are just completely missing, as if ...
by lemming
Thu Aug 26, 2021 8:48 am
Forum: Developer Blog
Topic: Benchmark Tests - August 2021
Replies: 43
Views: 20640

Re: Benchmark Tests - August 2021

Here's a lower-end setup from a few years ago. Intel i7-8550u, onboard graphics, in a notebook. If I get the chance, I'll also try to run it on a little NUC I've got with an i7-1165g7. That one might be interesting because it should be representative of the current wave of onboard graphics in laptop ...
by lemming
Tue Aug 24, 2021 5:05 pm
Forum: Developer Blog
Topic: Benchmark Tests - August 2021
Replies: 43
Views: 20640

Re: Benchmark Tests - August 2021

Modern desktop hardware, discrete GPU.

Amusing how slow the bridge in Frozen Time is compared to...everything.
by lemming
Tue Aug 03, 2021 10:34 pm
Forum: Closed Bugs [GZDoom]
Topic: Function 'Screen.GetTextScreenSize' not exported
Replies: 1
Views: 303

Function 'Screen.GetTextScreenSize' not exported

Commit SHA: a8a5613675e1760e079acc6a3992c6e362601cdb

On launch, regardless of IWAD selection, I'm getting the following error on startup:

gzdoom.pk3:zscript/engine/base.zs, line 415: The function 'Screen.GetTextScreenSize' has not been exported from the executable
by lemming
Wed May 26, 2021 7:34 pm
Forum: Closed Bugs [GZDoom]
Topic: Hexen and Heretic crash on startup [dev builds]
Replies: 6
Views: 615

Re: Hexen and Heretic crash on startup [dev builds]

It seems to be a consequence of the font/palette changes that were recently introduced. Just to possibly save the devs a little time: This is the stack: > gzdoom.exe!V_ApplyLuminosityTranslation(int translation, unsigned char * pixel, int size) Line 680 C++ gzdoom.exe!FSpecialFont::LoadTranslations ...
by lemming
Sat Oct 31, 2020 8:55 pm
Forum: Closed Bugs [GZDoom]
Topic: Invoking automap triggers crash
Replies: 1
Views: 369

Invoking automap triggers crash

Git commit hash: ff9a56dc0b3e3954c1b479c753cb35f26b73d9d0 (defect appears to have been introduced by e6c96bcb759b938ea3a5a92b2a9d03559cea97f7) Game(s): Probably all; confirmed that this at least repros with Hexen, Doom 2, and Doom. Happens with all renderers. Platform: Windows (x64), self-built, VS ...
by lemming
Thu Dec 20, 2018 9:46 pm
Forum: Closed Bugs [GZDoom]
Topic: Texture scaling issues with DHTP
Replies: 4
Views: 346

Re: Texture scaling issues with DHTP

Yup, just pulled and rebuilt again this afternoon and it looks like all of the really blatant texture sizing and incorrect texture stuff has been fixed by now. :)

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