Search found 128 matches
- Sat Apr 04, 2020 7:05 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] Broadsword Jim v2.6 - The Facelift Update
- Replies: 26
- Views: 8474
Re: [RELEASE] Broadsword Jim 2.0 for Doom and Heretic
Well what the hell, this mod was actually pretty cool! Definetly fits more in with Heretic than Doom, but at the very least I thought it was on point. Honestly, I'm not a big fan of the athstetic, but the firing modes and the pure punch this mod has kicks all the ass. Nice job man!
- Mon Mar 02, 2020 7:44 am
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 188363
Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo
Color me excited to play this, especially with how much ass UT doom kicked
- Sat Feb 29, 2020 2:46 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170005
Re: Nobody Told Me About id v0.2 - Build Engine-styled mod
[quote="CantSleep"]*]Added jetpacks to Revenants
WHY WOULD YOU DOOO SUCH A THING?!
WHY WOULD YOU DOOO SUCH A THING?!
- Fri Feb 28, 2020 1:49 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 87706
Re: Slayer's Rampage — v1.6
Okay, when I saw this mod initially I thought nothing of it. I thought it would be a standard weapons swap with a few gameplay gimicks HOO BOY, I was wrong. This mod is fucking awesome!! It made going through Doom 1 and 2 nonstop a joyride, and while I do have my gripes and questions, overall this ...
- Wed Feb 12, 2020 8:24 am
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 173
- Views: 43370
Re: Bitter Heretic: Melee combat emphasise
Welp shit, I'm as blind as a bat. Thanks!Lagi wrote:E1M2 crusher:
- Tue Feb 11, 2020 10:13 am
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 173
- Views: 43370
Re: Bitter Heretic: Melee combat emphasise
A few replies to you A) I forgot Heretic only had 6 weapons, so only 6 vanilla slots carry on B) I found it near impossible to escape from the crusher trap in E1M2 without crouching, since Corvus automatically picks up the book a la Doom rules. I could change this in my settings but if I have to ...
- Tue Feb 11, 2020 12:07 am
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 173
- Views: 43370
Re: Bitter Heretic: Melee combat emphasise
Ah ha. Now that I can actually play it, its a damn fine mod. I have a few complaints and a few things that should be doubled down on -Please add an indicator or a sound cue for Corvus putting away and taking out his equipment. Sometimes i stand there like a jackass hammering the weapon keys in the ...
- Mon Feb 10, 2020 9:26 am
- Forum: Gameplay Mods
- Topic: Bitter Heretic: Melee combat emphasise
- Replies: 173
- Views: 43370
Re: Bitter Heretic: Melee combat emphasise
Unfortunately I got a fatal error, the mod wouldnt launch OS: Windows 10 (or higher) (NT 10.0) Build 18362 M_LoadDefaults: Load system defaults. Using program directory for storage W_Init: Init WADfiles. adding C:/Users/Unbor/Downloads/Doom Mods/gzdoom.pk3, 608 lumps adding C:/Users/Unbor/Downloads ...
- Tue Feb 04, 2020 10:35 am
- Forum: Gameplay Mods
- Topic: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
- Replies: 226
- Views: 89746
Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
Ahhh I see lol. It's not quite as advanced yet but I'm hoping to get something similar. Listen all you gotta do is give me any descriptions and give me a place to log em and you will have me entertained for hours. But seriously, your work is awesome, so I guess I'll wait and try to not wiggle in my ...
- Tue Feb 04, 2020 10:29 am
- Forum: Gameplay Mods
- Topic: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
- Replies: 226
- Views: 89746
Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
R4L wrote:What do you mean?UnbornDecay25 wrote:Welp fuck, there goes my entire day's worth of work planned.R4L wrote:but there is going to be a scan visor.
SCAN VISOR. I spent 70% of my time in the Prime Trilogy scanning everything, Meta Doom similarly had me sitting and reading all the archives for hours on end
- Tue Feb 04, 2020 10:04 am
- Forum: Gameplay Mods
- Topic: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
- Replies: 226
- Views: 89746
Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
Welp fuck, there goes my entire day's worth of work planned.R4L wrote:but there is going to be a scan visor.
- Mon Feb 03, 2020 10:37 am
- Forum: Gameplay Mods
- Topic: Rampancy - [2.1]
- Replies: 105
- Views: 83309
Re: Rampancy - [1.0]
Doom: Probotector edition. If only we had more pew pew laser gun mods for Doom, this would be perfect
- Wed Jan 29, 2020 8:04 am
- Forum: Abandoned/Dead Projects
- Topic: Doom Tournament [1.2]
- Replies: 323
- Views: 119665
Re: Doom Tournament [1.1.2]
2 years and an unholy amount of changes later and I still play this like a madman running around with dual pistols going off every 5 seconds. This is such a goddamn masterpiece of a conversion I only have one question. I know that Unreal left a whole bunch of stuff on the cutting room floor that you ...
- Sat Jan 25, 2020 3:47 pm
- Forum: Off-Topic
- Topic: Any OpenAL/Vulkan solutions for Doom 3?
- Replies: 5
- Views: 1011
Re: Any OpenAL/Vulkan solutions for Doom 3?
A fuckin clickbate journalist. They were reporting on something called VkNeo, which was just vkDoom3 under a different name
- Sat Jan 25, 2020 3:39 pm
- Forum: Off-Topic
- Topic: Any OpenAL/Vulkan solutions for Doom 3?
- Replies: 5
- Views: 1011
Re: Any OpenAL/Vulkan solutions for Doom 3?
Doom 3 engine is not the same as Quake 3's. Googling Vulkan renderer Doom 3 gave me this which has a release: VKDoom3 That renderer is by id Software's Dustin Land. Note: This is for Doom 3 BFG. Note 2: RBDOOM3BFG plans on porting that renderer over, and it already has a lot of Vulkan related code ...