Search found 128 matches

by UnbornDecay25
Sat Apr 04, 2020 7:05 pm
Forum: Gameplay Mods
Topic: [RELEASE] Broadsword Jim v2.6 - The Facelift Update
Replies: 26
Views: 8474

Re: [RELEASE] Broadsword Jim 2.0 for Doom and Heretic

Well what the hell, this mod was actually pretty cool! Definetly fits more in with Heretic than Doom, but at the very least I thought it was on point. Honestly, I'm not a big fan of the athstetic, but the firing modes and the pure punch this mod has kicks all the ass. Nice job man!
by UnbornDecay25
Mon Mar 02, 2020 7:44 am
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 188363

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Color me excited to play this, especially with how much ass UT doom kicked
by UnbornDecay25
Sat Feb 29, 2020 2:46 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170005

Re: Nobody Told Me About id v0.2 - Build Engine-styled mod

[quote="CantSleep"]*]Added jetpacks to Revenants


WHY WOULD YOU DOOO SUCH A THING?!
by UnbornDecay25
Fri Feb 28, 2020 1:49 pm
Forum: Gameplay Mods
Topic: Slayer's Rampage — v1.9c
Replies: 170
Views: 87706

Re: Slayer's Rampage — v1.6

Okay, when I saw this mod initially I thought nothing of it. I thought it would be a standard weapons swap with a few gameplay gimicks HOO BOY, I was wrong. This mod is fucking awesome!! It made going through Doom 1 and 2 nonstop a joyride, and while I do have my gripes and questions, overall this ...
by UnbornDecay25
Wed Feb 12, 2020 8:24 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 173
Views: 43370

Re: Bitter Heretic: Melee combat emphasise

Lagi wrote:E1M2 crusher:
Welp shit, I'm as blind as a bat. Thanks!
by UnbornDecay25
Tue Feb 11, 2020 10:13 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 173
Views: 43370

Re: Bitter Heretic: Melee combat emphasise

A few replies to you A) I forgot Heretic only had 6 weapons, so only 6 vanilla slots carry on B) I found it near impossible to escape from the crusher trap in E1M2 without crouching, since Corvus automatically picks up the book a la Doom rules. I could change this in my settings but if I have to ...
by UnbornDecay25
Tue Feb 11, 2020 12:07 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 173
Views: 43370

Re: Bitter Heretic: Melee combat emphasise

Ah ha. Now that I can actually play it, its a damn fine mod. I have a few complaints and a few things that should be doubled down on -Please add an indicator or a sound cue for Corvus putting away and taking out his equipment. Sometimes i stand there like a jackass hammering the weapon keys in the ...
by UnbornDecay25
Mon Feb 10, 2020 9:26 am
Forum: Gameplay Mods
Topic: Bitter Heretic: Melee combat emphasise
Replies: 173
Views: 43370

Re: Bitter Heretic: Melee combat emphasise

Unfortunately I got a fatal error, the mod wouldnt launch OS: Windows 10 (or higher) (NT 10.0) Build 18362 M_LoadDefaults: Load system defaults. Using program directory for storage W_Init: Init WADfiles. adding C:/Users/Unbor/Downloads/Doom Mods/gzdoom.pk3, 608 lumps adding C:/Users/Unbor/Downloads ...
by UnbornDecay25
Tue Feb 04, 2020 10:35 am
Forum: Gameplay Mods
Topic: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
Replies: 226
Views: 89746

Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Ahhh I see lol. It's not quite as advanced yet but I'm hoping to get something similar. Listen all you gotta do is give me any descriptions and give me a place to log em and you will have me entertained for hours. But seriously, your work is awesome, so I guess I'll wait and try to not wiggle in my ...
by UnbornDecay25
Tue Feb 04, 2020 10:29 am
Forum: Gameplay Mods
Topic: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
Replies: 226
Views: 89746

Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

R4L wrote:
UnbornDecay25 wrote:
R4L wrote:but there is going to be a scan visor.
Welp fuck, there goes my entire day's worth of work planned.
What do you mean?

SCAN VISOR. I spent 70% of my time in the Prime Trilogy scanning everything, Meta Doom similarly had me sitting and reading all the archives for hours on end
by UnbornDecay25
Tue Feb 04, 2020 10:04 am
Forum: Gameplay Mods
Topic: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
Replies: 226
Views: 89746

Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

R4L wrote:but there is going to be a scan visor.
Welp fuck, there goes my entire day's worth of work planned.
by UnbornDecay25
Mon Feb 03, 2020 10:37 am
Forum: Gameplay Mods
Topic: Rampancy - [2.1]
Replies: 105
Views: 83309

Re: Rampancy - [1.0]

Doom: Probotector edition. If only we had more pew pew laser gun mods for Doom, this would be perfect
by UnbornDecay25
Wed Jan 29, 2020 8:04 am
Forum: Abandoned/Dead Projects
Topic: Doom Tournament [1.2]
Replies: 323
Views: 119665

Re: Doom Tournament [1.1.2]

2 years and an unholy amount of changes later and I still play this like a madman running around with dual pistols going off every 5 seconds. This is such a goddamn masterpiece of a conversion I only have one question. I know that Unreal left a whole bunch of stuff on the cutting room floor that you ...
by UnbornDecay25
Sat Jan 25, 2020 3:47 pm
Forum: Off-Topic
Topic: Any OpenAL/Vulkan solutions for Doom 3?
Replies: 5
Views: 1011

Re: Any OpenAL/Vulkan solutions for Doom 3?

A fuckin clickbate journalist. They were reporting on something called VkNeo, which was just vkDoom3 under a different name
by UnbornDecay25
Sat Jan 25, 2020 3:39 pm
Forum: Off-Topic
Topic: Any OpenAL/Vulkan solutions for Doom 3?
Replies: 5
Views: 1011

Re: Any OpenAL/Vulkan solutions for Doom 3?

Doom 3 engine is not the same as Quake 3's. Googling Vulkan renderer Doom 3 gave me this which has a release: VKDoom3 That renderer is by id Software's Dustin Land. Note: This is for Doom 3 BFG. Note 2: RBDOOM3BFG plans on porting that renderer over, and it already has a lot of Vulkan related code ...

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